2024-01-27 15:25:53 +00:00
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using System;
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2024-01-27 12:19:56 +00:00
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using System.Collections.Generic;
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using Firebase.Database;
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using Firebase.Extensions;
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2024-01-27 21:26:23 +00:00
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using Newtonsoft.Json;
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using TMPro;
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2024-01-27 12:19:56 +00:00
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using UnityEngine;
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2024-01-27 12:46:54 +00:00
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/// <summary>
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/// This is the game state manager on the phone side
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/// </summary>
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public class GameManager : MonoBehaviour
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{
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private GameState currentState;
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private List<Player> players = new();
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private bool isFirst = false;
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public Player currentPlayer = null;
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public Question currentQuestion = null;
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[Header("Other component")]
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public float explanationTime = 4f;
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private float currentExplanationTime = 0;
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[Header("Home Connection Component")]
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public TMP_InputField roomCodeField;
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public TextMeshProUGUI roomError;
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public TMP_InputField playerNameField;
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public TextMeshProUGUI nameError;
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public UnityEngine.UI.Button submitNewPlayer;
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[Header("WaitingRoom Component")]
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public TextMeshProUGUI listPlayersUI;
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public GameObject submitStartGame;
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[Header("Pages")]
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public GameObject HomeConnection;
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public GameObject WaitingRoom;
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public GameObject BeforeStart;
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public GameObject TakePicture;
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public GameObject VotePicture;
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public GameObject WaitingOtherPlayers;
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public GameObject EndGame;
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private DatabaseReference realtimeDB;
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public Room myRoom;
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private DatabaseReference myOnlineRoom;
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private void Awake()
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{
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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}
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private void Start()
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{
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currentExplanationTime = explanationTime;
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HomeConnection.SetActive(true);
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submitNewPlayer.interactable = false;
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}
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private void OnApplicationQuit()
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{
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myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync();
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Debug.Log($"delete player {currentPlayer.name}");
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myRoom = null;
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}
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public GameState GetCurrentState()
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{
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return currentState;
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}
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private void Initialize()
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{
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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Debug.Log("Realtime DB initialized");
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submitNewPlayer.interactable = true;
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}
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/// <summary>
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/// Send your name and game room to the server
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/// </summary>
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public void PlayerValidateNameAndServerRoom(string _name, string _code)
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{
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nameError.gameObject.SetActive(false);
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roomError.gameObject.SetActive(false);
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if (string.IsNullOrEmpty(_name))
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{
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Debug.LogError("Player name is empty", this);
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nameError.text = "You have to put a valid name";
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nameError.gameObject.SetActive(true);
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//TODO : MARINE : use the error label to explain to the user that they have forget to put a name
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return;
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}
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if (string.IsNullOrEmpty(_code))
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{
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Debug.LogError("Room code is empty", this);
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roomError.text = "You have to put a room code";
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roomError.gameObject.SetActive(true);
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//TODO : MARINE : use the error label to explain to the user that they have forget to put a room code
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return;
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}
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currentPlayer = new Player(_name);
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//check if the room exists, if not display an error message
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CheckIfRoomExists(_code, room =>
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{
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if (room == null)
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{
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Debug.LogError("The room doesn't exists");
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roomError.text = "Error: the room doesn't exists";
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roomError.gameObject.SetActive(true);
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}
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else
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{
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myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
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//if room exists, join it
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JoinRoom(() =>
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{
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//then subscribe to it
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myOnlineRoom.ValueChanged += OnRoomUpdate;
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currentState = GameState.WaitingForOtherPlayersToJoin;
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players.Add(currentPlayer);
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WaitingRoom.SetActive(true);
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HomeConnection.SetActive(false);
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List<Player> list = new List<Player>();
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list.Add(currentPlayer);
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UpdateDisplayedListUser(list) ;
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});
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}
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});
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}
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private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
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{
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realtimeDB.Child("rooms").Child(_roomCode).GetValueAsync().ContinueWithOnMainThread(task =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else if (task.IsCompleted)
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{
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DataSnapshot snapshot = task.Result;
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if (snapshot == null)
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{
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callback_Room?.Invoke(null);
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}
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else
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{
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callback_Room?.Invoke(JsonUtility.FromJson<Room>(snapshot.GetRawJsonValue()));
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}
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}
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});
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}
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/// <summary>
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/// Add this player to the room
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/// </summary>
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private void JoinRoom(Action callback_OnRoomJoined)
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{
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string JSON = JsonUtility.ToJson(currentPlayer);
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Debug.Log(JSON);
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try
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{
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myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else
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{
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Debug.Log($"{currentPlayer.name} has been added to the room", this);
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callback_OnRoomJoined?.Invoke();
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}
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});
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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/// Call this only by the first player
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/// </summary>
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public void StartGame()
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{
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// send Start Game
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myRoom.setPlayersAreReady(1);
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string JSON = JsonUtility.ToJson(myRoom);
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Debug.Log(JSON);
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try
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{
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myOnlineRoom.Child("currentState").SetValueAsync(2).ContinueWithOnMainThread(task =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else
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{
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Debug.Log($"start the game", this);
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currentState = GameState.Explanation;
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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}
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});
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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/// Dislay on the screen the current prompt ask to you and another player
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/// Also show all the camera stuff
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/// </summary>
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/// <param name="_prompt">The prompt to display</param>
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public void MakeAProposition(Prompt _prompt)
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{
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currentState = GameState.MakeProposition;
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}
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/// <summary>
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/// Create a proposition from the picture taken and send it to server.
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/// Then go to next proposition (if any) or the page "WaitingForOtherPlayers"
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/// </summary>
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public void SubmitProposition()
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{
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Proposition temp = new Proposition();
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}
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/// <summary>
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/// Display the voting page
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/// </summary>
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public void StartToVote()
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{
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}
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/// <summary>
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/// Choose one result and send it to the server
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/// Then go to the next vote (if any) or to the page "WaitingForOtherPlayers"
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/// </summary>
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public void Vote()
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{
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}
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/// <summary>
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/// Display the UI of the end screen
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/// </summary>
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public void DisplayEndScreen()
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{
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}
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/// <summary>
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/// Automatically called when something change in your room
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/// </summary>
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private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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try
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{
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myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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switch (currentState)
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{
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case GameState.WaitingForOtherPlayersToJoin:
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{
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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break;
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}
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}
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}
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private void UpdateDisplayedListUser(List<Player> players)
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{
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listPlayersUI.text = string.Empty;
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for (int i = 0; i < players.Count; i++)
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{
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listPlayersUI.text += "\n" + players[i].name;
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}
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}
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private void CheckIfIAmTheFirst(List<Player> players)
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{
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if (players.Count > 1)
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{
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}
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else
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{
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}
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}
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public void OnClickSubmitSignIn()
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{
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string playerName = playerNameField.text;
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string roomCode = roomCodeField.text;
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PlayerValidateNameAndServerRoom(playerName, roomCode);
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}
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}
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public enum GameState
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{
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EnteringName = 0,
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WaitingForOtherPlayersToJoin = 1,
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Explanation = 2,
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MakeProposition = 3,
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PropositionsSent = 4,
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2024-01-27 21:33:42 +00:00
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MakeVote = 5,
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VoteSent = 6,
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Score = 7,
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Ending = 8
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2024-01-27 12:19:56 +00:00
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}
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