Renaming for 1.2.4
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@ -1,5 +1,5 @@
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name: BloodMoon
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name: BloodMoon
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version: 0.13.1
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version: 0.13.2
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main: uk.co.jacekk.bukkit.bloodmoon.BloodMoon
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main: uk.co.jacekk.bukkit.bloodmoon.BloodMoon
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load: startup
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load: startup
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commands:
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commands:
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@ -30,7 +30,7 @@ public class BloodMoonPathfinderGoalArrowAttack extends PathfinderGoal {
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}
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}
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public boolean a(){
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public boolean a(){
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EntityLiving entityliving = this.skeleton.as();
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EntityLiving entityliving = this.skeleton.at();
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if (entityliving == null){
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if (entityliving == null){
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return false;
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return false;
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@ -41,7 +41,7 @@ public class BloodMoonPathfinderGoalArrowAttack extends PathfinderGoal {
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}
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}
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public boolean b(){
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public boolean b(){
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return this.a() || !this.skeleton.ak().e();
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return this.a() || !this.skeleton.al().e();
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}
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}
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public void d(){
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public void d(){
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@ -51,7 +51,7 @@ public class BloodMoonPathfinderGoalArrowAttack extends PathfinderGoal {
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public void e(){
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public void e(){
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double d0 = 100.0D;
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double d0 = 100.0D;
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double d1 = this.skeleton.e(this.c.locX, this.c.boundingBox.b, this.c.locZ);
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double d1 = this.skeleton.e(this.c.locX, this.c.boundingBox.b, this.c.locZ);
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boolean flag = this.skeleton.al().canSee(this.c);
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boolean flag = this.skeleton.am().canSee(this.c);
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if (flag){
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if (flag){
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++this.f;
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++this.f;
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@ -60,9 +60,9 @@ public class BloodMoonPathfinderGoalArrowAttack extends PathfinderGoal {
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}
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}
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if (d1 <= d0 && this.f >= 20){
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if (d1 <= d0 && this.f >= 20){
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this.skeleton.ak().f();
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this.skeleton.al().f();
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}else{
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}else{
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this.skeleton.ak().a(this.c, this.e);
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this.skeleton.al().a(this.c, this.e);
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}
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}
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this.skeleton.getControllerLook().a(this.c, 30.0F, 30.0F);
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this.skeleton.getControllerLook().a(this.c, 30.0F, 30.0F);
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@ -77,7 +77,7 @@ public class BloodMoonPathfinderGoalArrowAttack extends PathfinderGoal {
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private void f(){
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private void f(){
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EntityArrow entityarrow = new EntityArrow(this.world, this.skeleton, this.c, 1.6F, 12.0F);
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EntityArrow entityarrow = new EntityArrow(this.world, this.skeleton, this.c, 1.6F, 12.0F);
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this.world.makeSound(this.skeleton, "random.bow", 1.0F, 1.0F / (this.skeleton.am().nextFloat() * 0.4F + 0.8F));
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this.world.makeSound(this.skeleton, "random.bow", 1.0F, 1.0F / (this.skeleton.an().nextFloat() * 0.4F + 0.8F));
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this.world.addEntity(entityarrow);
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this.world.addEntity(entityarrow);
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if (this.skeleton.bloodMoonState && BloodMoon.config.getBoolean("features.fire-arrows.enabled")){
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if (this.skeleton.bloodMoonState && BloodMoon.config.getBoolean("features.fire-arrows.enabled")){
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