feat: new voter sticerks
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BIN
Assets/2DAssets/ScoreVoteTexture/8.png
(Stored with Git LFS)
BIN
Assets/2DAssets/ScoreVoteTexture/8.png
(Stored with Git LFS)
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File diff suppressed because it is too large
Load Diff
21
Assets/Scripts/PlayerSticker.cs
Normal file
21
Assets/Scripts/PlayerSticker.cs
Normal file
@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerSticker : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private TextMeshProUGUI playerNameLabel;
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[SerializeField] private Image background;
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[SerializeField] private List<Sprite> colors;
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public void Initialize(string _playerName, int _index)
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{
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playerNameLabel.text = _playerName;
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background.sprite = colors[_index];
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}
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}
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/// </summary>
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public TextMeshProUGUI roomCodeLabel;
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public AudioClip playerJoinSFX;
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public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
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public List<PlayerSticker> playerStickers = new List<PlayerSticker>();
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[Header("Explanation Page")]
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public GameObject explanationPage;
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@ -86,9 +86,9 @@ private void SendRoomState(GameState _newState)
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private void ResetAllPlayerLabels()
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{
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for (int i = 0; i < waitingForPlayersLabels.Count; i++)
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for (int i = 0; i < playerStickers.Count; i++)
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{
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waitingForPlayersLabels[i].text = $"Waiting for P{i + 1}";
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playerStickers[i].Initialize($"Waiting for P{i + 1}", i);
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}
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}
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@ -315,7 +315,7 @@ private void UpdateConnectedPlayerList(List<Player> _players)
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for (int i = 0; i < orderedPlayers.Count; i++)
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{
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Debug.Log($"player {i} = {orderedPlayers[i].name}");
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waitingForPlayersLabels[i].text = orderedPlayers[i].name;
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playerStickers[i].Initialize(orderedPlayers[i].name, i);
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}
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}
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@ -1,9 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class VoterSticker : MonoBehaviour
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{
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public TextMeshProUGUI playerNameLabel;
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}
|
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Reference in New Issue
Block a user