Merge branch 'main' of github.com:LeGall29/GGJ2024
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fbf4dac1c0
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--- !u!114 &1891690322
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2098267450
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--- !u!114 &2098267450
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- component: {fileID: 2103733879}
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- component: {fileID: 2103733878}
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--- !u!222 &2103733879
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 2103733876}
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m_CullTransparentMesh: 1
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--- !u!1 &2139867525
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--- !u!1 &2139867525
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GameObject:
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GameObject:
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|
@ -2,6 +2,7 @@
|
|||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Player
|
public class Player
|
||||||
{
|
{
|
||||||
public string name;
|
public string name;
|
||||||
@ -10,7 +11,7 @@ public class Player
|
|||||||
public Player(string _name)
|
public Player(string _name)
|
||||||
{
|
{
|
||||||
id = Guid.NewGuid().ToString();
|
id = Guid.NewGuid().ToString();
|
||||||
name = _name;
|
SetName( _name);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[Serializable, FirestoreData]
|
[Serializable, FirestoreData]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Prompt
|
public class Prompt
|
||||||
{
|
{
|
||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Proposition
|
public class Proposition
|
||||||
{
|
{
|
||||||
public string photoUrl;
|
public string photoUrl;
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Question
|
public class Question
|
||||||
{
|
{
|
||||||
public string promptId;
|
public string promptId;
|
||||||
|
@ -1,12 +1,16 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Room
|
public class Room
|
||||||
{
|
{
|
||||||
public string code;
|
public string code;
|
||||||
public List<Question> questions;
|
public Dictionary<string, Question> questions;
|
||||||
public List<Player> players;
|
public Dictionary<string, Player> players;
|
||||||
public int currentQuestion;
|
public int currentQuestion;
|
||||||
public double creationDate;
|
public double creationDate;
|
||||||
|
|
||||||
@ -15,8 +19,19 @@ public Room(string _code)
|
|||||||
{
|
{
|
||||||
code = _code;
|
code = _code;
|
||||||
creationDate = DateTime.Now.ToOADate();
|
creationDate = DateTime.Now.ToOADate();
|
||||||
players = new List<Player>();
|
players = new Dictionary<string, Player>();
|
||||||
questions = new List<Question>();
|
questions = new Dictionary<string, Question>();
|
||||||
currentQuestion = 0;
|
currentQuestion = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<Player> GetPlayerList()
|
||||||
|
{
|
||||||
|
return new List<Player>(players.Values);
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Question> GetQuestionList()
|
||||||
|
{
|
||||||
|
return new List<Question>(questions.Values);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private GameState currentState;
|
private GameState currentState;
|
||||||
private List<Player> players = new List<Player>();
|
private List<Player> players = new List<Player>();
|
||||||
public Player currentPlayer = null;
|
private Player currentPlayer = null;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -23,7 +23,7 @@ public class GameManager : MonoBehaviour
|
|||||||
public float explanationTime = 4f;
|
public float explanationTime = 4f;
|
||||||
private float currentExplanationTime = 0;
|
private float currentExplanationTime = 0;
|
||||||
|
|
||||||
[Header("Home Component")]
|
[Header("Home Connection Component")]
|
||||||
public TMP_InputField roomCodeField;
|
public TMP_InputField roomCodeField;
|
||||||
public TextMeshProUGUI roomError;
|
public TextMeshProUGUI roomError;
|
||||||
public TMP_InputField playerNameField;
|
public TMP_InputField playerNameField;
|
||||||
@ -63,6 +63,7 @@ private void Start()
|
|||||||
submitNewPlayer.interactable = false;
|
submitNewPlayer.interactable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public GameState GetCurrentState()
|
public GameState GetCurrentState()
|
||||||
{
|
{
|
||||||
return currentState;
|
return currentState;
|
||||||
@ -82,9 +83,15 @@ private void Initialize()
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
||||||
{
|
{
|
||||||
|
nameError.gameObject.SetActive(false);
|
||||||
|
roomError.gameObject.SetActive(false);
|
||||||
if (string.IsNullOrEmpty(_name))
|
if (string.IsNullOrEmpty(_name))
|
||||||
{
|
{
|
||||||
Debug.LogError("Player name is empty", this);
|
Debug.LogError("Player name is empty", this);
|
||||||
|
|
||||||
|
nameError.text = "You have to put a valid name";
|
||||||
|
nameError.gameObject.SetActive(true);
|
||||||
|
|
||||||
//TODO : MARINE : use the error label to explain to the user that they have forget to put a name
|
//TODO : MARINE : use the error label to explain to the user that they have forget to put a name
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -92,9 +99,13 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
|||||||
if (string.IsNullOrEmpty(_code))
|
if (string.IsNullOrEmpty(_code))
|
||||||
{
|
{
|
||||||
Debug.LogError("Room code is empty", this);
|
Debug.LogError("Room code is empty", this);
|
||||||
|
roomError.text = "You have to put a room code";
|
||||||
|
roomError.gameObject.SetActive(true);
|
||||||
|
|
||||||
//TODO : MARINE : use the error label to explain to the user that they have forget to put a room code
|
//TODO : MARINE : use the error label to explain to the user that they have forget to put a room code
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
currentPlayer = new Player(_name);
|
||||||
|
|
||||||
//check if the room exists, if not display an error message
|
//check if the room exists, if not display an error message
|
||||||
CheckIfRoomExists(_code, room =>
|
CheckIfRoomExists(_code, room =>
|
||||||
@ -107,13 +118,22 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
|
||||||
//if room exists, join it
|
//if room exists, join it
|
||||||
JoinRoom(() =>
|
JoinRoom(() =>
|
||||||
{
|
{
|
||||||
//then subscribe to it
|
//then subscribe to it
|
||||||
myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
|
|
||||||
myOnlineRoom.ChildChanged += OnRoomUpdate;
|
myOnlineRoom.ValueChanged += OnRoomUpdate;
|
||||||
Debug.Log($"room {myRoom.code} exists, I subscribe to it");
|
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||||
|
players.Add(currentPlayer);
|
||||||
|
|
||||||
|
WaitingRoom.SetActive(true);
|
||||||
|
HomeConnection.SetActive(false);
|
||||||
|
|
||||||
|
UpdateDisplayedListUser();
|
||||||
|
|
||||||
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -151,20 +171,28 @@ private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void JoinRoom(Action callback_OnRoomJoined)
|
private void JoinRoom(Action callback_OnRoomJoined)
|
||||||
{
|
{
|
||||||
|
|
||||||
string JSON = JsonUtility.ToJson(currentPlayer);
|
string JSON = JsonUtility.ToJson(currentPlayer);
|
||||||
myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
Debug.Log(JSON);
|
||||||
|
try
|
||||||
{
|
{
|
||||||
if (task.IsFaulted)
|
myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
||||||
{
|
{
|
||||||
Debug.LogException(task.Exception);
|
if (task.IsFaulted)
|
||||||
}
|
{
|
||||||
else
|
Debug.LogException(task.Exception);
|
||||||
{
|
}
|
||||||
Debug.Log($"{currentPlayer.name} has been added to the room", this);
|
else
|
||||||
callback_OnRoomJoined?.Invoke();
|
{
|
||||||
}
|
Debug.Log($"{currentPlayer.name} has been added to the room", this);
|
||||||
});
|
callback_OnRoomJoined?.Invoke();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogException(ex);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -180,6 +208,7 @@ public void StartGame()
|
|||||||
BeforeStart.SetActive(true);
|
BeforeStart.SetActive(true);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -232,57 +261,24 @@ public void DisplayEndScreen()
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Automatically called when something change in your room
|
/// Automatically called when something change in your room
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
|
private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
|
||||||
{
|
{
|
||||||
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
|
try
|
||||||
|
{
|
||||||
|
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogException(ex);
|
||||||
|
}
|
||||||
|
|
||||||
switch (currentState)
|
switch (currentState)
|
||||||
{
|
{
|
||||||
case GameState.WaitingForOtherPlayersToJoin:
|
case GameState.WaitingForOtherPlayersToJoin:
|
||||||
{
|
{
|
||||||
WaitingRoom.SetActive(true);
|
|
||||||
HomeConnection.SetActive(false);
|
|
||||||
|
|
||||||
// players = new list en fonction de ce qu'envoie fangh
|
// players = new list en fonction de ce qu'envoie fangh
|
||||||
UpdateDisplayedListUser();
|
UpdateDisplayedListUser();
|
||||||
break;
|
|
||||||
}
|
|
||||||
case GameState.EnteringName:
|
|
||||||
{
|
|
||||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
|
||||||
|
|
||||||
|
|
||||||
//TEMP
|
|
||||||
|
|
||||||
players.Add(currentPlayer);
|
|
||||||
if (players.Count == 1)
|
|
||||||
{
|
|
||||||
submitStartGame.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
Player player2 = new Player("3J");
|
|
||||||
player2.SetName("3J");
|
|
||||||
player2.id = "2";
|
|
||||||
Player player3 = new Player("3J");
|
|
||||||
player3.SetName("3J");
|
|
||||||
player3.id = "3";
|
|
||||||
Player player4 = new Player("3J");
|
|
||||||
player4.SetName("3J");
|
|
||||||
player4.id = "4";
|
|
||||||
Player player5 = new Player("3J");
|
|
||||||
player5.SetName("3J");
|
|
||||||
player5.id = "5";
|
|
||||||
Player player6 = new Player("3J");
|
|
||||||
player6.SetName("3J");
|
|
||||||
player6.id = "6";
|
|
||||||
|
|
||||||
|
|
||||||
players.Add(player2);
|
|
||||||
players.Add(player3);
|
|
||||||
players.Add(player4);
|
|
||||||
players.Add(player5);
|
|
||||||
players.Add(player6);
|
|
||||||
UpdateDisplayedListUser();
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -303,7 +299,6 @@ public void OnClickSubmitSignIn()
|
|||||||
{
|
{
|
||||||
string playerName = playerNameField.text;
|
string playerName = playerNameField.text;
|
||||||
string roomCode = roomCodeField.text;
|
string roomCode = roomCodeField.text;
|
||||||
|
|
||||||
PlayerValidateNameAndServerRoom(playerName, roomCode);
|
PlayerValidateNameAndServerRoom(playerName, roomCode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,11 +4,18 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
public class RoomManager : MonoBehaviour
|
public class RoomManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public List<TextMeshProUGUI> playerLabels = new List<TextMeshProUGUI>();
|
||||||
|
|
||||||
|
|
||||||
private RoomState currentState;
|
private RoomState currentState;
|
||||||
private Room currentRoom = null;
|
private Room myRoom = null;
|
||||||
private List<Player> players;
|
private List<Player> players;
|
||||||
|
|
||||||
public float propositionTime = 60;
|
public float propositionTime = 60;
|
||||||
@ -39,6 +46,7 @@ public class RoomManager : MonoBehaviour
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||||
|
currentState = RoomState.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -46,13 +54,23 @@ private void Start()
|
|||||||
{
|
{
|
||||||
propositionCurrentTime = propositionTime;
|
propositionCurrentTime = propositionTime;
|
||||||
votingCurrentTime = votingTime;
|
votingCurrentTime = votingTime;
|
||||||
|
DisableAllPlayerLabels();
|
||||||
|
currentState = RoomState.WaitingForPlayers;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisableAllPlayerLabels()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < playerLabels.Count; i++)
|
||||||
|
{
|
||||||
|
playerLabels[i].text = $"Waiting for P{i + 1}";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
realtimeDB.Child("rooms").Child(currentRoom.code).RemoveValueAsync();
|
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync();
|
||||||
Debug.Log($"delete room {currentRoom.code}");
|
Debug.Log($"delete room {myRoom.code}");
|
||||||
currentRoom = null;
|
myRoom = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Initialize()
|
private void Initialize()
|
||||||
@ -98,15 +116,25 @@ public void CreateNewRoom()
|
|||||||
WhichCodesAreAlreadyUsed(codes =>
|
WhichCodesAreAlreadyUsed(codes =>
|
||||||
{
|
{
|
||||||
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
||||||
currentRoom = newRoom;
|
myRoom = newRoom;
|
||||||
string JSON = JsonUtility.ToJson(newRoom);
|
|
||||||
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
try
|
||||||
{
|
{
|
||||||
Debug.Log($"room {currentRoom.code} has been created on the server");
|
string JSON = JsonUtility.ToJson(newRoom);
|
||||||
realtimeDB.Child("rooms").Child(newRoom.code).Child("players").ChildAdded += PlayerConnect;
|
|
||||||
//TODO MARINE : uncomment and reference the correct game object
|
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
||||||
//roomCodeLabel.text = currentRoom.code;
|
{
|
||||||
});
|
|
||||||
|
//then subscribe to it
|
||||||
|
realtimeDB.Child("rooms").Child(newRoom.code).ValueChanged += OnRoomUpdate;
|
||||||
|
roomCodeLabel.text = myRoom.code;
|
||||||
|
Debug.Log($"room {myRoom.code} has been created on the server");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -205,28 +233,59 @@ public void GenerateCouples()
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// is automatically called when a player connect to the room
|
/// Automatically called when something change in your room
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="_player"></param>
|
private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
||||||
public void PlayerConnect(object sender, ChildChangedEventArgs args)
|
|
||||||
{
|
{
|
||||||
if (args.DatabaseError != null)
|
Debug.Log("coucou");
|
||||||
|
if (value.DatabaseError != null)
|
||||||
{
|
{
|
||||||
Debug.LogError(args.DatabaseError.Message);
|
Debug.LogError(value.DatabaseError.Message);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
string JSON = value.Snapshot.GetRawJsonValue();
|
||||||
|
Debug.Log(JSON);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
myRoom = JsonConvert.DeserializeObject<Room>(JSON);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogException(ex);
|
||||||
|
}
|
||||||
|
|
||||||
string JSON = args.Snapshot.GetRawJsonValue();
|
Debug.Log("caca");
|
||||||
Player joinedPlayer = JsonUtility.FromJson<Player>(JSON);
|
|
||||||
Debug.Log($"{joinedPlayer.name} has joined the room");
|
switch (currentState)
|
||||||
//TODO Marine : do somtethjing with the newly joinde player
|
{
|
||||||
|
case RoomState.WaitingForPlayers:
|
||||||
|
Debug.Log("prout");
|
||||||
|
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the player labels on the WaitingForPlayer page
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="_players"></param>
|
||||||
|
private void UpdateConnectedPlayerList(List<Player> _players)
|
||||||
|
{
|
||||||
|
Debug.Log($"players count = {_players.Count}");
|
||||||
|
for (int i = 0; i < _players.Count; i++)
|
||||||
|
{
|
||||||
|
Debug.Log($"player {i} = {_players[i].name}");
|
||||||
|
playerLabels[i].text = _players[i].name;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[ContextMenu("Fake Player Connection")]
|
[ContextMenu("Fake Player Connection")]
|
||||||
private void FakePlayerConnection()
|
private void FakePlayerConnection()
|
||||||
{
|
{
|
||||||
Player temp = new Player("Momo");
|
Player temp = new Player("Momo");
|
||||||
temp.id = System.Guid.NewGuid().ToString();
|
temp.id = Guid.NewGuid().ToString();
|
||||||
temp.SetName("Momo");
|
temp.SetName("Momo");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -234,7 +293,8 @@ private void FakePlayerConnection()
|
|||||||
|
|
||||||
public enum RoomState
|
public enum RoomState
|
||||||
{
|
{
|
||||||
WaitingForPlayer,
|
None,
|
||||||
|
WaitingForPlayers,
|
||||||
WaitingForPropositions,
|
WaitingForPropositions,
|
||||||
ShowPropositions,
|
ShowPropositions,
|
||||||
ShowVoters,
|
ShowVoters,
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
"com.unity.collab-proxy": "2.2.0",
|
"com.unity.collab-proxy": "2.2.0",
|
||||||
"com.unity.feature.development": "1.0.1",
|
"com.unity.feature.development": "1.0.1",
|
||||||
"com.unity.memoryprofiler": "1.1.0",
|
"com.unity.memoryprofiler": "1.1.0",
|
||||||
|
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.7.6",
|
"com.unity.timeline": "1.7.6",
|
||||||
"com.unity.toolchain.linux-x86_64": "2.0.6",
|
"com.unity.toolchain.linux-x86_64": "2.0.6",
|
||||||
|
Loading…
Reference in New Issue
Block a user