chore: delete unused file

This commit is contained in:
Fangh 2024-02-01 22:49:50 +01:00
parent 3adfb8a363
commit a1dd3f0151
2 changed files with 0 additions and 52 deletions

View File

@ -1,41 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class ShowPlayerVote : MonoBehaviour
{
public List<GameObject> playersPrefab = new List<GameObject>();
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void ShowBlockWithPlayerName(List<Player> _votedPlayers)
{
if (playersPrefab.Count < _votedPlayers.Count) return;
for(int i =0; i < _votedPlayers.Count; i++)
{
Player player = _votedPlayers[i];
if(player != null)
{
playersPrefab[i].SetActive(true);
playersPrefab[i].GetComponentInChildren<TextMeshProUGUI>().text = player.name;
}
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 05b4874bb9b57a54b970657c1f84d653
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: