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GetPlayerList() { return new List(players.Values); diff --git a/Assets/Scripts/PromptList.cs b/Assets/Scripts/PromptList.cs index 2c2bb13..002e958 100644 --- a/Assets/Scripts/PromptList.cs +++ b/Assets/Scripts/PromptList.cs @@ -19,4 +19,9 @@ private void CreateEntry() }; prompts.Add(temp); } + + public Prompt GetPromptById(string _id) + { + return prompts.Find(x => x.id == _id); + } } diff --git a/Assets/Scripts/PropositionFrame.cs b/Assets/Scripts/PropositionFrame.cs new file mode 100644 index 0000000..f0d76a4 --- /dev/null +++ b/Assets/Scripts/PropositionFrame.cs @@ -0,0 +1,81 @@ +using System.Collections; +using System.Collections.Generic; +using Firebase.Extensions; +using Firebase.Storage; +using TMPro; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.Networking; +using UnityEngine.UI; + +public class PropositionFrame : MonoBehaviour +{ + public RawImage picture; + public GameObject voterStickerPrefab; + public TextMeshProUGUI playerName; + public Transform playerGrid; + + private List currentVoters = new List(); + private Proposition proposition; + + public void Initialize(Proposition _proposition) + { + Debug.Log($"Initializing {_proposition.owner}'s proposition", this); + proposition = _proposition; + DisplayPicture(proposition.photoUrl); + playerName.text = proposition.owner.name; + } + + private void DisplayPicture(string _url) + { + Debug.Log($"Downloading {_url}"); + + StorageReference imageRef = FirebaseStorage.DefaultInstance.GetReferenceFromUrl(_url); + imageRef.GetDownloadUrlAsync().ContinueWithOnMainThread(task => + { + if (task.IsFaulted || task.IsCanceled) + { + Debug.LogException(task.Exception); + } + else + { + Debug.Log("Download URL: " + task.Result); + StartCoroutine(DownloadImage(task.Result.AbsolutePath, _texture => + { + Debug.Log("Set texture in the raw image"); + picture.texture = _texture; + })); + } + }); + } + + private IEnumerator DownloadImage(string _url, System.Action callback_OnTextureDownloaded) + { + UnityWebRequest request = UnityWebRequestTexture.GetTexture(_url); + yield return request.SendWebRequest(); + + if (request.result != UnityWebRequest.Result.Success) + { + Debug.LogError(request.error); + } + else + { + callback_OnTextureDownloaded?.Invoke(((DownloadHandlerTexture)request.downloadHandler).texture); + } + } + + public void UpdateVoters(List _newVoters) + { + Debug.Log($"There are some new voters for {proposition.owner}'s proposition", this); + foreach (Player p in _newVoters) + { + if (!currentVoters.Contains(p)) + { + currentVoters.Add(p); + VoterSticker sticker = Instantiate(voterStickerPrefab, playerGrid).GetComponent(); + sticker.playerNameLabel.text = p.name; + Debug.Log($"{p.name} has just voted for {proposition.owner.name}'s proposition."); + } + } + } +} diff --git a/Assets/Scripts/PropositionFrame.cs.meta b/Assets/Scripts/PropositionFrame.cs.meta new file mode 100644 index 0000000..6e76169 --- /dev/null +++ b/Assets/Scripts/PropositionFrame.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 18061644c95a147eb81059fa46414624 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/RoomManager.cs b/Assets/Scripts/RoomManager.cs index 368bfa4..17564e6 100644 --- a/Assets/Scripts/RoomManager.cs +++ b/Assets/Scripts/RoomManager.cs @@ -36,22 +36,12 @@ public class RoomManager : MonoBehaviour private bool allPlayersHasProposedTwoPictures = false; private Dictionary propositionsPerPlayers = new Dictionary(); + [Header("Waiting For Proposition Page")] + public VotingPage votingPage; + [Header("Other")] public PromptList promptList; private Room myRoom = null; - public float votingTime = 20; - - private float votingCurrentTime = 0; - - /// - /// Contain all the question for this game session - /// - private Dictionary questions = new Dictionary(); - - /// - /// When this is equal to questions.Count, go to score page - /// - private int numberOfQuestionVoted = 0; DatabaseReference realtimeDB; @@ -65,8 +55,6 @@ private void Start() explanationPage.SetActive(false); waitingForPropositionsPage.SetActive(false); waitingForPlayersPage.SetActive(true); - - votingCurrentTime = votingTime; ResetAllPlayerLabels(); } @@ -297,9 +285,9 @@ public void HostHasStartedGame() public void GeneratePrompts() { System.Random rnd = new(); - List prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count()).ToList(); - List players = myRoom.players.Values.ToList().OrderBy(x => rnd.Next()).ToList(); - Dictionary questions = new(); + List prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count() * 2).ToList(); + List fullPlayers = myRoom.players.Values.ToList().Concat(myRoom.players.Values.ToList()).OrderBy(x => rnd.Next()).ToList(); + Dictionary questions = new Dictionary(); for (int i = 0; i < players.Count(); i++) { @@ -388,21 +376,34 @@ private void OnNewGameStateStarted() case (int)GameState.WaitingForOtherPlayersToJoin: Debug.Log("New State : WaitingForOtherPlayersToJoin"); break; + case (int)GameState.Explanation: Debug.Log("New State : Explanation"); waitingForPlayersPage.SetActive(false); explanationPage.SetActive(true); endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime); AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero); - //generate all the questions during the explanation GeneratePrompts(); - break; + case (int)GameState.MakeProposition: Debug.Log("New State : MakeProposition"); HostHasStartedGame(); break; + + case (int)GameState.MakeVote: + votingPage.ShowVotingPage( + realtimeDB.Child("rooms").Child(myRoom.code) + , myRoom.players + , myRoom.questions + , () => SendRoomState(GameState.Score)); + break; + + case (int)GameState.Score: + //something + break; + default: break; } diff --git a/Assets/Scripts/VoterSticker.cs b/Assets/Scripts/VoterSticker.cs new file mode 100644 index 0000000..1a5992e --- /dev/null +++ b/Assets/Scripts/VoterSticker.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; + +public class VoterSticker : MonoBehaviour +{ + public TextMeshProUGUI playerNameLabel; +} diff --git a/Assets/Scripts/VoterSticker.cs.meta b/Assets/Scripts/VoterSticker.cs.meta new file mode 100644 index 0000000..baad1a2 --- /dev/null +++ b/Assets/Scripts/VoterSticker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 63ba002d2116d4c54a8d55e905869d8f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/VotingPage.cs b/Assets/Scripts/VotingPage.cs new file mode 100644 index 0000000..3f59cf8 --- /dev/null +++ b/Assets/Scripts/VotingPage.cs @@ -0,0 +1,131 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Firebase.Database; +using TMPro; +using UnityEngine; + +public class VotingPage : MonoBehaviour +{ + [Header("Scene References")] + public PropositionFrame proposition1; + public PropositionFrame proposition2; + public TextMeshProUGUI currentPromptLabel; + public TextMeshProUGUI timerLabel; + + [Header("Asset References")] + public PromptList promptList; + + [Header("Settings")] + public float votingTime = 20; + + private Queue remainingQuestions = new Queue(); + private Question currentQuestion = null; + + private DatabaseReference roomRef; + private Dictionary currentPlayers; //all the current playing players + + private DateTime endOfTimer = DateTime.MinValue; + + private Action OnVoteEnded; + + + private void Update() + { + //there is no question displayed or timer is not started + if (currentQuestion == null || endOfTimer == DateTime.MinValue) + return; + + + if (endOfTimer <= DateTime.Now) + { + timerLabel.text = "0"; + if (remainingQuestions.Count > 0) + { + currentQuestion = remainingQuestions.Dequeue(); + ShowQuestion(); + } + else + { + OnVoteEnded?.Invoke(); + } + } + else + { + timerLabel.text = (DateTime.Now - endOfTimer).ToString("D2"); + } + } + + + // Start is called before the first frame update + public void ShowVotingPage(DatabaseReference _roomRef, Dictionary _currentPlayers, Dictionary _questions, Action _callback_OnVoteEnded) + { + Debug.Log("Initializing voting page"); + this.gameObject.SetActive(true); + roomRef = _roomRef; + currentPlayers = _currentPlayers; + OnVoteEnded = _callback_OnVoteEnded; + + foreach (var QuestionByID in _questions) + { + remainingQuestions.Enqueue(QuestionByID.Value); + roomRef.Child("questions").Child(QuestionByID.Key).ValueChanged += OnQuestionChanged; + } + + currentQuestion = remainingQuestions.Dequeue(); + roomRef.Child("currentQuestion").SetValueAsync(currentQuestion.id); + ShowQuestion(); + } + + void ShowQuestion() + { + Debug.Log($"Show Question {currentQuestion.promptId}", this); + Prompt currentPrompt = promptList.GetPromptById(currentQuestion.promptId); + currentPromptLabel.text = currentPrompt.en; + + Debug.Log($"Prompt is {currentPromptLabel.text}", this); + + proposition1.Initialize(currentQuestion.GetFirstProposition()); + proposition1.Initialize(currentQuestion.GetSecondProposition()); + endOfTimer = DateTime.Now.AddSeconds(votingTime); + } + + /// + /// Is called when a question is updated (someone has voted) + /// + /// + /// + private void OnQuestionChanged(object sender, ValueChangedEventArgs _questionRef) + { + Debug.Log("a question value has changed, maybe someone has voted", this); + string JSON = _questionRef.Snapshot.GetRawJsonValue(); + Question question = Newtonsoft.Json.JsonConvert.DeserializeObject(JSON); + + //if someone succeeded to vote for another question than the one that is displayed => yeet + if (question.id != currentQuestion.id) + return; + + Debug.Log($"someone has voted for {question.id}", this); + currentQuestion.propositions = question.propositions; + UpdateVoters(); + + } + + private void UpdateVoters() + { + List playersThatHasVotedForFirstProposition = new List(); + foreach (string playerId in currentQuestion.GetFirstProposition().voters) + { + playersThatHasVotedForFirstProposition.Add(currentPlayers[playerId]); + } + + List playersThatHasVotedForSecondProposition = new List(); + foreach (string playerId in currentQuestion.GetSecondProposition().voters) + { + playersThatHasVotedForSecondProposition.Add(currentPlayers[playerId]); + } + + proposition1.UpdateVoters(playersThatHasVotedForFirstProposition); + proposition2.UpdateVoters(playersThatHasVotedForSecondProposition); + } +} diff --git a/Assets/Scripts/VotingPage.cs.meta b/Assets/Scripts/VotingPage.cs.meta new file mode 100644 index 0000000..b36c31b --- /dev/null +++ b/Assets/Scripts/VotingPage.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 18219aa91e9f14d64b46209ebcc6d0d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + 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