2024-01-27 15:25:53 +00:00
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using System;
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2024-01-28 20:28:48 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Firebase.Database;
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using Firebase.Extensions;
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using Newtonsoft.Json;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// This is the game state manager on the phone side
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/// </summary>
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public class GameManager : MonoBehaviour
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{
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private List<Player> players = new();
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public Player currentPlayer = null;
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[Header("Other component")]
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public float explanationTime = 4f;
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private float currentExplanationTime = 0;
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[Header("Home Connection Component")]
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public TMP_InputField roomCodeField;
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public TextMeshProUGUI roomError;
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public TMP_InputField playerNameField;
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public TextMeshProUGUI nameError;
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public Button submitNewPlayer;
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[Header("WaitingRoom Component")]
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public TextMeshProUGUI listPlayersUI;
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public GameObject submitStartGame;
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[Header("Explanation Component")]
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public TextMeshProUGUI counterExplanation;
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[Header("MakeProposition Component")]
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public TextMeshProUGUI counterMakeProposition;
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[Header("Pages")]
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public GameObject HomeConnection;
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public GameObject WaitingRoom;
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public GameObject BeforeStart;
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public GameObject TakePicture;
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public GameObject VotePicture;
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public GameObject WaitingOtherPlayers;
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public GameObject EndGame;
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private DatabaseReference realtimeDB;
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public Room myRoom;
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private DatabaseReference myOnlineRoom;
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private DateTime endOfViewDate = DateTime.MinValue;
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private void Awake()
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{
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submitNewPlayer.interactable = false;
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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}
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private void Start()
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{
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currentExplanationTime = explanationTime;
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HomeConnection.SetActive(true);
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(false);
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TakePicture.SetActive(false);
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VotePicture.SetActive(false);
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WaitingOtherPlayers.SetActive(false);
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EndGame.SetActive(false);
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if (PlayerPrefs.HasKey("lastplayername"))
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playerNameField.text = PlayerPrefs.GetString("lastplayername");
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}
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private void OnApplicationQuit()
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{
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if (myOnlineRoom == null)
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return;
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myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task =>
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{
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Debug.Log($"delete player {currentPlayer.name}");
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if (myOnlineRoom != null)
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{
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myOnlineRoom.ValueChanged -= OnRoomUpdate;
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}
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});
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}
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private void Update()
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{
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if (myRoom.currentState == (int)GameState.Explanation && endOfViewDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfViewDate - DateTime.Now;
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counterExplanation.text = ((int)duration.TotalSeconds).ToString("D1");
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if (duration.TotalMilliseconds <= 0)
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{
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Debug.Log("It's time to make proposition !");
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endOfViewDate = DateTime.MinValue;
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}
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}
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if (myRoom.currentState == (int)GameState.MakeProposition && endOfViewDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfViewDate - DateTime.Now;
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counterMakeProposition.text = ((int)duration.TotalSeconds).ToString("D1");
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if (duration.TotalMilliseconds <= 0)
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{
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Debug.Log("It's time to finish proposition !");
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endOfViewDate = DateTime.MinValue;
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}
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}
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if (myRoom.currentState == (int)GameState.MakeVote && endOfViewDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfViewDate - DateTime.Now;
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counterMakeProposition.text = ((int)duration.TotalSeconds).ToString("D1");
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if (duration.TotalMilliseconds <= 0)
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{
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Debug.Log("It's time to finish proposition !");
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endOfViewDate = DateTime.MinValue;
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}
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}
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}
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private void Initialize()
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{
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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submitNewPlayer.interactable = true;
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Debug.Log("Realtime DB initialized");
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}
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/// <summary>
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/// Send your name and game room to the server
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/// </summary>
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public void PlayerValidateNameAndServerRoom(string _name, string _code)
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{
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nameError.gameObject.SetActive(false);
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roomError.gameObject.SetActive(false);
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if (string.IsNullOrEmpty(_name))
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{
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Debug.LogError("Player name is empty", this);
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nameError.text = "You have to put a valid name";
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nameError.gameObject.SetActive(true);
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return;
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}
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if (string.IsNullOrEmpty(_code))
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{
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Debug.LogError("Room code is empty", this);
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roomError.text = "You have to put a room code";
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roomError.gameObject.SetActive(true);
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return;
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}
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currentPlayer = new Player(_name);
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PlayerPrefs.SetString("lastplayername", _name);
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//check if the room exists, if not display an error message
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CheckIfRoomExists(_code, room =>
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{
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if (room == null)
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{
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Debug.LogError("The room doesn't exists");
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roomError.text = "Error: the room doesn't exists";
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roomError.gameObject.SetActive(true);
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}
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else
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{
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myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
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//subscribe to it
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myOnlineRoom.ValueChanged += OnRoomUpdate;
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//if room exists, join it
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JoinRoom(() =>
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{
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myRoom.currentState = (int)GameState.WaitingForOtherPlayersToJoin;
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players.Add(currentPlayer);
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WaitingRoom.SetActive(true);
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HomeConnection.SetActive(false);
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});
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}
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});
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}
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private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
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{
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realtimeDB.Child("rooms").Child(_roomCode).GetValueAsync().ContinueWithOnMainThread(task =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else if (task.IsCompleted)
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{
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DataSnapshot snapshot = task.Result;
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if (snapshot == null)
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{
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callback_Room?.Invoke(null);
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}
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else
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{
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callback_Room?.Invoke(JsonUtility.FromJson<Room>(snapshot.GetRawJsonValue()));
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}
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}
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});
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}
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/// <summary>
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/// Add this player to the room
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/// </summary>
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private void JoinRoom(Action callback_OnRoomJoined)
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{
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string JSON = JsonUtility.ToJson(currentPlayer);
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Debug.Log(JSON);
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try
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{
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myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else
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{
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Debug.Log($"{currentPlayer.name} has been added to the room", this);
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callback_OnRoomJoined?.Invoke();
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}
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});
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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/// Call this only by the first player
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/// </summary>
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public void StartGame()
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{
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// send Start Game
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myRoom.SetPlayersAreReady(1);
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string JSON = JsonUtility.ToJson(myRoom);
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Debug.Log(JSON);
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try
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{
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SendCurrentState(GameState.Explanation, () =>
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{
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Debug.Log($"start the game", this);
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myRoom.currentState = (int)GameState.Explanation;
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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2024-01-27 21:26:23 +00:00
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});
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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/// Automatically called when something change in your room
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/// </summary>
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private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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Debug.Log("begin OnRoomUpdate");
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GameState lastState = (GameState)myRoom.currentState;
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try
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{
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if (e?.Snapshot?.GetRawJsonValue() != null)
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{
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string JSON = e.Snapshot.GetRawJsonValue();
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myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
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}
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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2024-01-27 23:21:38 +00:00
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if (myRoom == null)
|
|
|
|
{
|
2024-01-28 00:55:35 +00:00
|
|
|
Debug.Log("myroom is null");
|
2024-01-27 22:50:57 +00:00
|
|
|
return;
|
|
|
|
}
|
2024-01-29 21:10:52 +00:00
|
|
|
|
2024-01-29 21:19:22 +00:00
|
|
|
if (myRoom.currentState != (int)lastState)
|
2024-01-29 21:10:52 +00:00
|
|
|
{
|
|
|
|
OnNewGameState();
|
|
|
|
}
|
2024-01-29 21:19:22 +00:00
|
|
|
|
|
|
|
//call this every time we are on this state
|
|
|
|
switch (myRoom.currentState)
|
2024-01-29 21:10:52 +00:00
|
|
|
{
|
2024-01-29 21:19:22 +00:00
|
|
|
case (int)GameState.WaitingForOtherPlayersToJoin:
|
|
|
|
{
|
|
|
|
CheckIfIAmTheFirst(myRoom.GetPlayerList());
|
|
|
|
UpdateDisplayedListUser(myRoom.GetPlayerList());
|
2024-01-29 21:10:52 +00:00
|
|
|
break;
|
2024-01-29 21:19:22 +00:00
|
|
|
}
|
|
|
|
default:
|
|
|
|
break;
|
2024-01-29 21:10:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Call this when Game state change
|
|
|
|
/// </summary>
|
|
|
|
private void OnNewGameState()
|
|
|
|
{
|
2024-01-27 22:50:57 +00:00
|
|
|
switch (myRoom.currentState)
|
2024-01-27 15:25:53 +00:00
|
|
|
{
|
2024-01-28 01:52:40 +00:00
|
|
|
case (int)GameState.EnteringName:
|
|
|
|
{
|
|
|
|
if (EndGame.activeInHierarchy)
|
|
|
|
{
|
|
|
|
EndGame.SetActive(false);
|
|
|
|
HomeConnection.SetActive(true);
|
|
|
|
}
|
|
|
|
|
2024-01-27 22:50:57 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case (int)GameState.Explanation:
|
|
|
|
{
|
2024-01-28 01:52:40 +00:00
|
|
|
if (EndGame.activeInHierarchy)
|
|
|
|
{
|
|
|
|
EndGame.SetActive(false);
|
|
|
|
}
|
2024-01-27 23:59:12 +00:00
|
|
|
WaitingRoom.SetActive(false);
|
|
|
|
BeforeStart.SetActive(true);
|
2024-01-28 13:43:15 +00:00
|
|
|
endOfViewDate = DateTime.Now.AddSeconds(4);
|
2024-01-27 22:50:57 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case (int)GameState.MakeProposition:
|
|
|
|
{
|
|
|
|
if (BeforeStart.activeInHierarchy)
|
|
|
|
{
|
|
|
|
BeforeStart.SetActive(false);
|
|
|
|
TakePicture.SetActive(true);
|
2024-01-28 13:43:15 +00:00
|
|
|
endOfViewDate = DateTime.Now.AddSeconds(60);
|
2024-01-27 22:50:57 +00:00
|
|
|
}
|
2024-01-27 15:25:53 +00:00
|
|
|
break;
|
|
|
|
}
|
2024-01-28 15:43:01 +00:00
|
|
|
case (int)GameState.PropositionsSent:
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case (int)GameState.MakeVote:
|
|
|
|
{
|
2024-01-29 19:54:35 +00:00
|
|
|
if (TakePicture.activeInHierarchy || WaitingOtherPlayers.activeInHierarchy)
|
2024-01-28 15:43:01 +00:00
|
|
|
{
|
2024-01-29 19:54:35 +00:00
|
|
|
WaitingOtherPlayers.SetActive(false);
|
2024-01-28 15:43:01 +00:00
|
|
|
TakePicture.SetActive(false);
|
|
|
|
VotePicture.SetActive(true);
|
2024-01-29 21:50:20 +00:00
|
|
|
Debug.Log("It's voting time !", this);
|
2024-01-28 22:04:14 +00:00
|
|
|
myOnlineRoom.Child("currentQuestionId").ValueChanged += OnCurrentQuestionChanged;
|
2024-01-28 15:43:01 +00:00
|
|
|
}
|
2024-01-28 21:42:02 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case (int)GameState.Score:
|
|
|
|
{
|
|
|
|
if (TakePicture.activeInHierarchy)
|
2024-01-28 15:43:01 +00:00
|
|
|
{
|
2024-01-28 21:42:02 +00:00
|
|
|
VotePicture.SetActive(false);
|
2024-01-28 15:43:01 +00:00
|
|
|
WaitingOtherPlayers.SetActive(false);
|
2024-01-28 21:42:02 +00:00
|
|
|
EndGame.SetActive(true);
|
2024-01-28 22:04:14 +00:00
|
|
|
myOnlineRoom.Child("currentQuestionId").ValueChanged -= OnCurrentQuestionChanged;
|
2024-01-28 15:43:01 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2024-01-27 15:25:53 +00:00
|
|
|
}
|
|
|
|
}
|
2024-01-27 12:46:54 +00:00
|
|
|
|
2024-01-29 19:50:32 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Call this to wait for other players
|
|
|
|
/// </summary>
|
|
|
|
public void WaitForPlayers()
|
|
|
|
{
|
|
|
|
if (TakePicture.activeInHierarchy)
|
|
|
|
{
|
|
|
|
TakePicture.SetActive(false);
|
|
|
|
}
|
2024-01-29 21:19:22 +00:00
|
|
|
if (VotePicture.activeInHierarchy)
|
2024-01-29 19:50:32 +00:00
|
|
|
{
|
|
|
|
VotePicture.SetActive(false);
|
|
|
|
}
|
|
|
|
WaitingOtherPlayers.SetActive(true);
|
|
|
|
}
|
|
|
|
|
2024-01-27 15:25:53 +00:00
|
|
|
|
2024-01-27 21:26:23 +00:00
|
|
|
private void UpdateDisplayedListUser(List<Player> players)
|
2024-01-27 15:25:53 +00:00
|
|
|
{
|
|
|
|
listPlayersUI.text = string.Empty;
|
|
|
|
for (int i = 0; i < players.Count; i++)
|
|
|
|
{
|
|
|
|
listPlayersUI.text += "\n" + players[i].name;
|
|
|
|
}
|
2024-01-27 12:46:54 +00:00
|
|
|
}
|
2024-01-27 23:06:23 +00:00
|
|
|
|
2024-01-27 21:26:23 +00:00
|
|
|
private void CheckIfIAmTheFirst(List<Player> players)
|
|
|
|
{
|
2024-01-27 22:50:57 +00:00
|
|
|
bool isFirst = false;
|
2024-01-27 21:26:23 +00:00
|
|
|
if (players.Count > 1)
|
|
|
|
{
|
|
|
|
|
2024-01-28 00:15:05 +00:00
|
|
|
List<Player> sortedList = players.OrderBy(x => x.creationDate).ToList();
|
2024-01-27 22:50:57 +00:00
|
|
|
|
2024-01-28 00:15:05 +00:00
|
|
|
if (sortedList[0].id == currentPlayer.id)
|
2024-01-27 22:50:57 +00:00
|
|
|
{
|
|
|
|
isFirst = true;
|
2024-01-27 23:21:38 +00:00
|
|
|
}
|
2024-01-27 21:26:23 +00:00
|
|
|
}
|
2024-01-27 22:50:57 +00:00
|
|
|
|
|
|
|
if (isFirst)
|
2024-01-27 21:26:23 +00:00
|
|
|
{
|
2024-01-27 22:50:57 +00:00
|
|
|
submitStartGame.SetActive(true);
|
2024-01-27 21:26:23 +00:00
|
|
|
}
|
|
|
|
}
|
2024-01-28 01:40:12 +00:00
|
|
|
public void SendCurrentState(GameState state, Action callback_oncCurrentStateSent)
|
2024-01-27 22:50:57 +00:00
|
|
|
{
|
|
|
|
myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
|
|
|
|
{
|
|
|
|
if (task.IsFaulted)
|
|
|
|
{
|
|
|
|
Debug.LogException(task.Exception);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
callback_oncCurrentStateSent?.Invoke();
|
|
|
|
}
|
|
|
|
}); ;
|
2024-01-27 12:46:54 +00:00
|
|
|
|
2024-01-27 22:50:57 +00:00
|
|
|
}
|
2024-01-27 16:56:03 +00:00
|
|
|
|
|
|
|
public void OnClickSubmitSignIn()
|
|
|
|
{
|
|
|
|
string playerName = playerNameField.text;
|
|
|
|
string roomCode = roomCodeField.text;
|
|
|
|
PlayerValidateNameAndServerRoom(playerName, roomCode);
|
|
|
|
}
|
2024-01-28 01:52:40 +00:00
|
|
|
|
|
|
|
public void onClickSamePlayers()
|
|
|
|
{
|
|
|
|
myRoom.currentState = (int)GameState.Explanation;
|
|
|
|
myRoom.questions = null;
|
2024-01-28 16:36:00 +00:00
|
|
|
myRoom.currentQuestionId = 0;
|
2024-01-28 01:52:40 +00:00
|
|
|
string json = JsonUtility.ToJson(myRoom);
|
|
|
|
|
|
|
|
myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
|
|
|
|
{
|
|
|
|
if (task.IsFaulted)
|
|
|
|
{
|
|
|
|
Debug.LogException(task.Exception);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
}
|
|
|
|
public void onClickNewPlayers()
|
|
|
|
{
|
|
|
|
myRoom.currentState = (int)GameState.EnteringName;
|
2024-01-28 16:36:00 +00:00
|
|
|
myRoom.currentQuestionId = 0;
|
2024-01-28 01:52:40 +00:00
|
|
|
myRoom.questions = null;
|
|
|
|
myRoom.players = null;
|
|
|
|
string json = JsonUtility.ToJson(myRoom);
|
|
|
|
|
|
|
|
myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
|
|
|
|
{
|
|
|
|
if (task.IsFaulted)
|
|
|
|
{
|
|
|
|
Debug.LogException(task.Exception);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
2024-01-28 16:07:57 +00:00
|
|
|
|
|
|
|
|
2024-01-28 21:42:02 +00:00
|
|
|
private void OnCurrentQuestionChanged(object sender, ValueChangedEventArgs onlineValue)
|
|
|
|
{
|
2024-01-29 21:10:52 +00:00
|
|
|
int questionId = onlineValue.Snapshot.Value.ConvertTo<int>();
|
|
|
|
Debug.Log($"new question ! Q{(onlineValue.Snapshot.Value.ConvertTo<int>())}");
|
|
|
|
|
|
|
|
Question q = myRoom.questions[questionId];
|
2024-01-28 21:42:02 +00:00
|
|
|
|
|
|
|
if (WaitingOtherPlayers.activeInHierarchy)
|
|
|
|
{
|
|
|
|
WaitingOtherPlayers.SetActive(false);
|
|
|
|
VotePicture.SetActive(true);
|
|
|
|
}
|
|
|
|
VotePicture.GetComponent<PropositionHandler>().ShowQuestion(q);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2024-01-29 20:30:09 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Call this function from the vote button in the scene
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="propositionNumber"></param>
|
2024-01-28 16:07:57 +00:00
|
|
|
public void OnClickProposition(int propositionNumber)
|
|
|
|
{
|
2024-01-29 20:34:39 +00:00
|
|
|
/*
|
2024-01-29 20:30:09 +00:00
|
|
|
Debug.Log($"Room has {myRoom.questions.Count} questions. the current Question is Q({myRoom.currentQuestionId}).");
|
|
|
|
Debug.Log($"Q({myRoom.currentQuestionId}) has {myRoom.questions[myRoom.currentQuestionId].propositions.Count} propositions.");
|
|
|
|
Debug.Log($"Player click on proposition {propositionNumber}.");
|
|
|
|
Debug.Log($"it has {myRoom.questions[myRoom.currentQuestionId].propositions[propositionNumber].voters.Count} voters.");
|
2024-01-29 20:34:39 +00:00
|
|
|
*/
|
2024-01-29 20:30:09 +00:00
|
|
|
|
|
|
|
List<string> voters = myRoom.questions[myRoom.currentQuestionId].propositions[propositionNumber].voters;
|
2024-01-29 21:19:22 +00:00
|
|
|
if (voters == null)
|
2024-01-29 20:34:39 +00:00
|
|
|
voters = new List<string>();
|
|
|
|
|
2024-01-28 16:07:57 +00:00
|
|
|
voters.Add(currentPlayer.id);
|
|
|
|
myOnlineRoom.Child("questions").Child(myRoom.currentQuestionId.ToString()).Child("propositions").Child(propositionNumber.ToString()).Child("voters").SetValueAsync(voters);
|
2024-01-29 20:30:09 +00:00
|
|
|
|
2024-01-28 21:42:02 +00:00
|
|
|
myRoom.currentState = (int)GameState.VoteSent;
|
|
|
|
WaitingOtherPlayers.SetActive(true);
|
|
|
|
VotePicture.SetActive(false);
|
2024-01-28 16:07:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2024-01-27 12:19:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public enum GameState
|
|
|
|
{
|
2024-01-27 21:24:50 +00:00
|
|
|
EnteringName = 0,
|
|
|
|
WaitingForOtherPlayersToJoin = 1,
|
|
|
|
Explanation = 2,
|
|
|
|
MakeProposition = 3,
|
|
|
|
PropositionsSent = 4,
|
2024-01-27 21:33:42 +00:00
|
|
|
MakeVote = 5,
|
|
|
|
VoteSent = 6,
|
2024-01-27 23:06:23 +00:00
|
|
|
Score = 7
|
2024-01-27 12:19:56 +00:00
|
|
|
}
|