merge branch

This commit is contained in:
Marine 2024-01-28 01:01:34 +01:00
commit 4b20bfd11f
6 changed files with 227 additions and 15 deletions

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Assets/2DAssets/404.png (Stored with Git LFS) Normal file

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@ -862,6 +862,7 @@ GameObject:
- component: {fileID: 429358649} - component: {fileID: 429358649}
- component: {fileID: 429358651} - component: {fileID: 429358651}
- component: {fileID: 429358652} - component: {fileID: 429358652}
- component: {fileID: 429358653}
m_Layer: 0 m_Layer: 0
m_Name: '[Managers]' m_Name: '[Managers]'
m_TagString: Untagged m_TagString: Untagged
@ -925,6 +926,42 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Canvas: {fileID: 1202782726} Canvas: {fileID: 1202782726}
--- !u!114 &429358653
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 429358648}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 27a435387a7644784a6fc6ae538b68e5, type: 3}
m_Name:
m_EditorClassIdentifier:
currentPlayer:
name:
id:
creationDate: 0
explanationTime: 4
roomCodeField: {fileID: 2023851070}
roomError: {fileID: 991600093}
playerNameField: {fileID: 1163479463}
nameError: {fileID: 1224049646}
submitNewPlayer: {fileID: 1158329299}
listPlayersUI: {fileID: 1891690322}
submitStartGame: {fileID: 638947073}
HomeConnection: {fileID: 2027556831}
WaitingRoom: {fileID: 1590939977}
BeforeStart: {fileID: 563000513}
TakePicture: {fileID: 1181392805}
VotePicture: {fileID: 531335861}
WaitingOtherPlayers: {fileID: 2095389711}
EndGame: {fileID: 1850164816}
myRoom:
code:
currentQuestion: 0
creationDate: 0
currentState: 0
--- !u!1 &436596783 --- !u!1 &436596783
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1257,7 +1294,7 @@ MonoBehaviour:
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 1202782732} - m_Target: {fileID: 429358653}
m_TargetAssemblyTypeName: GameManager, Assembly-CSharp m_TargetAssemblyTypeName: GameManager, Assembly-CSharp
m_MethodName: StartGame m_MethodName: StartGame
m_Mode: 1 m_Mode: 1
@ -3032,7 +3069,7 @@ MonoBehaviour:
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 1202782732} - m_Target: {fileID: 429358653}
m_TargetAssemblyTypeName: GameManager, Assembly-CSharp m_TargetAssemblyTypeName: GameManager, Assembly-CSharp
m_MethodName: OnClickSubmitSignIn m_MethodName: OnClickSubmitSignIn
m_Mode: 1 m_Mode: 1
@ -3407,7 +3444,6 @@ GameObject:
- component: {fileID: 1202782729} - component: {fileID: 1202782729}
- component: {fileID: 1202782728} - component: {fileID: 1202782728}
- component: {fileID: 1202782727} - component: {fileID: 1202782727}
- component: {fileID: 1202782732}
m_Layer: 5 m_Layer: 5
m_Name: Canvas m_Name: Canvas
m_TagString: Untagged m_TagString: Untagged
@ -3865,7 +3901,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Texture: {fileID: 0} m_Texture: {fileID: 2800000, guid: 9ff1e55f8bf477a569e826492485e011, type: 3}
m_UVRect: m_UVRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0

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@ -31,8 +31,11 @@ void Start()
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
photoBox.texture = GetPhoto(); if (wTexture)
Resources.UnloadUnusedAssets(); {
photoBox.texture = GetPhoto();
Resources.UnloadUnusedAssets();
}
} }
public void WebcamResume() public void WebcamResume()
@ -115,11 +118,13 @@ Texture2D CropTexture(WebCamTexture originalTexture)
public Texture2D GetPhoto() public Texture2D GetPhoto()
{ {
if (photo) { if (photo)
{
return photo; return photo;
} }
if (!wTexture) { if (!wTexture)
{
return null; return null;
} }

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@ -59,12 +59,13 @@ private void Start()
HomeConnection.SetActive(true); HomeConnection.SetActive(true);
submitNewPlayer.interactable = false; submitNewPlayer.interactable = false;
} }
private void OnApplicationQuit() private void OnApplicationQuit()
{ {
myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task => myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task =>
{ {
Debug.Log($"delete player {currentPlayer.name}"); Debug.Log($"delete player {currentPlayer.name}");
if(myOnlineRoom!= null) if (myOnlineRoom != null)
{ {
myOnlineRoom.ValueChanged -= OnRoomUpdate; myOnlineRoom.ValueChanged -= OnRoomUpdate;
} }
@ -299,7 +300,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
{ {
Debug.LogException(ex); Debug.LogException(ex);
} }
if(myRoom == null) { if (myRoom == null)
{
return; return;
} }
switch (myRoom.currentState) switch (myRoom.currentState)
@ -347,12 +349,12 @@ private void CheckIfIAmTheFirst(List<Player> players)
if (players.Count > 1) if (players.Count > 1)
{ {
IOrderedEnumerable<Player> sortedList = players.OrderBy(x=>x.creationDate); IOrderedEnumerable<Player> sortedList = players.OrderBy(x => x.creationDate);
if(sortedList.Last().id == currentPlayer.id) if (sortedList.Last().id == currentPlayer.id)
{ {
isFirst = true; isFirst = true;
} }
} }
if (isFirst) if (isFirst)
@ -360,7 +362,7 @@ private void CheckIfIAmTheFirst(List<Player> players)
submitStartGame.SetActive(true); submitStartGame.SetActive(true);
} }
} }
public void sendCurrentState(GameState state,Action callback_oncCurrentStateSent) public void sendCurrentState(GameState state, Action callback_oncCurrentStateSent)
{ {
myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task => myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
{ {

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@ -42,7 +42,7 @@ public void UploadPhoto()
GameManager game = Canvas.GetComponent<GameManager>(); GameManager game = Canvas.GetComponent<GameManager>();
string imageUuid = Guid.NewGuid().ToString(); string imageUuid = Guid.NewGuid().ToString();
StorageReference imageRef = storage.Child(game.myRoom.code).Child(game.currentPlayer.id).Child($"{imageUuid}.jpg"); StorageReference imageRef = storage.Child($"{game.myRoom.code}/{game.currentPlayer.id}/{imageUuid}.png");
imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) => imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) =>
{ {