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public List waitingForPlayersLabels = new List(); + public List playerStickers = new List(); [Header("Explanation Page")] public GameObject explanationPage; @@ -86,9 +86,9 @@ private void SendRoomState(GameState _newState) private void ResetAllPlayerLabels() { - for (int i = 0; i < waitingForPlayersLabels.Count; i++) + for (int i = 0; i < playerStickers.Count; i++) { - waitingForPlayersLabels[i].text = $"Waiting for P{i + 1}"; + playerStickers[i].Initialize($"Waiting for P{i + 1}", i); } } @@ -315,7 +315,7 @@ private void UpdateConnectedPlayerList(List _players) for (int i = 0; i < orderedPlayers.Count; i++) { Debug.Log($"player {i} = {orderedPlayers[i].name}"); - waitingForPlayersLabels[i].text = orderedPlayers[i].name; + playerStickers[i].Initialize(orderedPlayers[i].name, i); } } diff --git a/Assets/Scripts/VoterSticker.cs b/Assets/Scripts/VoterSticker.cs deleted file mode 100644 index 1a5992e..0000000 --- a/Assets/Scripts/VoterSticker.cs +++ /dev/null @@ -1,9 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using TMPro; -using UnityEngine; - -public class VoterSticker : MonoBehaviour -{ - public TextMeshProUGUI playerNameLabel; -}