BloodMoon/uk/co/jacekk/bukkit/bloodmoon/listeners/PlayerListener.java

49 lines
1.7 KiB
Java
Executable File

package uk.co.jacekk.bukkit.bloodmoon.listeners;
import org.bukkit.ChatColor;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import uk.co.jacekk.bukkit.bloodmoon.BloodMoon;
public class PlayerListener implements Listener {
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerJoin(PlayerJoinEvent event){
Player player = event.getPlayer();
World toWorld = player.getWorld();
if (BloodMoon.bloodMoonWorlds.contains(toWorld.getName())){
player.sendMessage(ChatColor.RED + "The blood moon is rising !");
}
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerChangedWorld(PlayerChangedWorldEvent event){
Player player = event.getPlayer();
if (BloodMoon.bloodMoonWorlds.contains(player.getWorld().getName())){
player.sendMessage(ChatColor.RED + "The blood moon is rising !");
}
}
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event){
if (event.isCancelled()) return;
if (event.getMessage().equalsIgnoreCase("/reload")){
event.getPlayer().sendMessage(ChatColor.RED + "Due to the way BloodMoon works, /reload can cause a crash.");
event.getPlayer().sendMessage(ChatColor.RED + "A fix is being worked on, but for now you will have to restart.");
event.getPlayer().sendMessage(ChatColor.RED + "To ignore this and crash the server use /reload force.");
event.setCancelled(true);
}
}
}