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2 Commits
a64ce8c7ac
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a1dd3f0151
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3adfb8a363 |
@ -1,41 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class ShowPlayerVote : MonoBehaviour
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{
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public List<GameObject> playersPrefab = new List<GameObject>();
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void ShowBlockWithPlayerName(List<Player> _votedPlayers)
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{
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if (playersPrefab.Count < _votedPlayers.Count) return;
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for(int i =0; i < _votedPlayers.Count; i++)
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{
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Player player = _votedPlayers[i];
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if(player != null)
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{
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playersPrefab[i].SetActive(true);
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playersPrefab[i].GetComponentInChildren<TextMeshProUGUI>().text = player.name;
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}
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 05b4874bb9b57a54b970657c1f84d653
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -73,7 +73,7 @@ private void RunDeleteTasks(List<Task> deleteTasks, Action callback_OnFinish)
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int taskCount = deleteTasks.Count;
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int taskCount = deleteTasks.Count;
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Debug.Log($"There are {taskCount} files to delete", this);
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Debug.Log($"There are {taskCount} files to delete", this);
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Task.WhenAll(deleteTasks).ContinueWith(_ =>
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Task.WhenAll(deleteTasks).ContinueWithOnMainThread(_ =>
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{
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{
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Debug.Log($"all delete tasks are done", this);
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Debug.Log($"all delete tasks are done", this);
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callback_OnFinish?.Invoke();
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callback_OnFinish?.Invoke();
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