From 3c3c887366d2c53b71ac35d9f6226217d2669b67 Mon Sep 17 00:00:00 2001 From: Fangh Date: Thu, 1 Feb 2024 23:35:07 +0100 Subject: [PATCH] fix: forgot the SFX when changing camera --- Assets/Audios/SFX/Selfie mode.mp3 | 4 ++-- Assets/Scenes/PhoneView.unity | 12 ++++++++++++ 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/Assets/Audios/SFX/Selfie mode.mp3 b/Assets/Audios/SFX/Selfie mode.mp3 index f7316fd..1f067eb 100644 --- a/Assets/Audios/SFX/Selfie mode.mp3 +++ b/Assets/Audios/SFX/Selfie mode.mp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d07c9a9b05caf5ac0ada847f8c112ebd64b8df48695ecf04504631bca0029664 -size 5015 +oid sha256:45b1cd498ca45ae5a790aa9ccb9655200818beac2a98f39d3a4ed916cfabcc86 +size 3599 diff --git a/Assets/Scenes/PhoneView.unity b/Assets/Scenes/PhoneView.unity index e1d5303..874be99 100644 --- a/Assets/Scenes/PhoneView.unity +++ b/Assets/Scenes/PhoneView.unity @@ -5439,6 +5439,18 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - m_Target: {fileID: 429358655} + m_TargetAssemblyTypeName: AudioManager, Assembly-CSharp + m_MethodName: PlaySFX + m_Mode: 2 + m_Arguments: + m_ObjectArgument: {fileID: 8300000, guid: 4a5eae72b6845ad4bbcbe17bcca39b6d, type: 3} + m_ObjectArgumentAssemblyTypeName: UnityEngine.AudioClip, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- !u!114 &1390037014 MonoBehaviour: m_ObjectHideFlags: 0