Merge branch 'main' of github.com:LeGall29/GGJ2024
This commit is contained in:
commit
52364100ed
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promptId:
|
||||
propositions:
|
||||
photoUrl:
|
||||
owner:
|
||||
name:
|
||||
id:
|
||||
creationDate: 0
|
||||
voters: []
|
||||
creationDate: 0
|
||||
explanationTime: 4
|
||||
roomCodeField: {fileID: 2023851070}
|
||||
roomError: {fileID: 991600093}
|
||||
@ -3491,10 +3507,9 @@ MonoBehaviour:
|
||||
EndGame: {fileID: 1850164816}
|
||||
myRoom:
|
||||
code:
|
||||
questions: []
|
||||
players: []
|
||||
currentQuestion: 0
|
||||
creationDate: 0
|
||||
currentState: 0
|
||||
--- !u!1 &1224049644
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3905,7 +3920,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Sprite: {fileID: 21300000, guid: 141de4e4cebc12c489ea471b0df36fd8, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
@ -4305,7 +4320,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 446bab8e06600e1418d7601d9ffe3fc6, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 1380dfa5b6a644f45a1b60c91f4e151e, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
@ -8,4 +8,5 @@ public class Proposition
|
||||
public string photoUrl;
|
||||
public Player owner;
|
||||
public string[] voters;
|
||||
public double creationDate;
|
||||
}
|
||||
|
@ -1,11 +1,12 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[Serializable]
|
||||
[JsonObject]
|
||||
public class Question
|
||||
{
|
||||
public string promptId;
|
||||
public Proposition propositions;
|
||||
public int creationDate;
|
||||
public Dictionary<string, Proposition> propositions;
|
||||
public double creationDate;
|
||||
}
|
||||
|
@ -14,7 +14,6 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
private List<Player> players = new();
|
||||
public Player currentPlayer = null;
|
||||
public Question currentQuestion = null;
|
||||
|
||||
[Header("Other component")]
|
||||
public float explanationTime = 4f;
|
||||
|
@ -25,6 +25,7 @@ private void Initialize()
|
||||
{
|
||||
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
||||
db = FirebaseFirestore.DefaultInstance;
|
||||
LoadPromptsFromFirestore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5,7 +5,6 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Linq;
|
||||
|
||||
public class RoomManager : MonoBehaviour
|
||||
@ -17,7 +16,12 @@ public class RoomManager : MonoBehaviour
|
||||
/// </summary>
|
||||
public TextMeshProUGUI roomCodeLabel;
|
||||
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
|
||||
public PromptList promptList;
|
||||
|
||||
[Header("Explanation Page")]
|
||||
public GameObject explanationPage;
|
||||
public TextMeshProUGUI counter;
|
||||
private DateTime endOfExplanationDate = DateTime.MinValue;
|
||||
|
||||
[Header("Waiting For Proposition Page")]
|
||||
public GameObject waitingForPropositionsPage;
|
||||
@ -26,9 +30,7 @@ public class RoomManager : MonoBehaviour
|
||||
private float propositionCurrentTime = 0;
|
||||
public TextMeshProUGUI timerGUI;
|
||||
|
||||
private GameState currentState;
|
||||
private Room myRoom = null;
|
||||
|
||||
public float votingTime = 20;
|
||||
|
||||
private float votingCurrentTime = 0;
|
||||
@ -50,7 +52,6 @@ public class RoomManager : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||
currentState = GameState.EnteringName;
|
||||
}
|
||||
|
||||
|
||||
@ -58,11 +59,33 @@ private void Start()
|
||||
{
|
||||
propositionCurrentTime = propositionTime;
|
||||
votingCurrentTime = votingTime;
|
||||
DisableAllPlayerLabels();
|
||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||
ResetAllPlayerLabels();
|
||||
}
|
||||
|
||||
private void DisableAllPlayerLabels()
|
||||
private void Update()
|
||||
{
|
||||
if (myRoom == null)
|
||||
return;
|
||||
|
||||
if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
|
||||
{
|
||||
TimeSpan duration = endOfExplanationDate - DateTime.Now;
|
||||
counter.text = duration.TotalSeconds.ToString("D1");
|
||||
|
||||
if (duration.TotalMilliseconds <= 0)
|
||||
{
|
||||
Debug.Log("It's time to make proposition !", this);
|
||||
SendRoomState(GameState.MakeProposition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendRoomState(GameState _newState)
|
||||
{
|
||||
realtimeDB.Child("rooms").Child(myRoom.code).Child("currentState").SetValueAsync((int)_newState);
|
||||
}
|
||||
|
||||
private void ResetAllPlayerLabels()
|
||||
{
|
||||
for (int i = 0; i < waitingForPlayersLabels.Count; i++)
|
||||
{
|
||||
@ -72,9 +95,12 @@ private void DisableAllPlayerLabels()
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync();
|
||||
Debug.Log($"delete room {myRoom.code}");
|
||||
myRoom = null;
|
||||
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task =>
|
||||
{
|
||||
Debug.Log($"room {myRoom.code} has been deleted");
|
||||
myRoom = null;
|
||||
});
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
@ -138,7 +164,6 @@ public void CreateNewRoom()
|
||||
{
|
||||
WhichCodesAreAlreadyUsed(codes =>
|
||||
{
|
||||
Debug.Log("coucou");
|
||||
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
||||
myRoom = newRoom;
|
||||
try
|
||||
@ -186,7 +211,6 @@ public void PlayerSendProposition(Proposition _proposition)
|
||||
/// </summary>
|
||||
public void HostStartGame()
|
||||
{
|
||||
currentState = GameState.MakeProposition;
|
||||
waitingForPropositionsPage.SetActive(true);
|
||||
waitingForPlayersPage.SetActive(false);
|
||||
propositionCurrentTime = propositionTime;
|
||||
@ -234,22 +258,51 @@ public void OnPropositionUpdate()
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will generate a question with a prompt and two owners
|
||||
/// </summary>
|
||||
public void GenerateQuestion()
|
||||
public void GeneratePrompts()
|
||||
{
|
||||
System.Random rnd = new();
|
||||
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count() * 2).ToList();
|
||||
List<Player> fullPlayers = myRoom.players.Values.ToList().Concat(myRoom.players.Values.ToList()).OrderBy(x => rnd.Next()).ToList();
|
||||
Dictionary<string, Question> questions = new();
|
||||
|
||||
}
|
||||
foreach (Prompt prompt in prompts)
|
||||
{
|
||||
Dictionary<string, Proposition> propositions = new();
|
||||
Player basePlayer = fullPlayers[0];
|
||||
|
||||
/// <summary>
|
||||
/// Generate all the player pairs
|
||||
/// (players should not play against themself.
|
||||
/// (players should not play twice with the same person)
|
||||
/// </summary>
|
||||
public void GenerateCouples()
|
||||
{
|
||||
propositions.Add(Guid.NewGuid().ToString(), new Proposition()
|
||||
{
|
||||
owner = basePlayer,
|
||||
creationDate = DateTime.Now.ToOADate()
|
||||
});
|
||||
|
||||
for (int i = 1; i < fullPlayers.Count(); i++)
|
||||
{
|
||||
Player secondPlayer = fullPlayers[i];
|
||||
|
||||
if (basePlayer.id != secondPlayer.id)
|
||||
{
|
||||
propositions.Add(Guid.NewGuid().ToString(), new Proposition()
|
||||
{
|
||||
owner = secondPlayer,
|
||||
creationDate = DateTime.Now.ToOADate()
|
||||
});
|
||||
|
||||
fullPlayers.RemoveAt(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
questions.Add(Guid.NewGuid().ToString(), new Question()
|
||||
{
|
||||
promptId = prompt.id,
|
||||
propositions = propositions,
|
||||
creationDate = DateTime.Now.ToOADate(),
|
||||
});
|
||||
}
|
||||
|
||||
string JSON = JsonConvert.SerializeObject(questions);
|
||||
realtimeDB.Child("rooms").Child(myRoom.code).Child("questions").SetRawJsonValueAsync(JSON);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -263,7 +316,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
||||
return;
|
||||
}
|
||||
string JSON = value.Snapshot.GetRawJsonValue();
|
||||
Debug.Log(JSON);
|
||||
Debug.Log($"your room has been updated :\n{JSON}");
|
||||
try
|
||||
{
|
||||
myRoom = JsonConvert.DeserializeObject<Room>(JSON);
|
||||
@ -274,12 +327,17 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
||||
}
|
||||
|
||||
|
||||
switch (currentState)
|
||||
switch (myRoom.currentState)
|
||||
{
|
||||
case GameState.WaitingForOtherPlayersToJoin:
|
||||
case (int)GameState.WaitingForOtherPlayersToJoin:
|
||||
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
||||
break;
|
||||
case GameState.MakeProposition:
|
||||
case (int)GameState.Explanation:
|
||||
waitingForPlayersPage.SetActive(false);
|
||||
explanationPage.SetActive(true);
|
||||
endOfExplanationDate = DateTime.Now.AddSeconds(30);
|
||||
break;
|
||||
case (int)GameState.MakeProposition:
|
||||
HostStartGame();
|
||||
break;
|
||||
default:
|
||||
@ -293,6 +351,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
||||
/// <param name="_players"></param>
|
||||
private void UpdateConnectedPlayerList(List<Player> _players)
|
||||
{
|
||||
ResetAllPlayerLabels();
|
||||
|
||||
Debug.Log($"players count = {_players.Count}");
|
||||
for (int i = 0; i < _players.Count; i++)
|
||||
{
|
||||
|
@ -8,18 +8,20 @@ public class StorageManager : MonoBehaviour
|
||||
{
|
||||
public GameObject PicturePlayer;
|
||||
public GameObject Canvas;
|
||||
private FirebaseStorage storage;
|
||||
private StorageReference storage;
|
||||
private DatabaseReference realtimeDB;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Debug.Log("non");
|
||||
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
Debug.Log("oui");
|
||||
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
||||
storage = FirebaseStorage.DefaultInstance;
|
||||
storage = FirebaseStorage.DefaultInstance.RootReference;
|
||||
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
||||
}
|
||||
|
||||
@ -43,8 +45,7 @@ public void UploadPhoto()
|
||||
GameManager game = Canvas.GetComponent<GameManager>();
|
||||
string imageUuid = Guid.NewGuid().ToString();
|
||||
|
||||
StorageReference storageRef = storage.GetReferenceFromUrl("gs://ggj2024-5cb41.appspot.com");
|
||||
StorageReference imageRef = storageRef.Child(game.myRoom.code).Child(game.currentPlayer.id).Child($"{imageUuid}.jpg");
|
||||
StorageReference imageRef = storage.Child(game.myRoom.code).Child(game.currentPlayer.id).Child($"{imageUuid}.jpg");
|
||||
|
||||
imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user