2024-01-27 11:24:47 +00:00
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "PromptList", menuName = "ScriptableObjects/Prompt List", order = 1)]
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public class PromptList : ScriptableObject
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{
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2024-01-27 18:58:02 +00:00
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public List<Prompt> prompts = new();
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2024-01-27 11:24:47 +00:00
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/// <summary>
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/// Create a new entry with a unique ID
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/// </summary>
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[ContextMenu("Create Entry")]
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private void CreateEntry()
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{
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2024-01-27 18:58:02 +00:00
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Prompt temp = new()
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{
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id = Guid.NewGuid().ToString()
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};
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2024-01-27 11:24:47 +00:00
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prompts.Add(temp);
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}
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2024-01-28 12:18:40 +00:00
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public Prompt GetPromptById(string _id)
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{
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return prompts.Find(x => x.id == _id);
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}
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2024-01-27 11:24:47 +00:00
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}
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