Snaparazzi/Assets/Scripts/PromptList.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PromptList", menuName = "ScriptableObjects/Prompt List", order = 1)]
public class PromptList : ScriptableObject
{
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public List<Prompt> prompts = new();
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/// <summary>
/// Create a new entry with a unique ID
/// </summary>
[ContextMenu("Create Entry")]
private void CreateEntry()
{
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Prompt temp = new()
{
id = Guid.NewGuid().ToString()
};
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prompts.Add(temp);
}
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public Prompt GetPromptById(string _id)
{
return prompts.Find(x => x.id == _id);
}
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}