add debug logs
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parent
723edde647
commit
825c69fcc1
@ -285,7 +285,6 @@ public void StartGame()
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/// </summary>
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private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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Debug.Log("begin OnRoomUpdate");
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GameState lastState = (GameState)myRoom.currentState;
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try
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@ -294,8 +293,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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if (e?.Snapshot?.GetRawJsonValue() != null)
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{
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string JSON = e.Snapshot.GetRawJsonValue();
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Debug.Log($"Room has been updated : {JSON}", this);
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myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
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}
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}
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catch (Exception ex)
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@ -304,7 +303,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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}
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if (myRoom == null)
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{
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Debug.Log("myroom is null");
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Debug.LogError("Got an update for an empty room.", this);
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return;
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}
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@ -347,7 +346,9 @@ private void OnNewGameState()
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}
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case (int)GameState.Explanation:
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{
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Debug.Log("Explanation time.", this);
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EndGame.SetActive(false);
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WaitingOtherPlayers.SetActive(false);
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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endOfViewDate = DateTime.Now.AddSeconds(4);
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