63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using Firebase.Database;
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using Firebase.Storage;
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using System;
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using System.Threading.Tasks;
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using UnityEngine;
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public class StorageManager : MonoBehaviour
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{
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public GameObject Canvas;
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private StorageReference storage;
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private DatabaseReference realtimeDB;
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void Awake()
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{
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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}
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void Initialize()
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{
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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storage = FirebaseStorage.DefaultInstance.RootReference;
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void UploadPhoto()
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{
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Texture2D photo = gameObject.GetComponent<CameraManager>().GetPhoto();
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byte[] photoBytes = ImageConversion.EncodeToJPG(photo);
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GameManager game = Canvas.GetComponent<GameManager>();
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string imageUuid = Guid.NewGuid().ToString();
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StorageReference imageRef = storage.Child($"{game.myRoom.code}/{game.currentPlayer.id}/{imageUuid}.png");
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imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) =>
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{
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if (task.IsFaulted || task.IsCanceled)
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{
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Debug.LogException(task.Exception);
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// Uh-oh, an error occurred!
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}
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else
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{
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// Metadata contains file metadata such as size, content-type, and md5hash.
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StorageMetadata metadata = task.Result;
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}
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});
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}
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}
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