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81 changed files with 121 additions and 4735 deletions

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@ -7,10 +7,7 @@
using Newtonsoft.Json;
using TMPro;
using Unity.VisualScripting;
using UnityEditor.Localization;
using UnityEngine;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization.Tables;
using UnityEngine.UI;
/// <summary>
@ -23,7 +20,6 @@ public class GameManager : MonoBehaviour
[Header("Other component")]
public float explanationTime = 4f;
public StringTableCollection stringTableCollection;
[Header("Home Connection Component")]
public TMP_InputField roomCodeField;
@ -58,17 +54,11 @@ public class GameManager : MonoBehaviour
public GameObject WaitingOtherPlayers;
public GameObject EndGame;
internal Room myRoom;
private DatabaseReference realtimeDB;
public Room myRoom;
private DatabaseReference myOnlineRoom;
private DateTime endOfViewDate = DateTime.MinValue;
/// <summary>
/// Contains all the translated string for the UI
/// </summary>
private StringTable stringTable;
private void Awake()
{
submitNewPlayer.interactable = false;
@ -78,7 +68,6 @@ private void Awake()
private void Start()
{
InitializeHomePage();
stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
}
private void InitializeHomePage()
@ -173,8 +162,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
{
Debug.LogError("Player name is empty", this);
string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorNameLabel").LocalizedValue;
nameError.text = errorText;
nameError.text = "You have to put a valid name";
nameError.gameObject.SetActive(true);
submitNewPlayer.interactable = true;
@ -184,9 +172,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
if (string.IsNullOrEmpty(_code))
{
Debug.LogError("Room code is empty", this);
string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/EmptyRoom").LocalizedValue;
roomError.text = errorText;
roomError.text = "You have to put a room code";
roomError.gameObject.SetActive(true);
submitNewPlayer.interactable = true;
@ -203,8 +189,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
if (room == null)
{
Debug.LogError("The room doesn't exists");
string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorRoom").LocalizedValue;
roomError.text = errorText;
roomError.text = "Error: the room doesn't exists";
roomError.gameObject.SetActive(true);
submitNewPlayer.interactable = true;
}

View File

@ -6,11 +6,9 @@
using UnityEngine;
using Newtonsoft.Json;
using System.Linq;
using Firebase.Storage;
using System.Threading.Tasks;
using System.Collections;
using UnityEditor.Localization;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization;
using UnityEngine.Localization.Tables;
public class RoomManager : MonoBehaviour
{
@ -43,12 +41,6 @@ public class RoomManager : MonoBehaviour
[Header("Other")]
public PromptList promptList;
public StringTableCollection stringTableCollection;
/// <summary>
/// Contains all the translated string for the UI
/// </summary>
private StringTable stringTable;
public Room myRoom { get; private set; } = null;
@ -58,7 +50,6 @@ private void Awake()
{
Instance = this;
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
}
private void Start()
@ -105,10 +96,9 @@ private void SendRoomState(GameState _newState)
private void ResetAllPlayerLabels()
{
string label = stringTable.GetEntry("ComputerView/Canvas/WaitingForPlayersPage/WaitingForP").LocalizedValue;
for (int i = 0; i < playerStickers.Count; i++)
{
playerStickers[i].Initialize($"{label}{i + 1}", i);
playerStickers[i].Initialize($"Waiting for P{i + 1}", i);
}
}

View File

@ -3,7 +3,6 @@
"com.unity.2d.sprite": "1.0.0",
"com.unity.collab-proxy": "2.2.0",
"com.unity.feature.development": "1.0.1",
"com.unity.localization": "1.4.5",
"com.unity.memoryprofiler": "1.1.0",
"com.unity.nuget.newtonsoft-json": "3.2.1",
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View File

@ -6,20 +6,6 @@
"source": "builtin",
"dependencies": {}
},
"com.unity.addressables": {
"version": "1.21.19",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.scriptablebuildpipeline": "1.21.21",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.collab-proxy": {
"version": "2.2.0",
"depth": 0,
@ -80,16 +66,6 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.localization": {
"version": "1.4.5",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.addressables": "1.21.8",
"com.unity.nuget.newtonsoft-json": "3.0.2"
},
"url": "https://packages.unity.com"
},
"com.unity.memoryprofiler": {
"version": "1.1.0",
"depth": 0,
@ -122,13 +98,6 @@
},
"url": "https://packages.unity.com"
},
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