feat(localization): add localization for scripted texts
This commit is contained in:
parent
ad12dd2cdf
commit
350109262d
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -7,7 +7,10 @@
|
||||
using Newtonsoft.Json;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor.Localization;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Localization.Settings;
|
||||
using UnityEngine.Localization.Tables;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
@ -20,6 +23,7 @@ public class GameManager : MonoBehaviour
|
||||
|
||||
[Header("Other component")]
|
||||
public float explanationTime = 4f;
|
||||
public StringTableCollection stringTableCollection;
|
||||
|
||||
[Header("Home Connection Component")]
|
||||
public TMP_InputField roomCodeField;
|
||||
@ -54,11 +58,17 @@ public class GameManager : MonoBehaviour
|
||||
public GameObject WaitingOtherPlayers;
|
||||
public GameObject EndGame;
|
||||
|
||||
internal Room myRoom;
|
||||
|
||||
private DatabaseReference realtimeDB;
|
||||
public Room myRoom;
|
||||
private DatabaseReference myOnlineRoom;
|
||||
private DateTime endOfViewDate = DateTime.MinValue;
|
||||
|
||||
/// <summary>
|
||||
/// Contains all the translated string for the UI
|
||||
/// </summary>
|
||||
private StringTable stringTable;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
submitNewPlayer.interactable = false;
|
||||
@ -68,6 +78,7 @@ private void Awake()
|
||||
private void Start()
|
||||
{
|
||||
InitializeHomePage();
|
||||
stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
|
||||
}
|
||||
|
||||
private void InitializeHomePage()
|
||||
@ -162,7 +173,8 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
||||
{
|
||||
Debug.LogError("Player name is empty", this);
|
||||
|
||||
nameError.text = "You have to put a valid name";
|
||||
string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorNameLabel").LocalizedValue;
|
||||
nameError.text = errorText;
|
||||
nameError.gameObject.SetActive(true);
|
||||
submitNewPlayer.interactable = true;
|
||||
|
||||
@ -172,7 +184,9 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
||||
if (string.IsNullOrEmpty(_code))
|
||||
{
|
||||
Debug.LogError("Room code is empty", this);
|
||||
roomError.text = "You have to put a room code";
|
||||
|
||||
string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/EmptyRoom").LocalizedValue;
|
||||
roomError.text = errorText;
|
||||
roomError.gameObject.SetActive(true);
|
||||
submitNewPlayer.interactable = true;
|
||||
|
||||
@ -189,7 +203,8 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
||||
if (room == null)
|
||||
{
|
||||
Debug.LogError("The room doesn't exists");
|
||||
roomError.text = "Error: the room doesn't exists";
|
||||
string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorRoom").LocalizedValue;
|
||||
roomError.text = errorText;
|
||||
roomError.gameObject.SetActive(true);
|
||||
submitNewPlayer.interactable = true;
|
||||
}
|
||||
|
@ -6,9 +6,11 @@
|
||||
using UnityEngine;
|
||||
using Newtonsoft.Json;
|
||||
using System.Linq;
|
||||
using Firebase.Storage;
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections;
|
||||
using UnityEditor.Localization;
|
||||
using UnityEngine.Localization.Settings;
|
||||
using UnityEngine.Localization;
|
||||
using UnityEngine.Localization.Tables;
|
||||
|
||||
public class RoomManager : MonoBehaviour
|
||||
{
|
||||
@ -41,6 +43,12 @@ public class RoomManager : MonoBehaviour
|
||||
|
||||
[Header("Other")]
|
||||
public PromptList promptList;
|
||||
public StringTableCollection stringTableCollection;
|
||||
|
||||
/// <summary>
|
||||
/// Contains all the translated string for the UI
|
||||
/// </summary>
|
||||
private StringTable stringTable;
|
||||
|
||||
public Room myRoom { get; private set; } = null;
|
||||
|
||||
@ -50,6 +58,7 @@ private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||
stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
@ -96,9 +105,10 @@ private void SendRoomState(GameState _newState)
|
||||
|
||||
private void ResetAllPlayerLabels()
|
||||
{
|
||||
string label = stringTable.GetEntry("ComputerView/Canvas/WaitingForPlayersPage/WaitingForP").LocalizedValue;
|
||||
for (int i = 0; i < playerStickers.Count; i++)
|
||||
{
|
||||
playerStickers[i].Initialize($"Waiting for P{i + 1}", i);
|
||||
playerStickers[i].Initialize($"{label}{i + 1}", i);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user