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15 Commits
e402e01ec4
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2670a870be
Author | SHA1 | Date | |
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2670a870be | ||
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ee6c2fa97c | ||
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50bff13fae | ||
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cf0a4d578c | ||
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e9ac369702 | ||
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aa410f21e5 | ||
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5f0704c2f1 | ||
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a99f7dca5c | ||
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764a39d053 | ||
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211aa89485 | ||
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63bcb59d72 | ||
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6454b54dc6 | ||
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2de1611c4d | ||
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825c69fcc1 | ||
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723edde647 |
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CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1850877721}
|
m_GameObject: {fileID: 1836364711}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1854893634
|
--- !u!1 &1854893634
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -9214,6 +8877,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2430977146559507814, guid: 69942fa558cf34dfc91982c6bccef840, type: 3}
|
||||||
|
propertyPath: m_fontSize
|
||||||
|
value: 36
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4312846972391547553, guid: 69942fa558cf34dfc91982c6bccef840, type: 3}
|
- target: {fileID: 4312846972391547553, guid: 69942fa558cf34dfc91982c6bccef840, type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: PlayerSticker (2)
|
value: PlayerSticker (2)
|
||||||
|
@ -49,6 +49,7 @@ public void WebcamResume()
|
|||||||
|
|
||||||
wTexture.Play();
|
wTexture.Play();
|
||||||
photo = null;
|
photo = null;
|
||||||
|
photoBox.texture = null;
|
||||||
freezeButton.gameObject.SetActive(true);
|
freezeButton.gameObject.SetActive(true);
|
||||||
resumeButton.gameObject.SetActive(false);
|
resumeButton.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
@ -28,6 +28,20 @@ public Room(string _code)
|
|||||||
currentState = 1; //default by PC
|
currentState = 1; //default by PC
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Room Copy()
|
||||||
|
{
|
||||||
|
Room newRoom = new Room(this.code)
|
||||||
|
{
|
||||||
|
questions = new Dictionary<int, Question>(this.questions),
|
||||||
|
players = new Dictionary<string, Player>(this.players),
|
||||||
|
currentQuestionId = this.currentQuestionId,
|
||||||
|
creationDate = this.creationDate,
|
||||||
|
currentState = this.currentState
|
||||||
|
};
|
||||||
|
|
||||||
|
return newRoom;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return the only player with a specific ID
|
/// Return the only player with a specific ID
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -20,7 +20,6 @@ public class GameManager : MonoBehaviour
|
|||||||
|
|
||||||
[Header("Other component")]
|
[Header("Other component")]
|
||||||
public float explanationTime = 4f;
|
public float explanationTime = 4f;
|
||||||
private float currentExplanationTime = 0;
|
|
||||||
|
|
||||||
[Header("Home Connection Component")]
|
[Header("Home Connection Component")]
|
||||||
public TMP_InputField roomCodeField;
|
public TMP_InputField roomCodeField;
|
||||||
@ -65,7 +64,11 @@ private void Awake()
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
currentExplanationTime = explanationTime;
|
InitializeHomePage();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeHomePage()
|
||||||
|
{
|
||||||
HomeConnection.SetActive(true);
|
HomeConnection.SetActive(true);
|
||||||
WaitingRoom.SetActive(false);
|
WaitingRoom.SetActive(false);
|
||||||
BeforeStart.SetActive(false);
|
BeforeStart.SetActive(false);
|
||||||
@ -73,10 +76,11 @@ private void Start()
|
|||||||
VotePicture.SetActive(false);
|
VotePicture.SetActive(false);
|
||||||
WaitingOtherPlayers.SetActive(false);
|
WaitingOtherPlayers.SetActive(false);
|
||||||
EndGame.SetActive(false);
|
EndGame.SetActive(false);
|
||||||
|
submitStartGame.SetActive(false);
|
||||||
|
submitNewPlayer.interactable = true;
|
||||||
|
|
||||||
if (PlayerPrefs.HasKey("lastplayername"))
|
if (PlayerPrefs.HasKey("lastplayername"))
|
||||||
playerNameField.text = PlayerPrefs.GetString("lastplayername");
|
playerNameField.text = PlayerPrefs.GetString("lastplayername");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
@ -285,17 +289,15 @@ public void StartGame()
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
|
private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
|
||||||
{
|
{
|
||||||
Debug.Log("begin OnRoomUpdate");
|
|
||||||
GameState lastState = (GameState)myRoom.currentState;
|
GameState lastState = (GameState)myRoom.currentState;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
||||||
if (e?.Snapshot?.GetRawJsonValue() != null)
|
if (e?.Snapshot?.GetRawJsonValue() != null)
|
||||||
{
|
{
|
||||||
string JSON = e.Snapshot.GetRawJsonValue();
|
string JSON = e.Snapshot.GetRawJsonValue();
|
||||||
|
Debug.Log($"Room has been updated : {JSON}", this);
|
||||||
myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
|
myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
@ -304,10 +306,11 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
|
|||||||
}
|
}
|
||||||
if (myRoom == null)
|
if (myRoom == null)
|
||||||
{
|
{
|
||||||
Debug.Log("myroom is null");
|
Debug.LogError("Got an update for an empty room.", this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Debug.Log($"lasState = {lastState}. Currentstep = {(GameState)myRoom.currentState}", this);
|
||||||
if (myRoom.currentState != (int)lastState)
|
if (myRoom.currentState != (int)lastState)
|
||||||
{
|
{
|
||||||
OnNewGameState();
|
OnNewGameState();
|
||||||
@ -341,61 +344,66 @@ private void OnNewGameState()
|
|||||||
{
|
{
|
||||||
case (int)GameState.EnteringName:
|
case (int)GameState.EnteringName:
|
||||||
{
|
{
|
||||||
if (EndGame.activeInHierarchy)
|
InitializeHomePage();
|
||||||
{
|
|
||||||
EndGame.SetActive(false);
|
|
||||||
HomeConnection.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case (int)GameState.Explanation:
|
case (int)GameState.Explanation:
|
||||||
{
|
{
|
||||||
if (EndGame.activeInHierarchy)
|
Debug.Log("Explanation time.", this);
|
||||||
{
|
|
||||||
EndGame.SetActive(false);
|
WaitingOtherPlayers.SetActive(false);
|
||||||
}
|
TakePicture.SetActive(false);
|
||||||
WaitingRoom.SetActive(false);
|
WaitingRoom.SetActive(false);
|
||||||
|
VotePicture.SetActive(false);
|
||||||
|
EndGame.SetActive(false);
|
||||||
|
|
||||||
BeforeStart.SetActive(true);
|
BeforeStart.SetActive(true);
|
||||||
endOfViewDate = DateTime.Now.AddSeconds(4);
|
endOfViewDate = DateTime.Now.AddSeconds(4);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case (int)GameState.MakeProposition:
|
case (int)GameState.MakeProposition:
|
||||||
{
|
{
|
||||||
if (BeforeStart.activeInHierarchy)
|
Debug.Log("It's photo time !", this);
|
||||||
{
|
WaitingOtherPlayers.SetActive(false);
|
||||||
Debug.Log("It's photo time !", this);
|
BeforeStart.SetActive(false);
|
||||||
BeforeStart.SetActive(false);
|
WaitingRoom.SetActive(false);
|
||||||
TakePicture.SetActive(true);
|
VotePicture.SetActive(false);
|
||||||
endOfViewDate = DateTime.Now.AddSeconds(60);
|
EndGame.SetActive(false);
|
||||||
}
|
|
||||||
|
TakePicture.SetActive(true);
|
||||||
|
endOfViewDate = DateTime.Now.AddSeconds(60);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case (int)GameState.MakeVote:
|
case (int)GameState.MakeVote:
|
||||||
{
|
{
|
||||||
if (TakePicture.activeInHierarchy || WaitingOtherPlayers.activeInHierarchy)
|
Debug.Log("It's voting time !", this);
|
||||||
{
|
WaitingOtherPlayers.SetActive(false);
|
||||||
Debug.Log("It's voting time !", this);
|
BeforeStart.SetActive(false);
|
||||||
WaitingOtherPlayers.SetActive(false);
|
WaitingRoom.SetActive(false);
|
||||||
TakePicture.SetActive(false);
|
TakePicture.SetActive(false);
|
||||||
VotePicture.SetActive(true);
|
EndGame.SetActive(false);
|
||||||
myOnlineRoom.Child("currentQuestionId").ValueChanged += OnCurrentQuestionChanged;
|
|
||||||
}
|
VotePicture.SetActive(true);
|
||||||
|
Debug.Log("subscribe to question ID");
|
||||||
|
myOnlineRoom.Child("currentQuestionId").ValueChanged += OnCurrentQuestionChanged;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case (int)GameState.Score:
|
case (int)GameState.Score:
|
||||||
{
|
{
|
||||||
if (VotePicture.activeInHierarchy || WaitingOtherPlayers.activeInHierarchy)
|
Debug.Log("it's scoring time !", this);
|
||||||
{
|
Debug.Log("unsubscribe to question ID");
|
||||||
Debug.Log("it's scoring time !", this);
|
myOnlineRoom.Child("currentQuestionId").ValueChanged -= OnCurrentQuestionChanged;
|
||||||
myOnlineRoom.Child("currentQuestionId").ValueChanged -= OnCurrentQuestionChanged;
|
|
||||||
|
|
||||||
VotePicture.SetActive(false);
|
WaitingOtherPlayers.SetActive(false);
|
||||||
WaitingOtherPlayers.SetActive(false);
|
BeforeStart.SetActive(false);
|
||||||
endGameFirstPlayer.SetActive(CheckIfIAmTheFirst(myRoom.GetPlayerList()));
|
WaitingRoom.SetActive(false);
|
||||||
endGameOtherPlayers.SetActive(!CheckIfIAmTheFirst(myRoom.GetPlayerList()));
|
TakePicture.SetActive(false);
|
||||||
EndGame.SetActive(true);
|
VotePicture.SetActive(false);
|
||||||
}
|
|
||||||
|
EndGame.SetActive(true);
|
||||||
|
|
||||||
|
endGameFirstPlayer.SetActive(CheckIfIAmTheFirst(myRoom.GetPlayerList()));
|
||||||
|
endGameOtherPlayers.SetActive(!CheckIfIAmTheFirst(myRoom.GetPlayerList()));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -468,15 +476,18 @@ public void OnClickSubmitSignIn()
|
|||||||
{
|
{
|
||||||
string playerName = playerNameField.text;
|
string playerName = playerNameField.text;
|
||||||
string roomCode = roomCodeField.text;
|
string roomCode = roomCodeField.text;
|
||||||
|
submitNewPlayer.interactable = false;
|
||||||
PlayerValidateNameAndServerRoom(playerName, roomCode);
|
PlayerValidateNameAndServerRoom(playerName, roomCode);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onClickSamePlayers()
|
public void onClickSamePlayers()
|
||||||
{
|
{
|
||||||
myRoom.currentState = (int)GameState.Explanation;
|
Debug.Log("Play with same players !", this);
|
||||||
myRoom.questions = null;
|
Room newRoom = myRoom.Copy();
|
||||||
myRoom.currentQuestionId = 0;
|
newRoom.currentState = (int)GameState.Explanation;
|
||||||
string json = JsonConvert.SerializeObject(myRoom);
|
newRoom.questions.Clear();
|
||||||
|
newRoom.currentQuestionId = 0;
|
||||||
|
string json = JsonConvert.SerializeObject(newRoom);
|
||||||
|
|
||||||
myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
|
myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
|
||||||
{
|
{
|
||||||
@ -489,11 +500,13 @@ public void onClickSamePlayers()
|
|||||||
}
|
}
|
||||||
public void onClickNewPlayers()
|
public void onClickNewPlayers()
|
||||||
{
|
{
|
||||||
myRoom.currentState = (int)GameState.EnteringName;
|
Debug.Log("Play with new players !", this);
|
||||||
myRoom.currentQuestionId = 0;
|
Room newRoom = myRoom.Copy();
|
||||||
myRoom.questions = null;
|
newRoom.currentState = (int)GameState.EnteringName;
|
||||||
myRoom.players = null;
|
newRoom.currentQuestionId = 0;
|
||||||
string json = JsonConvert.SerializeObject(myRoom);
|
newRoom.questions = null;
|
||||||
|
newRoom.players = null;
|
||||||
|
string json = JsonConvert.SerializeObject(newRoom);
|
||||||
|
|
||||||
myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
|
myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
|
||||||
{
|
{
|
||||||
@ -507,13 +520,16 @@ public void onClickNewPlayers()
|
|||||||
|
|
||||||
private void OnCurrentQuestionChanged(object sender, ValueChangedEventArgs onlineValue)
|
private void OnCurrentQuestionChanged(object sender, ValueChangedEventArgs onlineValue)
|
||||||
{
|
{
|
||||||
|
if (onlineValue == null || onlineValue.Snapshot == null || onlineValue.Snapshot.Value == null || myRoom.questions == null || myRoom.questions.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
int questionId = onlineValue.Snapshot.Value.ConvertTo<int>();
|
int questionId = onlineValue.Snapshot.Value.ConvertTo<int>();
|
||||||
Debug.Log($"new question ! Q{(onlineValue.Snapshot.Value.ConvertTo<int>())}");
|
Debug.Log($"new question ! Q{(onlineValue.Snapshot.Value.ConvertTo<int>())}");
|
||||||
|
|
||||||
Question q = myRoom.questions[questionId];
|
Question q = myRoom.questions[questionId];
|
||||||
|
|
||||||
//do not vote for your question
|
//do not vote for your question
|
||||||
if(myRoom.GetQuestionsByPlayer(currentPlayer).Contains(q))
|
if (myRoom.GetQuestionsByPlayer(currentPlayer).Contains(q))
|
||||||
{
|
{
|
||||||
WaitingOtherPlayers.SetActive(true);
|
WaitingOtherPlayers.SetActive(true);
|
||||||
VotePicture.SetActive(false);
|
VotePicture.SetActive(false);
|
||||||
|
@ -16,7 +16,6 @@ public class PropositionHandler : MonoBehaviour
|
|||||||
|
|
||||||
public void ShowQuestion(Question currentQuestion)
|
public void ShowQuestion(Question currentQuestion)
|
||||||
{
|
{
|
||||||
|
|
||||||
List<Proposition> props = currentQuestion.propositions.Values.ToList();
|
List<Proposition> props = currentQuestion.propositions.Values.ToList();
|
||||||
string enPrompt = prompts.GetPromptById(currentQuestion.promptId).en;
|
string enPrompt = prompts.GetPromptById(currentQuestion.promptId).en;
|
||||||
promptLabel.text = enPrompt;
|
promptLabel.text = enPrompt;
|
||||||
@ -24,14 +23,21 @@ public void ShowQuestion(Question currentQuestion)
|
|||||||
for (int i = 0; i < 2; i++)
|
for (int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
int index = i; // Capture la valeur de i pour cette itération
|
int index = i; // Capture la valeur de i pour cette itération
|
||||||
StorageManager.ConvertGoogleStorageURLToHttpsUrl(props[i].photoUrl, _httpURL =>
|
if(props[i].photoUrl == null)
|
||||||
{
|
{
|
||||||
StartCoroutine(StorageManager.DownloadImage_Coroutine(_httpURL, (Texture texture) =>
|
Debug.Log("One player did not send a proposition !", this);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
StorageManager.ConvertGoogleStorageURLToHttpsUrl(props[i].photoUrl, _httpURL =>
|
||||||
{
|
{
|
||||||
Sprite sprite = Sprite.Create(texture as Texture2D, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
|
StartCoroutine(StorageManager.DownloadImage_Coroutine(_httpURL, (Texture texture) =>
|
||||||
btns[index].sprite = sprite; // Utilise l'index local au lieu de i
|
{
|
||||||
}));
|
Sprite sprite = Sprite.Create(texture as Texture2D, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
|
||||||
});
|
btns[index].sprite = sprite; // Utilise l'index local au lieu de i
|
||||||
|
}));
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,7 @@ public class QuestionHandler : MonoBehaviour
|
|||||||
public PromptList promptList;
|
public PromptList promptList;
|
||||||
|
|
||||||
private GameManager gameManager;
|
private GameManager gameManager;
|
||||||
private List<Question> questionsToAnswer;
|
private List<Question> questionsToAnswer = new List<Question>();
|
||||||
private int activeAnsweredQuestionIndex = 0;
|
private int activeAnsweredQuestionIndex = 0;
|
||||||
|
|
||||||
private const int FirstQuestionIndex = 0;
|
private const int FirstQuestionIndex = 0;
|
||||||
@ -25,21 +25,14 @@ public class QuestionHandler : MonoBehaviour
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
void OnEnable()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
|
activeAnsweredQuestionIndex = FirstQuestionIndex;
|
||||||
|
submitButton.interactable = true;
|
||||||
|
submitButton.GetComponent<TextMeshProUGUI>().text = "Submit";
|
||||||
gameManager = managers.GetComponent<GameManager>();
|
gameManager = managers.GetComponent<GameManager>();
|
||||||
questionsToAnswer = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer);
|
questionsToAnswer = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer);
|
||||||
Redraw(activeAnsweredQuestionIndex);
|
Redraw(activeAnsweredQuestionIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called when the script is disabled.
|
|
||||||
/// Cleans up resources and resets the activeAnsweredQuestionIndex.
|
|
||||||
/// </summary>
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
questionsToAnswer = null;
|
|
||||||
activeAnsweredQuestionIndex = FirstQuestionIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Redraws the UI with the information from the current question.
|
/// Redraws the UI with the information from the current question.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -6,12 +6,9 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Google.MiniJSON;
|
|
||||||
using Firebase.Storage;
|
using Firebase.Storage;
|
||||||
using System.Security.Policy;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Security.Cryptography;
|
|
||||||
|
|
||||||
public class RoomManager : MonoBehaviour
|
public class RoomManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -56,10 +53,17 @@ private void Awake()
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
{
|
||||||
|
InitializeFirstPage();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeFirstPage()
|
||||||
{
|
{
|
||||||
explanationPage.SetActive(false);
|
explanationPage.SetActive(false);
|
||||||
waitForPropositionsPage.gameObject.SetActive(false);
|
waitForPropositionsPage.gameObject.SetActive(false);
|
||||||
votingPage.gameObject.SetActive(false);
|
votingPage.gameObject.SetActive(false);
|
||||||
|
scoringPage.gameObject.SetActive(false);
|
||||||
|
|
||||||
waitingForPlayersPage.SetActive(true);
|
waitingForPlayersPage.SetActive(true);
|
||||||
ResetAllPlayerLabels();
|
ResetAllPlayerLabels();
|
||||||
}
|
}
|
||||||
@ -101,29 +105,12 @@ private void ResetAllPlayerLabels()
|
|||||||
private bool deleteRoomFilesCompleted = false;
|
private bool deleteRoomFilesCompleted = false;
|
||||||
private bool deleteRealtimeDBCompleted = false;
|
private bool deleteRealtimeDBCompleted = false;
|
||||||
|
|
||||||
private IEnumerator OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
Debug.Log($"delete files of room {myRoom.code} from storage", this);
|
StartCoroutine(Coroutine_ClearCurrentRoom(() =>
|
||||||
StorageManager.Instance.DeleteFileOfRoom(myRoom, () =>
|
|
||||||
{
|
{
|
||||||
Debug.Log($"cleaning photo files of room({myRoom.code})finish", this);
|
Debug.Log("You can go. Bye bye...");
|
||||||
deleteRoomFilesCompleted = true;
|
}));
|
||||||
});
|
|
||||||
|
|
||||||
Debug.Log($"delete realtimeDB room {myRoom.code}");
|
|
||||||
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task =>
|
|
||||||
{
|
|
||||||
Debug.Log($"room's({myRoom.code}) data has been deleted for database", this);
|
|
||||||
myRoom = null;
|
|
||||||
deleteRealtimeDBCompleted = true;
|
|
||||||
});
|
|
||||||
|
|
||||||
while (!deleteRoomFilesCompleted || !deleteRealtimeDBCompleted)
|
|
||||||
{
|
|
||||||
yield return null; // Yield until both tasks are completed
|
|
||||||
}
|
|
||||||
|
|
||||||
Debug.Log("Everything is clean. You can go. Bye bye...");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Initialize()
|
private void Initialize()
|
||||||
@ -131,14 +118,58 @@ private void Initialize()
|
|||||||
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
||||||
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
||||||
Debug.Log("Realtime DB initialized");
|
Debug.Log("Realtime DB initialized");
|
||||||
|
ClearOldAndCreateNewRoom();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearOldAndCreateNewRoom()
|
||||||
|
{
|
||||||
CleanOldRooms();
|
CleanOldRooms();
|
||||||
CreateNewRoom();
|
StartCoroutine(Coroutine_ClearCurrentRoom(() =>
|
||||||
|
{
|
||||||
|
CreateNewRoom();
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Coroutine_ClearCurrentRoom(Action callback_OnRoomClear = null)
|
||||||
|
{
|
||||||
|
if(myRoom == null || string.IsNullOrEmpty(myRoom.code))
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
Debug.Log("There is no last room to clean", this);
|
||||||
|
callback_OnRoomClear?.Invoke();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
realtimeDB.Child("rooms").Child(myRoom.code).ValueChanged -= OnRoomUpdate;
|
||||||
|
|
||||||
|
Debug.Log($"delete files of room {myRoom.code} from storage", this);
|
||||||
|
StorageManager.Instance.DeleteFileOfRoom(myRoom, () =>
|
||||||
|
{
|
||||||
|
Debug.Log($"cleaning photo files of room({myRoom.code})finish", this);
|
||||||
|
deleteRoomFilesCompleted = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
Debug.Log($"delete realtimeDB room {myRoom.code}");
|
||||||
|
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task =>
|
||||||
|
{
|
||||||
|
Debug.Log($"room's({myRoom.code}) data has been deleted for database", this);
|
||||||
|
myRoom = null;
|
||||||
|
deleteRealtimeDBCompleted = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
while (!deleteRoomFilesCompleted || !deleteRealtimeDBCompleted)
|
||||||
|
{
|
||||||
|
yield return null; // Yield until both tasks are completed
|
||||||
|
}
|
||||||
|
callback_OnRoomClear?.Invoke();
|
||||||
|
|
||||||
|
Debug.Log("Everything is clean.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check all the rooms in the server and give back the number already taken
|
/// Check all the rooms in the server and give back the number already taken
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
||||||
private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
|
private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
|
||||||
{
|
{
|
||||||
QueryRoomsInDatabase(onlineRooms =>
|
QueryRoomsInDatabase(onlineRooms =>
|
||||||
@ -263,8 +294,6 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
|||||||
case (int)GameState.WaitingForOtherPlayersToJoin:
|
case (int)GameState.WaitingForOtherPlayersToJoin:
|
||||||
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
||||||
break;
|
break;
|
||||||
case (int)GameState.Explanation:
|
|
||||||
break;
|
|
||||||
case (int)GameState.MakeProposition:
|
case (int)GameState.MakeProposition:
|
||||||
waitForPropositionsPage.OnRoomUpdate(myRoom);
|
waitForPropositionsPage.OnRoomUpdate(myRoom);
|
||||||
break;
|
break;
|
||||||
@ -282,12 +311,18 @@ private void OnNewGameStateStarted()
|
|||||||
{
|
{
|
||||||
switch (myRoom.currentState)
|
switch (myRoom.currentState)
|
||||||
{
|
{
|
||||||
|
case (int)GameState.EnteringName: //if game has been reset by a player on mobile
|
||||||
|
ClearOldAndCreateNewRoom();
|
||||||
|
InitializeFirstPage();
|
||||||
|
break;
|
||||||
|
|
||||||
case (int)GameState.WaitingForOtherPlayersToJoin:
|
case (int)GameState.WaitingForOtherPlayersToJoin:
|
||||||
Debug.Log("New State : WaitingForOtherPlayersToJoin");
|
Debug.Log("New State : WaitingForOtherPlayersToJoin");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case (int)GameState.Explanation:
|
case (int)GameState.Explanation:
|
||||||
Debug.Log("New State : Explanation");
|
Debug.Log("New State : Explanation");
|
||||||
|
scoringPage.gameObject.SetActive(false); //if we come back from a new game
|
||||||
waitingForPlayersPage.SetActive(false);
|
waitingForPlayersPage.SetActive(false);
|
||||||
explanationPage.SetActive(true);
|
explanationPage.SetActive(true);
|
||||||
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
|
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
|
||||||
@ -366,7 +401,7 @@ private void QueryRoomsInDatabase(Action<List<Room>> callback)
|
|||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogException(e);
|
Debug.LogException(e);
|
||||||
Debug.LogError($"Room {JSON} was broken, deleting it", this);
|
Debug.Log($"Room {JSON} is broken, deleting it", this);
|
||||||
snapshot.Reference.RemoveValueAsync().ContinueWithOnMainThread(task =>
|
snapshot.Reference.RemoveValueAsync().ContinueWithOnMainThread(task =>
|
||||||
{
|
{
|
||||||
if (task.IsFaulted)
|
if (task.IsFaulted)
|
||||||
@ -374,8 +409,9 @@ private void QueryRoomsInDatabase(Action<List<Room>> callback)
|
|||||||
Debug.LogException(task.Exception);
|
Debug.LogException(task.Exception);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Debug.Log($"Broken room has been deleted", this);
|
Debug.Log($"Broken room has been deleted. Checking again", this);
|
||||||
}); ;
|
QueryRoomsInDatabase(callback);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -417,25 +453,4 @@ private void DeleteRoom(string _roomCode)
|
|||||||
Debug.Log($"Room {_roomCode} has been deleted");
|
Debug.Log($"Room {_roomCode} has been deleted");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task<bool> DoesPathExistAsync(StorageReference storageReference)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
await storageReference.GetMetadataAsync();
|
|
||||||
return true; // Path exists
|
|
||||||
}
|
|
||||||
catch (StorageException ex)
|
|
||||||
{
|
|
||||||
if (ex.ErrorCode == StorageException.ErrorObjectNotFound)
|
|
||||||
{
|
|
||||||
return false; // Path does not exist
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogException(ex);
|
|
||||||
return false; // Handle other errors as needed
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -65,7 +65,6 @@ public void DeleteFileOfRoom(Room _room, Action callBack_OnFinish)
|
|||||||
Debug.Log($"There is no files to delete for room {_room.code}", this);
|
Debug.Log($"There is no files to delete for room {_room.code}", this);
|
||||||
callBack_OnFinish.Invoke();
|
callBack_OnFinish.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RunDeleteTasks(List<Task> deleteTasks, Action callback_OnFinish)
|
private void RunDeleteTasks(List<Task> deleteTasks, Action callback_OnFinish)
|
||||||
@ -80,37 +79,6 @@ private void RunDeleteTasks(List<Task> deleteTasks, Action callback_OnFinish)
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
private IEnumerator RunDeleteTasks(List<Task> deleteTasks, Action callback_OnFinish)
|
|
||||||
{
|
|
||||||
int taskCount = deleteTasks.Count;
|
|
||||||
Debug.Log($"There are {taskCount} files to delete", this);
|
|
||||||
foreach (Task task in deleteTasks)
|
|
||||||
{
|
|
||||||
task.ContinueWith((completedTask) =>
|
|
||||||
{
|
|
||||||
// This code will be executed when the task is completed.
|
|
||||||
taskCount--;
|
|
||||||
});
|
|
||||||
|
|
||||||
// Start the task
|
|
||||||
task.Start();
|
|
||||||
}
|
|
||||||
while (taskCount > 0)
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
callback_OnFinish?.Invoke();
|
|
||||||
}
|
|
||||||
|
|
||||||
private Task DeletePhoto(string _gsURL)
|
|
||||||
{
|
|
||||||
string temp = _gsURL;
|
|
||||||
StorageReference imageRef = FirebaseStorage.DefaultInstance.GetReferenceFromUrl(temp);
|
|
||||||
Debug.Log($"deleting {temp}", this);
|
|
||||||
return imageRef.DeleteAsync();
|
|
||||||
}*/
|
|
||||||
|
|
||||||
public void UploadPhoto(string roomCode, string playerId, int question, int proposition, Action<bool> callback_OnPhotoUploaded)
|
public void UploadPhoto(string roomCode, string playerId, int question, int proposition, Action<bool> callback_OnPhotoUploaded)
|
||||||
{
|
{
|
||||||
Texture2D photo = cameraManager.GetPhoto();
|
Texture2D photo = cameraManager.GetPhoto();
|
||||||
|
@ -94,10 +94,13 @@ private void EndCurrentQuestion()
|
|||||||
public void ShowVotingPage(DatabaseReference _roomRef, Dictionary<string, Player> _currentPlayers, Dictionary<int, Question> _questions, Action _callback_OnVoteEnded)
|
public void ShowVotingPage(DatabaseReference _roomRef, Dictionary<string, Player> _currentPlayers, Dictionary<int, Question> _questions, Action _callback_OnVoteEnded)
|
||||||
{
|
{
|
||||||
Debug.Log("Initializing voting page");
|
Debug.Log("Initializing voting page");
|
||||||
this.gameObject.SetActive(true);
|
|
||||||
roomRef = _roomRef;
|
roomRef = _roomRef;
|
||||||
currentPlayers = _currentPlayers;
|
currentPlayers = _currentPlayers;
|
||||||
OnVoteEnded = _callback_OnVoteEnded;
|
OnVoteEnded = _callback_OnVoteEnded;
|
||||||
|
allPlayersHaveVotedForCurrentQuestion = false;
|
||||||
|
endOfTimer = DateTime.MinValue;
|
||||||
|
remainingQuestions.Clear();
|
||||||
|
currentQuestion = null;
|
||||||
|
|
||||||
Question[] _questionArray = _questions.Values.ToArray();
|
Question[] _questionArray = _questions.Values.ToArray();
|
||||||
numberOfQuestions = _questionArray.Length;
|
numberOfQuestions = _questionArray.Length;
|
||||||
@ -108,6 +111,7 @@ public void ShowVotingPage(DatabaseReference _roomRef, Dictionary<string, Player
|
|||||||
roomRef.Child("questions").Child(i.ToString()).ValueChanged += OnQuestionDataUpdate;
|
roomRef.Child("questions").Child(i.ToString()).ValueChanged += OnQuestionDataUpdate;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gameObject.SetActive(true);
|
||||||
currentQuestion = remainingQuestions.Dequeue();
|
currentQuestion = remainingQuestions.Dequeue();
|
||||||
ShowNextQuestion();
|
ShowNextQuestion();
|
||||||
}
|
}
|
||||||
|
@ -24,6 +24,13 @@ public void Initialize(Room _myRoom, Action _onPropositionFinish)
|
|||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
OnPropositionFinish = _onPropositionFinish;
|
OnPropositionFinish = _onPropositionFinish;
|
||||||
myRoom = _myRoom;
|
myRoom = _myRoom;
|
||||||
|
allPlayersHasProposedTwoPictures = false;
|
||||||
|
playersIdWhoHaveProposed.Clear();
|
||||||
|
foreach(TextMeshProUGUI label in playerLabels)
|
||||||
|
{
|
||||||
|
label.color = Color.white;
|
||||||
|
}
|
||||||
|
|
||||||
ShowPlayerLabels();
|
ShowPlayerLabels();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user