fix: forgot the SFX when changing camera
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Assets/Audios/SFX/Selfie mode.mp3
(Stored with Git LFS)
BIN
Assets/Audios/SFX/Selfie mode.mp3
(Stored with Git LFS)
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@ -5439,6 +5439,18 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 429358655}
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m_TargetAssemblyTypeName: AudioManager, Assembly-CSharp
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m_MethodName: PlaySFX
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m_Mode: 2
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m_Arguments:
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m_ObjectArgument: {fileID: 8300000, guid: 4a5eae72b6845ad4bbcbe17bcca39b6d, type: 3}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.AudioClip, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &1390037014
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MonoBehaviour:
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m_ObjectHideFlags: 0
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