users can vote

This commit is contained in:
Morgan - 6 Freedom 2024-01-28 13:18:40 +01:00
parent 92337afda7
commit c33825d600
15 changed files with 1615 additions and 424 deletions

8
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@ -24,6 +24,15 @@ public Room(string _code)
currentState = 1; //default by PC
}
/// <summary>
/// Return the only player with a specific ID
/// </summary>
/// <returns></returns>
public Player GetPlayerById(string id)
{
return players[id];
}
public List<Player> GetPlayerList()
{
return new List<Player>(players.Values);

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@ -19,4 +19,9 @@ private void CreateEntry()
};
prompts.Add(temp);
}
public Prompt GetPromptById(string _id)
{
return prompts.Find(x => x.id == _id);
}
}

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@ -0,0 +1,81 @@
using System.Collections;
using System.Collections.Generic;
using Firebase.Extensions;
using Firebase.Storage;
using TMPro;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class PropositionFrame : MonoBehaviour
{
public RawImage picture;
public GameObject voterStickerPrefab;
public TextMeshProUGUI playerName;
public Transform playerGrid;
private List<Player> currentVoters = new List<Player>();
private Proposition proposition;
public void Initialize(Proposition _proposition)
{
Debug.Log($"Initializing {_proposition.owner}'s proposition", this);
proposition = _proposition;
DisplayPicture(proposition.photoUrl);
playerName.text = proposition.owner.name;
}
private void DisplayPicture(string _url)
{
Debug.Log($"Downloading {_url}");
StorageReference imageRef = FirebaseStorage.DefaultInstance.GetReferenceFromUrl(_url);
imageRef.GetDownloadUrlAsync().ContinueWithOnMainThread(task =>
{
if (task.IsFaulted || task.IsCanceled)
{
Debug.LogException(task.Exception);
}
else
{
Debug.Log("Download URL: " + task.Result);
StartCoroutine(DownloadImage(task.Result.AbsolutePath, _texture =>
{
Debug.Log("Set texture in the raw image");
picture.texture = _texture;
}));
}
});
}
private IEnumerator DownloadImage(string _url, System.Action<Texture> callback_OnTextureDownloaded)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(_url);
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
Debug.LogError(request.error);
}
else
{
callback_OnTextureDownloaded?.Invoke(((DownloadHandlerTexture)request.downloadHandler).texture);
}
}
public void UpdateVoters(List<Player> _newVoters)
{
Debug.Log($"There are some new voters for {proposition.owner}'s proposition", this);
foreach (Player p in _newVoters)
{
if (!currentVoters.Contains(p))
{
currentVoters.Add(p);
VoterSticker sticker = Instantiate(voterStickerPrefab, playerGrid).GetComponent<VoterSticker>();
sticker.playerNameLabel.text = p.name;
Debug.Log($"{p.name} has just voted for {proposition.owner.name}'s proposition.");
}
}
}
}

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@ -0,0 +1,11 @@
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@ -36,22 +36,12 @@ public class RoomManager : MonoBehaviour
private bool allPlayersHasProposedTwoPictures = false;
private Dictionary<string, Proposition[]> propositionsPerPlayers = new Dictionary<string, Proposition[]>();
[Header("Waiting For Proposition Page")]
public VotingPage votingPage;
[Header("Other")]
public PromptList promptList;
private Room myRoom = null;
public float votingTime = 20;
private float votingCurrentTime = 0;
/// <summary>
/// Contain all the question for this game session
/// </summary>
private Dictionary<string, Question> questions = new Dictionary<string, Question>();
/// <summary>
/// When this is equal to questions.Count, go to score page
/// </summary>
private int numberOfQuestionVoted = 0;
DatabaseReference realtimeDB;
@ -65,8 +55,6 @@ private void Start()
explanationPage.SetActive(false);
waitingForPropositionsPage.SetActive(false);
waitingForPlayersPage.SetActive(true);
votingCurrentTime = votingTime;
ResetAllPlayerLabels();
}
@ -297,9 +285,9 @@ public void HostHasStartedGame()
public void GeneratePrompts()
{
System.Random rnd = new();
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count()).ToList();
List<Player> players = myRoom.players.Values.ToList().OrderBy(x => rnd.Next()).ToList();
Dictionary<string, Question> questions = new();
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count() * 2).ToList();
List<Player> fullPlayers = myRoom.players.Values.ToList().Concat(myRoom.players.Values.ToList()).OrderBy(x => rnd.Next()).ToList();
Dictionary<string, Question> questions = new Dictionary<string, Question>();
for (int i = 0; i < players.Count(); i++)
{
@ -388,21 +376,34 @@ private void OnNewGameStateStarted()
case (int)GameState.WaitingForOtherPlayersToJoin:
Debug.Log("New State : WaitingForOtherPlayersToJoin");
break;
case (int)GameState.Explanation:
Debug.Log("New State : Explanation");
waitingForPlayersPage.SetActive(false);
explanationPage.SetActive(true);
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero);
//generate all the questions during the explanation
GeneratePrompts();
break;
case (int)GameState.MakeProposition:
Debug.Log("New State : MakeProposition");
HostHasStartedGame();
break;
case (int)GameState.MakeVote:
votingPage.ShowVotingPage(
realtimeDB.Child("rooms").Child(myRoom.code)
, myRoom.players
, myRoom.questions
, () => SendRoomState(GameState.Score));
break;
case (int)GameState.Score:
//something
break;
default:
break;
}

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@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class VoterSticker : MonoBehaviour
{
public TextMeshProUGUI playerNameLabel;
}

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@ -0,0 +1,131 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Firebase.Database;
using TMPro;
using UnityEngine;
public class VotingPage : MonoBehaviour
{
[Header("Scene References")]
public PropositionFrame proposition1;
public PropositionFrame proposition2;
public TextMeshProUGUI currentPromptLabel;
public TextMeshProUGUI timerLabel;
[Header("Asset References")]
public PromptList promptList;
[Header("Settings")]
public float votingTime = 20;
private Queue<Question> remainingQuestions = new Queue<Question>();
private Question currentQuestion = null;
private DatabaseReference roomRef;
private Dictionary<string, Player> currentPlayers; //all the current playing players
private DateTime endOfTimer = DateTime.MinValue;
private Action OnVoteEnded;
private void Update()
{
//there is no question displayed or timer is not started
if (currentQuestion == null || endOfTimer == DateTime.MinValue)
return;
if (endOfTimer <= DateTime.Now)
{
timerLabel.text = "0";
if (remainingQuestions.Count > 0)
{
currentQuestion = remainingQuestions.Dequeue();
ShowQuestion();
}
else
{
OnVoteEnded?.Invoke();
}
}
else
{
timerLabel.text = (DateTime.Now - endOfTimer).ToString("D2");
}
}
// Start is called before the first frame update
public void ShowVotingPage(DatabaseReference _roomRef, Dictionary<string, Player> _currentPlayers, Dictionary<string, Question> _questions, Action _callback_OnVoteEnded)
{
Debug.Log("Initializing voting page");
this.gameObject.SetActive(true);
roomRef = _roomRef;
currentPlayers = _currentPlayers;
OnVoteEnded = _callback_OnVoteEnded;
foreach (var QuestionByID in _questions)
{
remainingQuestions.Enqueue(QuestionByID.Value);
roomRef.Child("questions").Child(QuestionByID.Key).ValueChanged += OnQuestionChanged;
}
currentQuestion = remainingQuestions.Dequeue();
roomRef.Child("currentQuestion").SetValueAsync(currentQuestion.id);
ShowQuestion();
}
void ShowQuestion()
{
Debug.Log($"Show Question {currentQuestion.promptId}", this);
Prompt currentPrompt = promptList.GetPromptById(currentQuestion.promptId);
currentPromptLabel.text = currentPrompt.en;
Debug.Log($"Prompt is {currentPromptLabel.text}", this);
proposition1.Initialize(currentQuestion.GetFirstProposition());
proposition1.Initialize(currentQuestion.GetSecondProposition());
endOfTimer = DateTime.Now.AddSeconds(votingTime);
}
/// <summary>
/// Is called when a question is updated (someone has voted)
/// </summary>
/// <param name="sender"></param>
/// <param name="_questionRef"></param>
private void OnQuestionChanged(object sender, ValueChangedEventArgs _questionRef)
{
Debug.Log("a question value has changed, maybe someone has voted", this);
string JSON = _questionRef.Snapshot.GetRawJsonValue();
Question question = Newtonsoft.Json.JsonConvert.DeserializeObject<Question>(JSON);
//if someone succeeded to vote for another question than the one that is displayed => yeet
if (question.id != currentQuestion.id)
return;
Debug.Log($"someone has voted for {question.id}", this);
currentQuestion.propositions = question.propositions;
UpdateVoters();
}
private void UpdateVoters()
{
List<Player> playersThatHasVotedForFirstProposition = new List<Player>();
foreach (string playerId in currentQuestion.GetFirstProposition().voters)
{
playersThatHasVotedForFirstProposition.Add(currentPlayers[playerId]);
}
List<Player> playersThatHasVotedForSecondProposition = new List<Player>();
foreach (string playerId in currentQuestion.GetSecondProposition().voters)
{
playersThatHasVotedForSecondProposition.Add(currentPlayers[playerId]);
}
proposition1.UpdateVoters(playersThatHasVotedForFirstProposition);
proposition2.UpdateVoters(playersThatHasVotedForSecondProposition);
}
}

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