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diff --git a/Assets/Scripts/DatabaseClasses/Room.cs b/Assets/Scripts/DatabaseClasses/Room.cs
index 3babba1..d129c66 100644
--- a/Assets/Scripts/DatabaseClasses/Room.cs
+++ b/Assets/Scripts/DatabaseClasses/Room.cs
@@ -24,6 +24,15 @@ public Room(string _code)
currentState = 1; //default by PC
}
+ ///
+ /// Return the only player with a specific ID
+ ///
+ ///
+ public Player GetPlayerById(string id)
+ {
+ return players[id];
+ }
+
public List GetPlayerList()
{
return new List(players.Values);
diff --git a/Assets/Scripts/PromptList.cs b/Assets/Scripts/PromptList.cs
index 2c2bb13..002e958 100644
--- a/Assets/Scripts/PromptList.cs
+++ b/Assets/Scripts/PromptList.cs
@@ -19,4 +19,9 @@ private void CreateEntry()
};
prompts.Add(temp);
}
+
+ public Prompt GetPromptById(string _id)
+ {
+ return prompts.Find(x => x.id == _id);
+ }
}
diff --git a/Assets/Scripts/PropositionFrame.cs b/Assets/Scripts/PropositionFrame.cs
new file mode 100644
index 0000000..f0d76a4
--- /dev/null
+++ b/Assets/Scripts/PropositionFrame.cs
@@ -0,0 +1,81 @@
+using System.Collections;
+using System.Collections.Generic;
+using Firebase.Extensions;
+using Firebase.Storage;
+using TMPro;
+using UnityEditor.SceneManagement;
+using UnityEngine;
+using UnityEngine.Networking;
+using UnityEngine.UI;
+
+public class PropositionFrame : MonoBehaviour
+{
+ public RawImage picture;
+ public GameObject voterStickerPrefab;
+ public TextMeshProUGUI playerName;
+ public Transform playerGrid;
+
+ private List currentVoters = new List();
+ private Proposition proposition;
+
+ public void Initialize(Proposition _proposition)
+ {
+ Debug.Log($"Initializing {_proposition.owner}'s proposition", this);
+ proposition = _proposition;
+ DisplayPicture(proposition.photoUrl);
+ playerName.text = proposition.owner.name;
+ }
+
+ private void DisplayPicture(string _url)
+ {
+ Debug.Log($"Downloading {_url}");
+
+ StorageReference imageRef = FirebaseStorage.DefaultInstance.GetReferenceFromUrl(_url);
+ imageRef.GetDownloadUrlAsync().ContinueWithOnMainThread(task =>
+ {
+ if (task.IsFaulted || task.IsCanceled)
+ {
+ Debug.LogException(task.Exception);
+ }
+ else
+ {
+ Debug.Log("Download URL: " + task.Result);
+ StartCoroutine(DownloadImage(task.Result.AbsolutePath, _texture =>
+ {
+ Debug.Log("Set texture in the raw image");
+ picture.texture = _texture;
+ }));
+ }
+ });
+ }
+
+ private IEnumerator DownloadImage(string _url, System.Action callback_OnTextureDownloaded)
+ {
+ UnityWebRequest request = UnityWebRequestTexture.GetTexture(_url);
+ yield return request.SendWebRequest();
+
+ if (request.result != UnityWebRequest.Result.Success)
+ {
+ Debug.LogError(request.error);
+ }
+ else
+ {
+ callback_OnTextureDownloaded?.Invoke(((DownloadHandlerTexture)request.downloadHandler).texture);
+ }
+ }
+
+ public void UpdateVoters(List _newVoters)
+ {
+ Debug.Log($"There are some new voters for {proposition.owner}'s proposition", this);
+ foreach (Player p in _newVoters)
+ {
+ if (!currentVoters.Contains(p))
+ {
+ currentVoters.Add(p);
+ VoterSticker sticker = Instantiate(voterStickerPrefab, playerGrid).GetComponent();
+ sticker.playerNameLabel.text = p.name;
+ Debug.Log($"{p.name} has just voted for {proposition.owner.name}'s proposition.");
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/PropositionFrame.cs.meta b/Assets/Scripts/PropositionFrame.cs.meta
new file mode 100644
index 0000000..6e76169
--- /dev/null
+++ b/Assets/Scripts/PropositionFrame.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/RoomManager.cs b/Assets/Scripts/RoomManager.cs
index 368bfa4..17564e6 100644
--- a/Assets/Scripts/RoomManager.cs
+++ b/Assets/Scripts/RoomManager.cs
@@ -36,22 +36,12 @@ public class RoomManager : MonoBehaviour
private bool allPlayersHasProposedTwoPictures = false;
private Dictionary propositionsPerPlayers = new Dictionary();
+ [Header("Waiting For Proposition Page")]
+ public VotingPage votingPage;
+
[Header("Other")]
public PromptList promptList;
private Room myRoom = null;
- public float votingTime = 20;
-
- private float votingCurrentTime = 0;
-
- ///
- /// Contain all the question for this game session
- ///
- private Dictionary questions = new Dictionary();
-
- ///
- /// When this is equal to questions.Count, go to score page
- ///
- private int numberOfQuestionVoted = 0;
DatabaseReference realtimeDB;
@@ -65,8 +55,6 @@ private void Start()
explanationPage.SetActive(false);
waitingForPropositionsPage.SetActive(false);
waitingForPlayersPage.SetActive(true);
-
- votingCurrentTime = votingTime;
ResetAllPlayerLabels();
}
@@ -297,9 +285,9 @@ public void HostHasStartedGame()
public void GeneratePrompts()
{
System.Random rnd = new();
- List prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count()).ToList();
- List players = myRoom.players.Values.ToList().OrderBy(x => rnd.Next()).ToList();
- Dictionary questions = new();
+ List prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count() * 2).ToList();
+ List fullPlayers = myRoom.players.Values.ToList().Concat(myRoom.players.Values.ToList()).OrderBy(x => rnd.Next()).ToList();
+ Dictionary questions = new Dictionary();
for (int i = 0; i < players.Count(); i++)
{
@@ -388,21 +376,34 @@ private void OnNewGameStateStarted()
case (int)GameState.WaitingForOtherPlayersToJoin:
Debug.Log("New State : WaitingForOtherPlayersToJoin");
break;
+
case (int)GameState.Explanation:
Debug.Log("New State : Explanation");
waitingForPlayersPage.SetActive(false);
explanationPage.SetActive(true);
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero);
-
//generate all the questions during the explanation
GeneratePrompts();
-
break;
+
case (int)GameState.MakeProposition:
Debug.Log("New State : MakeProposition");
HostHasStartedGame();
break;
+
+ case (int)GameState.MakeVote:
+ votingPage.ShowVotingPage(
+ realtimeDB.Child("rooms").Child(myRoom.code)
+ , myRoom.players
+ , myRoom.questions
+ , () => SendRoomState(GameState.Score));
+ break;
+
+ case (int)GameState.Score:
+ //something
+ break;
+
default:
break;
}
diff --git a/Assets/Scripts/VoterSticker.cs b/Assets/Scripts/VoterSticker.cs
new file mode 100644
index 0000000..1a5992e
--- /dev/null
+++ b/Assets/Scripts/VoterSticker.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+
+public class VoterSticker : MonoBehaviour
+{
+ public TextMeshProUGUI playerNameLabel;
+}
diff --git a/Assets/Scripts/VoterSticker.cs.meta b/Assets/Scripts/VoterSticker.cs.meta
new file mode 100644
index 0000000..baad1a2
--- /dev/null
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diff --git a/Assets/Scripts/VotingPage.cs b/Assets/Scripts/VotingPage.cs
new file mode 100644
index 0000000..3f59cf8
--- /dev/null
+++ b/Assets/Scripts/VotingPage.cs
@@ -0,0 +1,131 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Firebase.Database;
+using TMPro;
+using UnityEngine;
+
+public class VotingPage : MonoBehaviour
+{
+ [Header("Scene References")]
+ public PropositionFrame proposition1;
+ public PropositionFrame proposition2;
+ public TextMeshProUGUI currentPromptLabel;
+ public TextMeshProUGUI timerLabel;
+
+ [Header("Asset References")]
+ public PromptList promptList;
+
+ [Header("Settings")]
+ public float votingTime = 20;
+
+ private Queue remainingQuestions = new Queue();
+ private Question currentQuestion = null;
+
+ private DatabaseReference roomRef;
+ private Dictionary currentPlayers; //all the current playing players
+
+ private DateTime endOfTimer = DateTime.MinValue;
+
+ private Action OnVoteEnded;
+
+
+ private void Update()
+ {
+ //there is no question displayed or timer is not started
+ if (currentQuestion == null || endOfTimer == DateTime.MinValue)
+ return;
+
+
+ if (endOfTimer <= DateTime.Now)
+ {
+ timerLabel.text = "0";
+ if (remainingQuestions.Count > 0)
+ {
+ currentQuestion = remainingQuestions.Dequeue();
+ ShowQuestion();
+ }
+ else
+ {
+ OnVoteEnded?.Invoke();
+ }
+ }
+ else
+ {
+ timerLabel.text = (DateTime.Now - endOfTimer).ToString("D2");
+ }
+ }
+
+
+ // Start is called before the first frame update
+ public void ShowVotingPage(DatabaseReference _roomRef, Dictionary _currentPlayers, Dictionary _questions, Action _callback_OnVoteEnded)
+ {
+ Debug.Log("Initializing voting page");
+ this.gameObject.SetActive(true);
+ roomRef = _roomRef;
+ currentPlayers = _currentPlayers;
+ OnVoteEnded = _callback_OnVoteEnded;
+
+ foreach (var QuestionByID in _questions)
+ {
+ remainingQuestions.Enqueue(QuestionByID.Value);
+ roomRef.Child("questions").Child(QuestionByID.Key).ValueChanged += OnQuestionChanged;
+ }
+
+ currentQuestion = remainingQuestions.Dequeue();
+ roomRef.Child("currentQuestion").SetValueAsync(currentQuestion.id);
+ ShowQuestion();
+ }
+
+ void ShowQuestion()
+ {
+ Debug.Log($"Show Question {currentQuestion.promptId}", this);
+ Prompt currentPrompt = promptList.GetPromptById(currentQuestion.promptId);
+ currentPromptLabel.text = currentPrompt.en;
+
+ Debug.Log($"Prompt is {currentPromptLabel.text}", this);
+
+ proposition1.Initialize(currentQuestion.GetFirstProposition());
+ proposition1.Initialize(currentQuestion.GetSecondProposition());
+ endOfTimer = DateTime.Now.AddSeconds(votingTime);
+ }
+
+ ///
+ /// Is called when a question is updated (someone has voted)
+ ///
+ ///
+ ///
+ private void OnQuestionChanged(object sender, ValueChangedEventArgs _questionRef)
+ {
+ Debug.Log("a question value has changed, maybe someone has voted", this);
+ string JSON = _questionRef.Snapshot.GetRawJsonValue();
+ Question question = Newtonsoft.Json.JsonConvert.DeserializeObject(JSON);
+
+ //if someone succeeded to vote for another question than the one that is displayed => yeet
+ if (question.id != currentQuestion.id)
+ return;
+
+ Debug.Log($"someone has voted for {question.id}", this);
+ currentQuestion.propositions = question.propositions;
+ UpdateVoters();
+
+ }
+
+ private void UpdateVoters()
+ {
+ List playersThatHasVotedForFirstProposition = new List();
+ foreach (string playerId in currentQuestion.GetFirstProposition().voters)
+ {
+ playersThatHasVotedForFirstProposition.Add(currentPlayers[playerId]);
+ }
+
+ List playersThatHasVotedForSecondProposition = new List();
+ foreach (string playerId in currentQuestion.GetSecondProposition().voters)
+ {
+ playersThatHasVotedForSecondProposition.Add(currentPlayers[playerId]);
+ }
+
+ proposition1.UpdateVoters(playersThatHasVotedForFirstProposition);
+ proposition2.UpdateVoters(playersThatHasVotedForSecondProposition);
+ }
+}
diff --git a/Assets/Scripts/VotingPage.cs.meta b/Assets/Scripts/VotingPage.cs.meta
new file mode 100644
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