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creationDate: 0 explanationTime: 4 roomCodeField: {fileID: 2023851070} roomError: {fileID: 991600093} @@ -3491,10 +3507,9 @@ MonoBehaviour: EndGame: {fileID: 1850164816} myRoom: code: - questions: [] - players: [] currentQuestion: 0 creationDate: 0 + currentState: 0 --- !u!1 &1224049644 GameObject: m_ObjectHideFlags: 0 @@ -3905,7 +3920,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 0} + m_Sprite: {fileID: 21300000, guid: 141de4e4cebc12c489ea471b0df36fd8, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -4305,7 +4320,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 21300000, guid: 446bab8e06600e1418d7601d9ffe3fc6, type: 3} + m_Sprite: {fileID: 21300000, guid: 1380dfa5b6a644f45a1b60c91f4e151e, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 diff --git a/Assets/Scripts/DatabaseClasses/Proposition.cs b/Assets/Scripts/DatabaseClasses/Proposition.cs index 2fe170c..b63278b 100644 --- a/Assets/Scripts/DatabaseClasses/Proposition.cs +++ b/Assets/Scripts/DatabaseClasses/Proposition.cs @@ -8,4 +8,5 @@ public class Proposition public string photoUrl; public Player owner; public string[] voters; + public double creationDate; } diff --git a/Assets/Scripts/DatabaseClasses/Question.cs b/Assets/Scripts/DatabaseClasses/Question.cs index 12f3c6b..db6666e 100644 --- a/Assets/Scripts/DatabaseClasses/Question.cs +++ b/Assets/Scripts/DatabaseClasses/Question.cs @@ -1,11 +1,12 @@ using Newtonsoft.Json; using System; +using System.Collections.Generic; [Serializable] [JsonObject] public class Question { public string promptId; - public Proposition propositions; - public int creationDate; + public Dictionary propositions; + public double creationDate; } diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 814a219..26eb97b 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -14,7 +14,6 @@ public class GameManager : MonoBehaviour { private List players = new(); public Player currentPlayer = null; - public Question currentQuestion = null; [Header("Other component")] public float explanationTime = 4f; diff --git a/Assets/Scripts/PromptListLoader.cs b/Assets/Scripts/PromptListLoader.cs index 8f4d619..879bd51 100644 --- a/Assets/Scripts/PromptListLoader.cs +++ b/Assets/Scripts/PromptListLoader.cs @@ -25,6 +25,7 @@ private void Initialize() { FirebaseInitializer.Instance.onFirebaseReady -= Initialize; db = FirebaseFirestore.DefaultInstance; + LoadPromptsFromFirestore(); } /// diff --git a/Assets/Scripts/RoomManager.cs b/Assets/Scripts/RoomManager.cs index 88a55fb..7a7314e 100644 --- a/Assets/Scripts/RoomManager.cs +++ b/Assets/Scripts/RoomManager.cs @@ -5,7 +5,6 @@ using TMPro; using UnityEngine; using Newtonsoft.Json; -using Newtonsoft.Json.Linq; using System.Linq; public class RoomManager : MonoBehaviour @@ -17,7 +16,12 @@ public class RoomManager : MonoBehaviour /// public TextMeshProUGUI roomCodeLabel; public List waitingForPlayersLabels = new List(); + public PromptList promptList; + [Header("Explanation Page")] + public GameObject explanationPage; + public TextMeshProUGUI counter; + private DateTime endOfExplanationDate = DateTime.MinValue; [Header("Waiting For Proposition Page")] public GameObject waitingForPropositionsPage; @@ -26,9 +30,7 @@ public class RoomManager : MonoBehaviour private float propositionCurrentTime = 0; public TextMeshProUGUI timerGUI; - private GameState currentState; private Room myRoom = null; - public float votingTime = 20; private float votingCurrentTime = 0; @@ -50,7 +52,6 @@ public class RoomManager : MonoBehaviour private void Awake() { FirebaseInitializer.Instance.onFirebaseReady += Initialize; - currentState = GameState.EnteringName; } @@ -58,11 +59,33 @@ private void Start() { propositionCurrentTime = propositionTime; votingCurrentTime = votingTime; - DisableAllPlayerLabels(); - currentState = GameState.WaitingForOtherPlayersToJoin; + ResetAllPlayerLabels(); } - private void DisableAllPlayerLabels() + private void Update() + { + if (myRoom == null) + return; + + if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue) + { + TimeSpan duration = endOfExplanationDate - DateTime.Now; + counter.text = duration.TotalSeconds.ToString("D1"); + + if (duration.TotalMilliseconds <= 0) + { + Debug.Log("It's time to make proposition !", this); + SendRoomState(GameState.MakeProposition); + } + } + } + + private void SendRoomState(GameState _newState) + { + realtimeDB.Child("rooms").Child(myRoom.code).Child("currentState").SetValueAsync((int)_newState); + } + + private void ResetAllPlayerLabels() { for (int i = 0; i < waitingForPlayersLabels.Count; i++) { @@ -72,9 +95,12 @@ private void DisableAllPlayerLabels() private void OnApplicationQuit() { - realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync(); Debug.Log($"delete room {myRoom.code}"); - myRoom = null; + realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task => + { + Debug.Log($"room {myRoom.code} has been deleted"); + myRoom = null; + }); } private void Initialize() @@ -138,7 +164,6 @@ public void CreateNewRoom() { WhichCodesAreAlreadyUsed(codes => { - Debug.Log("coucou"); Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4")); myRoom = newRoom; try @@ -186,7 +211,6 @@ public void PlayerSendProposition(Proposition _proposition) /// public void HostStartGame() { - currentState = GameState.MakeProposition; waitingForPropositionsPage.SetActive(true); waitingForPlayersPage.SetActive(false); propositionCurrentTime = propositionTime; @@ -234,22 +258,51 @@ public void OnPropositionUpdate() } - /// - /// Will generate a question with a prompt and two owners - /// - public void GenerateQuestion() + public void GeneratePrompts() { + System.Random rnd = new(); + List prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count() * 2).ToList(); + List fullPlayers = myRoom.players.Values.ToList().Concat(myRoom.players.Values.ToList()).OrderBy(x => rnd.Next()).ToList(); + Dictionary questions = new(); - } + foreach (Prompt prompt in prompts) + { + Dictionary propositions = new(); + Player basePlayer = fullPlayers[0]; - /// - /// Generate all the player pairs - /// (players should not play against themself. - /// (players should not play twice with the same person) - /// - public void GenerateCouples() - { + propositions.Add(Guid.NewGuid().ToString(), new Proposition() + { + owner = basePlayer, + creationDate = DateTime.Now.ToOADate() + }); + for (int i = 1; i < fullPlayers.Count(); i++) + { + Player secondPlayer = fullPlayers[i]; + + if (basePlayer.id != secondPlayer.id) + { + propositions.Add(Guid.NewGuid().ToString(), new Proposition() + { + owner = secondPlayer, + creationDate = DateTime.Now.ToOADate() + }); + + fullPlayers.RemoveAt(0); + break; + } + } + + questions.Add(Guid.NewGuid().ToString(), new Question() + { + promptId = prompt.id, + propositions = propositions, + creationDate = DateTime.Now.ToOADate(), + }); + } + + string JSON = JsonConvert.SerializeObject(questions); + realtimeDB.Child("rooms").Child(myRoom.code).Child("questions").SetRawJsonValueAsync(JSON); } /// @@ -263,7 +316,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value) return; } string JSON = value.Snapshot.GetRawJsonValue(); - Debug.Log(JSON); + Debug.Log($"your room has been updated :\n{JSON}"); try { myRoom = JsonConvert.DeserializeObject(JSON); @@ -274,12 +327,17 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value) } - switch (currentState) + switch (myRoom.currentState) { - case GameState.WaitingForOtherPlayersToJoin: + case (int)GameState.WaitingForOtherPlayersToJoin: UpdateConnectedPlayerList(myRoom.GetPlayerList()); break; - case GameState.MakeProposition: + case (int)GameState.Explanation: + waitingForPlayersPage.SetActive(false); + explanationPage.SetActive(true); + endOfExplanationDate = DateTime.Now.AddSeconds(30); + break; + case (int)GameState.MakeProposition: HostStartGame(); break; default: @@ -293,6 +351,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value) /// private void UpdateConnectedPlayerList(List _players) { + ResetAllPlayerLabels(); + Debug.Log($"players count = {_players.Count}"); for (int i = 0; i < _players.Count; i++) { diff --git a/Assets/Scripts/StorageManager.cs b/Assets/Scripts/StorageManager.cs index af1afe6..2fe0648 100644 --- a/Assets/Scripts/StorageManager.cs +++ b/Assets/Scripts/StorageManager.cs @@ -8,18 +8,20 @@ public class StorageManager : MonoBehaviour { public GameObject PicturePlayer; public GameObject Canvas; - private FirebaseStorage storage; + private StorageReference storage; private DatabaseReference realtimeDB; void Awake() { + Debug.Log("non"); FirebaseInitializer.Instance.onFirebaseReady += Initialize; } void Initialize() { + Debug.Log("oui"); FirebaseInitializer.Instance.onFirebaseReady -= Initialize; - storage = FirebaseStorage.DefaultInstance; + storage = FirebaseStorage.DefaultInstance.RootReference; realtimeDB = FirebaseDatabase.DefaultInstance.RootReference; } @@ -43,8 +45,7 @@ public void UploadPhoto() GameManager game = Canvas.GetComponent(); string imageUuid = Guid.NewGuid().ToString(); - StorageReference storageRef = storage.GetReferenceFromUrl("gs://ggj2024-5cb41.appspot.com"); - StorageReference imageRef = storageRef.Child(game.myRoom.code).Child(game.currentPlayer.id).Child($"{imageUuid}.jpg"); + StorageReference imageRef = storage.Child(game.myRoom.code).Child(game.currentPlayer.id).Child($"{imageUuid}.jpg"); imageRef.PutBytesAsync(photoBytes).ContinueWith((Task task) => {