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350109262d
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aa34b134c8
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m_Metadata:
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m_Localized: Vous allez voir des phrases
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m_Metadata:
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m_Localized: "Et vous devrez prendre une photo de ce qui est d\xE9cris"
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m_Localized: Valider
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m_Metadata:
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- m_Id: 4068001062912
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m_Metadata:
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- m_Id: 4139262287872
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m_Metadata:
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m_Items: []
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- m_Id: 4209818869760
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m_Metadata:
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m_Localized: "M\xEAmes joueur\xB7euses"
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m_Localized: En attente de J
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m_Metadata:
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m_Items: []
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- m_Id: 21791745646592
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m_Localized: 'Erreur: Vous devez rentrer un nom valide'
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m_Metadata:
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m_Items: []
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- m_Id: 22232382447616
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m_Localized: Vous devez rentrer un code de salle
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m_Metadata:
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m_Items: []
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- m_Id: 22493150715904
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m_Localized: 'Erreur: cette salle n''existe pas'
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m_Metadata:
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m_Items: []
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references:
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version: 2
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -7,10 +7,7 @@
|
||||
using Newtonsoft.Json;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor.Localization;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Localization.Settings;
|
||||
using UnityEngine.Localization.Tables;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
@ -23,7 +20,6 @@ public class GameManager : MonoBehaviour
|
||||
|
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[Header("Other component")]
|
||||
public float explanationTime = 4f;
|
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public StringTableCollection stringTableCollection;
|
||||
|
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[Header("Home Connection Component")]
|
||||
public TMP_InputField roomCodeField;
|
||||
@ -58,17 +54,11 @@ public class GameManager : MonoBehaviour
|
||||
public GameObject WaitingOtherPlayers;
|
||||
public GameObject EndGame;
|
||||
|
||||
internal Room myRoom;
|
||||
|
||||
private DatabaseReference realtimeDB;
|
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public Room myRoom;
|
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private DatabaseReference myOnlineRoom;
|
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private DateTime endOfViewDate = DateTime.MinValue;
|
||||
|
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/// <summary>
|
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/// Contains all the translated string for the UI
|
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/// </summary>
|
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private StringTable stringTable;
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|
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private void Awake()
|
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{
|
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submitNewPlayer.interactable = false;
|
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@ -78,7 +68,6 @@ private void Awake()
|
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private void Start()
|
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{
|
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InitializeHomePage();
|
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stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
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}
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|
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private void InitializeHomePage()
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@ -173,8 +162,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
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{
|
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Debug.LogError("Player name is empty", this);
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|
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string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorNameLabel").LocalizedValue;
|
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nameError.text = errorText;
|
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nameError.text = "You have to put a valid name";
|
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nameError.gameObject.SetActive(true);
|
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submitNewPlayer.interactable = true;
|
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|
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@ -184,9 +172,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
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if (string.IsNullOrEmpty(_code))
|
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{
|
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Debug.LogError("Room code is empty", this);
|
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|
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string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/EmptyRoom").LocalizedValue;
|
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roomError.text = errorText;
|
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roomError.text = "You have to put a room code";
|
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roomError.gameObject.SetActive(true);
|
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submitNewPlayer.interactable = true;
|
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|
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@ -203,8 +189,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
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if (room == null)
|
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{
|
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Debug.LogError("The room doesn't exists");
|
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string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorRoom").LocalizedValue;
|
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roomError.text = errorText;
|
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roomError.text = "Error: the room doesn't exists";
|
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roomError.gameObject.SetActive(true);
|
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submitNewPlayer.interactable = true;
|
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}
|
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|
@ -6,11 +6,9 @@
|
||||
using UnityEngine;
|
||||
using Newtonsoft.Json;
|
||||
using System.Linq;
|
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using Firebase.Storage;
|
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using System.Threading.Tasks;
|
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using System.Collections;
|
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using UnityEditor.Localization;
|
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using UnityEngine.Localization.Settings;
|
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using UnityEngine.Localization;
|
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using UnityEngine.Localization.Tables;
|
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public class RoomManager : MonoBehaviour
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{
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@ -43,12 +41,6 @@ public class RoomManager : MonoBehaviour
|
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|
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[Header("Other")]
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public PromptList promptList;
|
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public StringTableCollection stringTableCollection;
|
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|
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/// <summary>
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/// Contains all the translated string for the UI
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/// </summary>
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private StringTable stringTable;
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public Room myRoom { get; private set; } = null;
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@ -58,7 +50,6 @@ private void Awake()
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{
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Instance = this;
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
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}
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private void Start()
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@ -105,10 +96,9 @@ private void SendRoomState(GameState _newState)
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private void ResetAllPlayerLabels()
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{
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string label = stringTable.GetEntry("ComputerView/Canvas/WaitingForPlayersPage/WaitingForP").LocalizedValue;
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for (int i = 0; i < playerStickers.Count; i++)
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{
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playerStickers[i].Initialize($"{label}{i + 1}", i);
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playerStickers[i].Initialize($"Waiting for P{i + 1}", i);
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}
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}
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|
@ -3,7 +3,6 @@
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.collab-proxy": "2.2.0",
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"com.unity.nuget.newtonsoft-json": "3.2.1",
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"com.unity.recorder": "4.0.2",
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@ -6,20 +6,6 @@
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"com.unity.collab-proxy": {
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"depth": 0,
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@ -80,16 +66,6 @@
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"dependencies": {},
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"url": "https://packages.unity.com"
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"com.unity.localization": {
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"version": "1.4.5",
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"depth": 0,
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"com.unity.memoryprofiler": {
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"version": "1.1.0",
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"depth": 0,
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@ -122,13 +98,6 @@
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@ -11,6 +11,4 @@ EditorBuildSettings:
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Loading…
Reference in New Issue
Block a user