fix: manage if one player did not send a propositon

This commit is contained in:
Fangh 2024-02-04 13:36:03 +01:00
parent a99f7dca5c
commit 5f0704c2f1

View File

@ -16,7 +16,6 @@ public class PropositionHandler : MonoBehaviour
public void ShowQuestion(Question currentQuestion)
{
List<Proposition> props = currentQuestion.propositions.Values.ToList();
string enPrompt = prompts.GetPromptById(currentQuestion.promptId).en;
promptLabel.text = enPrompt;
@ -24,14 +23,21 @@ public void ShowQuestion(Question currentQuestion)
for (int i = 0; i < 2; i++)
{
int index = i; // Capture la valeur de i pour cette itération
StorageManager.ConvertGoogleStorageURLToHttpsUrl(props[i].photoUrl, _httpURL =>
if(props[i].photoUrl == null)
{
StartCoroutine(StorageManager.DownloadImage_Coroutine(_httpURL, (Texture texture) =>
Debug.Log("One player did not send a proposition !", this);
}
else
{
StorageManager.ConvertGoogleStorageURLToHttpsUrl(props[i].photoUrl, _httpURL =>
{
Sprite sprite = Sprite.Create(texture as Texture2D, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
btns[index].sprite = sprite; // Utilise l'index local au lieu de i
}));
});
StartCoroutine(StorageManager.DownloadImage_Coroutine(_httpURL, (Texture texture) =>
{
Sprite sprite = Sprite.Create(texture as Texture2D, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
btns[index].sprite = sprite; // Utilise l'index local au lieu de i
}));
});
}
}
}