fix: manage if one player did not send a propositon
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@ -16,7 +16,6 @@ public class PropositionHandler : MonoBehaviour
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public void ShowQuestion(Question currentQuestion)
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{
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List<Proposition> props = currentQuestion.propositions.Values.ToList();
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string enPrompt = prompts.GetPromptById(currentQuestion.promptId).en;
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promptLabel.text = enPrompt;
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@ -24,14 +23,21 @@ public void ShowQuestion(Question currentQuestion)
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for (int i = 0; i < 2; i++)
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{
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int index = i; // Capture la valeur de i pour cette itération
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StorageManager.ConvertGoogleStorageURLToHttpsUrl(props[i].photoUrl, _httpURL =>
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if(props[i].photoUrl == null)
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{
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StartCoroutine(StorageManager.DownloadImage_Coroutine(_httpURL, (Texture texture) =>
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Debug.Log("One player did not send a proposition !", this);
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}
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else
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{
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StorageManager.ConvertGoogleStorageURLToHttpsUrl(props[i].photoUrl, _httpURL =>
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{
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Sprite sprite = Sprite.Create(texture as Texture2D, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
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btns[index].sprite = sprite; // Utilise l'index local au lieu de i
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}));
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});
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StartCoroutine(StorageManager.DownloadImage_Coroutine(_httpURL, (Texture texture) =>
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{
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Sprite sprite = Sprite.Create(texture as Texture2D, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
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btns[index].sprite = sprite; // Utilise l'index local au lieu de i
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}));
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});
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}
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}
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}
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