users can vote
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7
Assets/Prefabs/VoterSticker.prefab.meta
Normal file
7
Assets/Prefabs/VoterSticker.prefab.meta
Normal file
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File diff suppressed because it is too large
Load Diff
@ -24,6 +24,15 @@ public Room(string _code)
|
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currentState = 1; //default by PC
|
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}
|
||||
|
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/// <summary>
|
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/// Return the only player with a specific ID
|
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/// </summary>
|
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/// <returns></returns>
|
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public Player GetPlayerById(string id)
|
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{
|
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return players[id];
|
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}
|
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|
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public List<Player> GetPlayerList()
|
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{
|
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return new List<Player>(players.Values);
|
||||
|
@ -19,4 +19,9 @@ private void CreateEntry()
|
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};
|
||||
prompts.Add(temp);
|
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}
|
||||
|
||||
public Prompt GetPromptById(string _id)
|
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{
|
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return prompts.Find(x => x.id == _id);
|
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}
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}
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|
81
Assets/Scripts/PropositionFrame.cs
Normal file
81
Assets/Scripts/PropositionFrame.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Firebase.Extensions;
|
||||
using Firebase.Storage;
|
||||
using TMPro;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
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using UnityEngine.Networking;
|
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using UnityEngine.UI;
|
||||
|
||||
public class PropositionFrame : MonoBehaviour
|
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{
|
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public RawImage picture;
|
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public GameObject voterStickerPrefab;
|
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public TextMeshProUGUI playerName;
|
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public Transform playerGrid;
|
||||
|
||||
private List<Player> currentVoters = new List<Player>();
|
||||
private Proposition proposition;
|
||||
|
||||
public void Initialize(Proposition _proposition)
|
||||
{
|
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Debug.Log($"Initializing {_proposition.owner}'s proposition", this);
|
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proposition = _proposition;
|
||||
DisplayPicture(proposition.photoUrl);
|
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playerName.text = proposition.owner.name;
|
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}
|
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|
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private void DisplayPicture(string _url)
|
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{
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Debug.Log($"Downloading {_url}");
|
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|
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StorageReference imageRef = FirebaseStorage.DefaultInstance.GetReferenceFromUrl(_url);
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imageRef.GetDownloadUrlAsync().ContinueWithOnMainThread(task =>
|
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{
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if (task.IsFaulted || task.IsCanceled)
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{
|
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Debug.LogException(task.Exception);
|
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}
|
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else
|
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{
|
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Debug.Log("Download URL: " + task.Result);
|
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StartCoroutine(DownloadImage(task.Result.AbsolutePath, _texture =>
|
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{
|
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Debug.Log("Set texture in the raw image");
|
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picture.texture = _texture;
|
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}));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
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private IEnumerator DownloadImage(string _url, System.Action<Texture> callback_OnTextureDownloaded)
|
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{
|
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UnityWebRequest request = UnityWebRequestTexture.GetTexture(_url);
|
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yield return request.SendWebRequest();
|
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|
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if (request.result != UnityWebRequest.Result.Success)
|
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{
|
||||
Debug.LogError(request.error);
|
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}
|
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else
|
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{
|
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callback_OnTextureDownloaded?.Invoke(((DownloadHandlerTexture)request.downloadHandler).texture);
|
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}
|
||||
}
|
||||
|
||||
public void UpdateVoters(List<Player> _newVoters)
|
||||
{
|
||||
Debug.Log($"There are some new voters for {proposition.owner}'s proposition", this);
|
||||
foreach (Player p in _newVoters)
|
||||
{
|
||||
if (!currentVoters.Contains(p))
|
||||
{
|
||||
currentVoters.Add(p);
|
||||
VoterSticker sticker = Instantiate(voterStickerPrefab, playerGrid).GetComponent<VoterSticker>();
|
||||
sticker.playerNameLabel.text = p.name;
|
||||
Debug.Log($"{p.name} has just voted for {proposition.owner.name}'s proposition.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/PropositionFrame.cs.meta
Normal file
11
Assets/Scripts/PropositionFrame.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 18061644c95a147eb81059fa46414624
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@ -36,22 +36,12 @@ public class RoomManager : MonoBehaviour
|
||||
private bool allPlayersHasProposedTwoPictures = false;
|
||||
private Dictionary<string, Proposition[]> propositionsPerPlayers = new Dictionary<string, Proposition[]>();
|
||||
|
||||
[Header("Waiting For Proposition Page")]
|
||||
public VotingPage votingPage;
|
||||
|
||||
[Header("Other")]
|
||||
public PromptList promptList;
|
||||
private Room myRoom = null;
|
||||
public float votingTime = 20;
|
||||
|
||||
private float votingCurrentTime = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Contain all the question for this game session
|
||||
/// </summary>
|
||||
private Dictionary<string, Question> questions = new Dictionary<string, Question>();
|
||||
|
||||
/// <summary>
|
||||
/// When this is equal to questions.Count, go to score page
|
||||
/// </summary>
|
||||
private int numberOfQuestionVoted = 0;
|
||||
|
||||
DatabaseReference realtimeDB;
|
||||
|
||||
@ -65,8 +55,6 @@ private void Start()
|
||||
explanationPage.SetActive(false);
|
||||
waitingForPropositionsPage.SetActive(false);
|
||||
waitingForPlayersPage.SetActive(true);
|
||||
|
||||
votingCurrentTime = votingTime;
|
||||
ResetAllPlayerLabels();
|
||||
}
|
||||
|
||||
@ -297,9 +285,9 @@ public void HostHasStartedGame()
|
||||
public void GeneratePrompts()
|
||||
{
|
||||
System.Random rnd = new();
|
||||
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count()).ToList();
|
||||
List<Player> players = myRoom.players.Values.ToList().OrderBy(x => rnd.Next()).ToList();
|
||||
Dictionary<string, Question> questions = new();
|
||||
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count() * 2).ToList();
|
||||
List<Player> fullPlayers = myRoom.players.Values.ToList().Concat(myRoom.players.Values.ToList()).OrderBy(x => rnd.Next()).ToList();
|
||||
Dictionary<string, Question> questions = new Dictionary<string, Question>();
|
||||
|
||||
for (int i = 0; i < players.Count(); i++)
|
||||
{
|
||||
@ -388,21 +376,34 @@ private void OnNewGameStateStarted()
|
||||
case (int)GameState.WaitingForOtherPlayersToJoin:
|
||||
Debug.Log("New State : WaitingForOtherPlayersToJoin");
|
||||
break;
|
||||
|
||||
case (int)GameState.Explanation:
|
||||
Debug.Log("New State : Explanation");
|
||||
waitingForPlayersPage.SetActive(false);
|
||||
explanationPage.SetActive(true);
|
||||
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
|
||||
AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero);
|
||||
|
||||
//generate all the questions during the explanation
|
||||
GeneratePrompts();
|
||||
|
||||
break;
|
||||
|
||||
case (int)GameState.MakeProposition:
|
||||
Debug.Log("New State : MakeProposition");
|
||||
HostHasStartedGame();
|
||||
break;
|
||||
|
||||
case (int)GameState.MakeVote:
|
||||
votingPage.ShowVotingPage(
|
||||
realtimeDB.Child("rooms").Child(myRoom.code)
|
||||
, myRoom.players
|
||||
, myRoom.questions
|
||||
, () => SendRoomState(GameState.Score));
|
||||
break;
|
||||
|
||||
case (int)GameState.Score:
|
||||
//something
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
9
Assets/Scripts/VoterSticker.cs
Normal file
9
Assets/Scripts/VoterSticker.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class VoterSticker : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI playerNameLabel;
|
||||
}
|
11
Assets/Scripts/VoterSticker.cs.meta
Normal file
11
Assets/Scripts/VoterSticker.cs.meta
Normal file
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|
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131
Assets/Scripts/VotingPage.cs
Normal file
131
Assets/Scripts/VotingPage.cs
Normal file
@ -0,0 +1,131 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Firebase.Database;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class VotingPage : MonoBehaviour
|
||||
{
|
||||
[Header("Scene References")]
|
||||
public PropositionFrame proposition1;
|
||||
public PropositionFrame proposition2;
|
||||
public TextMeshProUGUI currentPromptLabel;
|
||||
public TextMeshProUGUI timerLabel;
|
||||
|
||||
[Header("Asset References")]
|
||||
public PromptList promptList;
|
||||
|
||||
[Header("Settings")]
|
||||
public float votingTime = 20;
|
||||
|
||||
private Queue<Question> remainingQuestions = new Queue<Question>();
|
||||
private Question currentQuestion = null;
|
||||
|
||||
private DatabaseReference roomRef;
|
||||
private Dictionary<string, Player> currentPlayers; //all the current playing players
|
||||
|
||||
private DateTime endOfTimer = DateTime.MinValue;
|
||||
|
||||
private Action OnVoteEnded;
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
//there is no question displayed or timer is not started
|
||||
if (currentQuestion == null || endOfTimer == DateTime.MinValue)
|
||||
return;
|
||||
|
||||
|
||||
if (endOfTimer <= DateTime.Now)
|
||||
{
|
||||
timerLabel.text = "0";
|
||||
if (remainingQuestions.Count > 0)
|
||||
{
|
||||
currentQuestion = remainingQuestions.Dequeue();
|
||||
ShowQuestion();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnVoteEnded?.Invoke();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
timerLabel.text = (DateTime.Now - endOfTimer).ToString("D2");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
public void ShowVotingPage(DatabaseReference _roomRef, Dictionary<string, Player> _currentPlayers, Dictionary<string, Question> _questions, Action _callback_OnVoteEnded)
|
||||
{
|
||||
Debug.Log("Initializing voting page");
|
||||
this.gameObject.SetActive(true);
|
||||
roomRef = _roomRef;
|
||||
currentPlayers = _currentPlayers;
|
||||
OnVoteEnded = _callback_OnVoteEnded;
|
||||
|
||||
foreach (var QuestionByID in _questions)
|
||||
{
|
||||
remainingQuestions.Enqueue(QuestionByID.Value);
|
||||
roomRef.Child("questions").Child(QuestionByID.Key).ValueChanged += OnQuestionChanged;
|
||||
}
|
||||
|
||||
currentQuestion = remainingQuestions.Dequeue();
|
||||
roomRef.Child("currentQuestion").SetValueAsync(currentQuestion.id);
|
||||
ShowQuestion();
|
||||
}
|
||||
|
||||
void ShowQuestion()
|
||||
{
|
||||
Debug.Log($"Show Question {currentQuestion.promptId}", this);
|
||||
Prompt currentPrompt = promptList.GetPromptById(currentQuestion.promptId);
|
||||
currentPromptLabel.text = currentPrompt.en;
|
||||
|
||||
Debug.Log($"Prompt is {currentPromptLabel.text}", this);
|
||||
|
||||
proposition1.Initialize(currentQuestion.GetFirstProposition());
|
||||
proposition1.Initialize(currentQuestion.GetSecondProposition());
|
||||
endOfTimer = DateTime.Now.AddSeconds(votingTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is called when a question is updated (someone has voted)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="_questionRef"></param>
|
||||
private void OnQuestionChanged(object sender, ValueChangedEventArgs _questionRef)
|
||||
{
|
||||
Debug.Log("a question value has changed, maybe someone has voted", this);
|
||||
string JSON = _questionRef.Snapshot.GetRawJsonValue();
|
||||
Question question = Newtonsoft.Json.JsonConvert.DeserializeObject<Question>(JSON);
|
||||
|
||||
//if someone succeeded to vote for another question than the one that is displayed => yeet
|
||||
if (question.id != currentQuestion.id)
|
||||
return;
|
||||
|
||||
Debug.Log($"someone has voted for {question.id}", this);
|
||||
currentQuestion.propositions = question.propositions;
|
||||
UpdateVoters();
|
||||
|
||||
}
|
||||
|
||||
private void UpdateVoters()
|
||||
{
|
||||
List<Player> playersThatHasVotedForFirstProposition = new List<Player>();
|
||||
foreach (string playerId in currentQuestion.GetFirstProposition().voters)
|
||||
{
|
||||
playersThatHasVotedForFirstProposition.Add(currentPlayers[playerId]);
|
||||
}
|
||||
|
||||
List<Player> playersThatHasVotedForSecondProposition = new List<Player>();
|
||||
foreach (string playerId in currentQuestion.GetSecondProposition().voters)
|
||||
{
|
||||
playersThatHasVotedForSecondProposition.Add(currentPlayers[playerId]);
|
||||
}
|
||||
|
||||
proposition1.UpdateVoters(playersThatHasVotedForFirstProposition);
|
||||
proposition2.UpdateVoters(playersThatHasVotedForSecondProposition);
|
||||
}
|
||||
}
|
11
Assets/Scripts/VotingPage.cs.meta
Normal file
11
Assets/Scripts/VotingPage.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18219aa91e9f14d64b46209ebcc6d0d9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user