Merge branch 'main' of github.com:LeGall29/GGJ2024

This commit is contained in:
Michel Roux 2024-01-27 19:59:51 +01:00
commit fbf4dac1c0
21 changed files with 1076 additions and 409 deletions

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View File

@ -2,6 +2,7 @@
using System.Text.RegularExpressions;
[Serializable]
[Newtonsoft.Json.JsonObject]
public class Player
{
public string name;
@ -10,7 +11,7 @@ public class Player
public Player(string _name)
{
id = Guid.NewGuid().ToString();
name = _name;
SetName( _name);
}
/// <summary>

View File

@ -3,6 +3,7 @@
using UnityEngine;
[Serializable, FirestoreData]
[Newtonsoft.Json.JsonObject]
public class Prompt
{
[field: SerializeField]

View File

@ -1,6 +1,7 @@
using System;
[Serializable]
[Newtonsoft.Json.JsonObject]
public class Proposition
{
public string photoUrl;

View File

@ -1,6 +1,7 @@
using System;
[Serializable]
[Newtonsoft.Json.JsonObject]
public class Question
{
public string promptId;

View File

@ -1,12 +1,16 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using System.Collections;
[Serializable]
[Newtonsoft.Json.JsonObject]
public class Room
{
public string code;
public List<Question> questions;
public List<Player> players;
public Dictionary<string, Question> questions;
public Dictionary<string, Player> players;
public int currentQuestion;
public double creationDate;
@ -15,8 +19,19 @@ public Room(string _code)
{
code = _code;
creationDate = DateTime.Now.ToOADate();
players = new List<Player>();
questions = new List<Question>();
players = new Dictionary<string, Player>();
questions = new Dictionary<string, Question>();
currentQuestion = 0;
}
public List<Player> GetPlayerList()
{
return new List<Player>(players.Values);
}
public List<Question> GetQuestionList()
{
return new List<Question>(questions.Values);
}
}

View File

@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour
{
private GameState currentState;
private List<Player> players = new List<Player>();
public Player currentPlayer = null;
private Player currentPlayer = null;
@ -23,7 +23,7 @@ public class GameManager : MonoBehaviour
public float explanationTime = 4f;
private float currentExplanationTime = 0;
[Header("Home Component")]
[Header("Home Connection Component")]
public TMP_InputField roomCodeField;
public TextMeshProUGUI roomError;
public TMP_InputField playerNameField;
@ -63,6 +63,7 @@ private void Start()
submitNewPlayer.interactable = false;
}
public GameState GetCurrentState()
{
return currentState;
@ -82,9 +83,15 @@ private void Initialize()
/// </summary>
public void PlayerValidateNameAndServerRoom(string _name, string _code)
{
nameError.gameObject.SetActive(false);
roomError.gameObject.SetActive(false);
if (string.IsNullOrEmpty(_name))
{
Debug.LogError("Player name is empty", this);
nameError.text = "You have to put a valid name";
nameError.gameObject.SetActive(true);
//TODO : MARINE : use the error label to explain to the user that they have forget to put a name
return;
}
@ -92,9 +99,13 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
if (string.IsNullOrEmpty(_code))
{
Debug.LogError("Room code is empty", this);
roomError.text = "You have to put a room code";
roomError.gameObject.SetActive(true);
//TODO : MARINE : use the error label to explain to the user that they have forget to put a room code
return;
}
currentPlayer = new Player(_name);
//check if the room exists, if not display an error message
CheckIfRoomExists(_code, room =>
@ -107,13 +118,22 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
}
else
{
myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
//if room exists, join it
JoinRoom(() =>
{
//then subscribe to it
myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
myOnlineRoom.ChildChanged += OnRoomUpdate;
Debug.Log($"room {myRoom.code} exists, I subscribe to it");
myOnlineRoom.ValueChanged += OnRoomUpdate;
currentState = GameState.WaitingForOtherPlayersToJoin;
players.Add(currentPlayer);
WaitingRoom.SetActive(true);
HomeConnection.SetActive(false);
UpdateDisplayedListUser();
});
}
});
@ -151,20 +171,28 @@ private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
/// </summary>
private void JoinRoom(Action callback_OnRoomJoined)
{
string JSON = JsonUtility.ToJson(currentPlayer);
myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
Debug.Log(JSON);
try
{
if (task.IsFaulted)
myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
{
Debug.LogException(task.Exception);
}
else
{
Debug.Log($"{currentPlayer.name} has been added to the room", this);
callback_OnRoomJoined?.Invoke();
}
});
if (task.IsFaulted)
{
Debug.LogException(task.Exception);
}
else
{
Debug.Log($"{currentPlayer.name} has been added to the room", this);
callback_OnRoomJoined?.Invoke();
}
});
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
@ -180,6 +208,7 @@ public void StartGame()
BeforeStart.SetActive(true);
}
/// <summary>
@ -232,57 +261,24 @@ public void DisplayEndScreen()
/// <summary>
/// Automatically called when something change in your room
/// </summary>
private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
{
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
try
{
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
}
catch (Exception ex)
{
Debug.LogException(ex);
}
switch (currentState)
{
case GameState.WaitingForOtherPlayersToJoin:
{
WaitingRoom.SetActive(true);
HomeConnection.SetActive(false);
// players = new list en fonction de ce qu'envoie fangh
UpdateDisplayedListUser();
break;
}
case GameState.EnteringName:
{
currentState = GameState.WaitingForOtherPlayersToJoin;
//TEMP
players.Add(currentPlayer);
if (players.Count == 1)
{
submitStartGame.SetActive(true);
}
Player player2 = new Player("3J");
player2.SetName("3J");
player2.id = "2";
Player player3 = new Player("3J");
player3.SetName("3J");
player3.id = "3";
Player player4 = new Player("3J");
player4.SetName("3J");
player4.id = "4";
Player player5 = new Player("3J");
player5.SetName("3J");
player5.id = "5";
Player player6 = new Player("3J");
player6.SetName("3J");
player6.id = "6";
players.Add(player2);
players.Add(player3);
players.Add(player4);
players.Add(player5);
players.Add(player6);
UpdateDisplayedListUser();
break;
}
}
@ -303,7 +299,6 @@ public void OnClickSubmitSignIn()
{
string playerName = playerNameField.text;
string roomCode = roomCodeField.text;
PlayerValidateNameAndServerRoom(playerName, roomCode);
}
}

View File

@ -4,11 +4,18 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Linq;
public class RoomManager : MonoBehaviour
{
public List<TextMeshProUGUI> playerLabels = new List<TextMeshProUGUI>();
private RoomState currentState;
private Room currentRoom = null;
private Room myRoom = null;
private List<Player> players;
public float propositionTime = 60;
@ -39,6 +46,7 @@ public class RoomManager : MonoBehaviour
private void Awake()
{
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
currentState = RoomState.None;
}
@ -46,13 +54,23 @@ private void Start()
{
propositionCurrentTime = propositionTime;
votingCurrentTime = votingTime;
DisableAllPlayerLabels();
currentState = RoomState.WaitingForPlayers;
}
private void DisableAllPlayerLabels()
{
for (int i = 0; i < playerLabels.Count; i++)
{
playerLabels[i].text = $"Waiting for P{i + 1}";
}
}
private void OnApplicationQuit()
{
realtimeDB.Child("rooms").Child(currentRoom.code).RemoveValueAsync();
Debug.Log($"delete room {currentRoom.code}");
currentRoom = null;
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync();
Debug.Log($"delete room {myRoom.code}");
myRoom = null;
}
private void Initialize()
@ -98,15 +116,25 @@ public void CreateNewRoom()
WhichCodesAreAlreadyUsed(codes =>
{
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
currentRoom = newRoom;
string JSON = JsonUtility.ToJson(newRoom);
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
myRoom = newRoom;
try
{
Debug.Log($"room {currentRoom.code} has been created on the server");
realtimeDB.Child("rooms").Child(newRoom.code).Child("players").ChildAdded += PlayerConnect;
//TODO MARINE : uncomment and reference the correct game object
//roomCodeLabel.text = currentRoom.code;
});
string JSON = JsonUtility.ToJson(newRoom);
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
{
//then subscribe to it
realtimeDB.Child("rooms").Child(newRoom.code).ValueChanged += OnRoomUpdate;
roomCodeLabel.text = myRoom.code;
Debug.Log($"room {myRoom.code} has been created on the server");
});
}
catch (Exception e)
{
Debug.LogException(e);
}
});
}
@ -205,28 +233,59 @@ public void GenerateCouples()
}
/// <summary>
/// is automatically called when a player connect to the room
/// Automatically called when something change in your room
/// </summary>
/// <param name="_player"></param>
public void PlayerConnect(object sender, ChildChangedEventArgs args)
private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
{
if (args.DatabaseError != null)
Debug.Log("coucou");
if (value.DatabaseError != null)
{
Debug.LogError(args.DatabaseError.Message);
Debug.LogError(value.DatabaseError.Message);
return;
}
string JSON = value.Snapshot.GetRawJsonValue();
Debug.Log(JSON);
try
{
myRoom = JsonConvert.DeserializeObject<Room>(JSON);
}
catch (Exception ex)
{
Debug.LogException(ex);
}
string JSON = args.Snapshot.GetRawJsonValue();
Player joinedPlayer = JsonUtility.FromJson<Player>(JSON);
Debug.Log($"{joinedPlayer.name} has joined the room");
//TODO Marine : do somtethjing with the newly joinde player
Debug.Log("caca");
switch (currentState)
{
case RoomState.WaitingForPlayers:
Debug.Log("prout");
UpdateConnectedPlayerList(myRoom.GetPlayerList());
break;
default:
break;
}
}
/// <summary>
/// Update the player labels on the WaitingForPlayer page
/// </summary>
/// <param name="_players"></param>
private void UpdateConnectedPlayerList(List<Player> _players)
{
Debug.Log($"players count = {_players.Count}");
for (int i = 0; i < _players.Count; i++)
{
Debug.Log($"player {i} = {_players[i].name}");
playerLabels[i].text = _players[i].name;
}
}
[ContextMenu("Fake Player Connection")]
private void FakePlayerConnection()
{
Player temp = new Player("Momo");
temp.id = System.Guid.NewGuid().ToString();
temp.id = Guid.NewGuid().ToString();
temp.SetName("Momo");
}
@ -234,7 +293,8 @@ private void FakePlayerConnection()
public enum RoomState
{
WaitingForPlayer,
None,
WaitingForPlayers,
WaitingForPropositions,
ShowPropositions,
ShowVoters,

View File

@ -3,6 +3,7 @@
"com.unity.collab-proxy": "2.2.0",
"com.unity.feature.development": "1.0.1",
"com.unity.memoryprofiler": "1.1.0",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.7.6",
"com.unity.toolchain.linux-x86_64": "2.0.6",