Merge branch 'main' of github.com:LeGall29/GGJ2024
This commit is contained in:
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31f9e1415e
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7
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Normal file
7
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Normal file
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8
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Normal file
8
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Normal file
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24
Assets/ScriptableObjects/PromptList.asset
Normal file
24
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Normal file
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<fr>k__BackingField: mooi
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<en>k__BackingField: moi
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<en>k__BackingField: elle
|
8
Assets/ScriptableObjects/PromptList.asset.meta
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8
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Normal file
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49
Assets/Scripts/CameraManager.cs
Normal file
49
Assets/Scripts/CameraManager.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CameraManager : MonoBehaviour
|
||||
{
|
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public WebCamTexture webCamTexture;
|
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public Button freezeButton;
|
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public Button resumeButton;
|
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// Start is called before the first frame update
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void Start()
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{
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webCamTexture = new WebCamTexture();
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WebcamResume();
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}
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// Update is called once per frame
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void Update()
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{
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gameObject.GetComponent<RawImage>().texture = webCamTexture;
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gameObject.GetComponent<RawImage>().material.mainTexture = webCamTexture;
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}
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public void WebcamResume()
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{
|
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webCamTexture.Play();
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freezeButton.gameObject.SetActive(true);
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resumeButton.gameObject.SetActive(false);
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}
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public void WebcamChange()
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{
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foreach (WebCamDevice webCamDevice in WebCamTexture.devices)
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{
|
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if (webCamTexture.deviceName != webCamDevice.name)
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{
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webCamTexture = new WebCamTexture(webCamDevice.name);
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WebcamResume();
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}
|
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}
|
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}
|
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|
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public void WebcamStop()
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{
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webCamTexture.Stop();
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freezeButton.gameObject.SetActive(false);
|
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resumeButton.gameObject.SetActive(true);
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|
11
Assets/Scripts/CameraManager.cs.meta
Normal file
11
Assets/Scripts/CameraManager.cs.meta
Normal file
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8
Assets/Scripts/DatabaseClasses.meta
Normal file
8
Assets/Scripts/DatabaseClasses.meta
Normal file
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32
Assets/Scripts/DatabaseClasses/Player.cs
Normal file
32
Assets/Scripts/DatabaseClasses/Player.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
[System.Serializable]
|
||||
public class Player
|
||||
{
|
||||
public string name;
|
||||
public string id;
|
||||
|
||||
/// <summary>
|
||||
/// Will sanitize the text and set it for the player
|
||||
/// </summary>
|
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public void SetName(string _name)
|
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{
|
||||
name = SanitizeString(_name);
|
||||
}
|
||||
|
||||
private string SanitizeString(string input)
|
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{
|
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// Utilisez une expression régulière pour supprimer tout ce qui n'est pas une lettre ou un chiffre
|
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string sanitized = Regex.Replace(input, @"[^a-zA-Z0-9]", "");
|
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|
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// Limitez la longueur à 16 caractères maximum
|
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if (sanitized.Length > 16)
|
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{
|
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sanitized = sanitized.Substring(0, 16);
|
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}
|
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|
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return sanitized;
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}
|
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}
|
11
Assets/Scripts/DatabaseClasses/Player.cs.meta
Normal file
11
Assets/Scripts/DatabaseClasses/Player.cs.meta
Normal file
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21
Assets/Scripts/DatabaseClasses/Prompt.cs
Normal file
21
Assets/Scripts/DatabaseClasses/Prompt.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Firebase.Firestore;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable, FirestoreData]
|
||||
public class Prompt
|
||||
{
|
||||
[field: SerializeField]
|
||||
[FirestoreDocumentId]
|
||||
public string id { get; set; }
|
||||
|
||||
[field: SerializeField]
|
||||
[FirestoreProperty]
|
||||
public string fr { get; set; }
|
||||
|
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[field: SerializeField]
|
||||
[FirestoreProperty]
|
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public string en { get; set; }
|
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|
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}
|
11
Assets/Scripts/DatabaseClasses/Prompt.cs.meta
Normal file
11
Assets/Scripts/DatabaseClasses/Prompt.cs.meta
Normal file
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11
Assets/Scripts/DatabaseClasses/Proposition.cs
Normal file
11
Assets/Scripts/DatabaseClasses/Proposition.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class Proposition
|
||||
{
|
||||
public string photoUrl;
|
||||
public Player owner;
|
||||
public string[] voters;
|
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}
|
11
Assets/Scripts/DatabaseClasses/Proposition.cs.meta
Normal file
11
Assets/Scripts/DatabaseClasses/Proposition.cs.meta
Normal file
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12
Assets/Scripts/DatabaseClasses/Question.cs
Normal file
12
Assets/Scripts/DatabaseClasses/Question.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class Question
|
||||
{
|
||||
public string promptId;
|
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public Proposition propositions;
|
||||
public int creationDate;
|
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}
|
11
Assets/Scripts/DatabaseClasses/Question.cs.meta
Normal file
11
Assets/Scripts/DatabaseClasses/Question.cs.meta
Normal file
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11
Assets/Scripts/DatabaseClasses/Room.cs
Normal file
11
Assets/Scripts/DatabaseClasses/Room.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
[System.Serializable]
|
||||
public class Room
|
||||
{
|
||||
public string code;
|
||||
public List<Question> questions;
|
||||
public List<Player> players;
|
||||
public int currentQuestion;
|
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public int creationDate;
|
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}
|
11
Assets/Scripts/DatabaseClasses/Room.cs.meta
Normal file
11
Assets/Scripts/DatabaseClasses/Room.cs.meta
Normal file
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||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,12 +1,11 @@
|
||||
using Firebase;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using System;
|
||||
|
||||
public class FirebaseInitializer : MonoBehaviour
|
||||
{
|
||||
public UnityEvent onFirebaseReady;
|
||||
public Action onFirebaseReady;
|
||||
public static FirebaseInitializer Instance;
|
||||
|
||||
void Awake()
|
||||
@ -15,32 +14,51 @@ void Awake()
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
IEnumerable Start()
|
||||
{
|
||||
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
|
||||
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
|
||||
{
|
||||
var dependencyStatus = task.Result;
|
||||
if (dependencyStatus == Firebase.DependencyStatus.Available)
|
||||
if (dependencyStatus == DependencyStatus.Available)
|
||||
{
|
||||
// Create and hold a reference to your FirebaseApp,
|
||||
// where app is a Firebase.FirebaseApp property of your application class.
|
||||
var app = Firebase.FirebaseApp.DefaultInstance;
|
||||
onFirebaseReady?.Invoke();
|
||||
var app = FirebaseApp.DefaultInstance;
|
||||
Authenticate();
|
||||
|
||||
// Set a flag here to indicate whether Firebase is ready to use by your app.
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogError(System.String.Format(
|
||||
"Could not resolve all Firebase dependencies: {0}", dependencyStatus));
|
||||
// Firebase Unity SDK is not safe to use here.
|
||||
Debug.LogError($"Could not resolve all Firebase dependencies: {dependencyStatus}");
|
||||
}
|
||||
});
|
||||
|
||||
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
void Authenticate()
|
||||
{
|
||||
Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
|
||||
|
||||
auth.SignInAnonymouslyAsync().ContinueWith(task =>
|
||||
{
|
||||
if (task.IsCanceled)
|
||||
{
|
||||
Debug.LogError("SignInAnonymouslyAsync was canceled.");
|
||||
return;
|
||||
}
|
||||
if (task.IsFaulted)
|
||||
{
|
||||
Debug.LogError("SignInAnonymouslyAsync encountered an error: " + task.Exception);
|
||||
return;
|
||||
}
|
||||
|
||||
Firebase.Auth.AuthResult result = task.Result;
|
||||
Debug.Log($"User signed in successfully: {result.User.UserId}");
|
||||
|
||||
onFirebaseReady?.Invoke();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
31
Assets/Scripts/GameManager.cs
Normal file
31
Assets/Scripts/GameManager.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public enum GameState
|
||||
{
|
||||
EnteringName,
|
||||
WaitingForOtherPlayers,
|
||||
Explanation,
|
||||
MakeProposition,
|
||||
PropositionSent,
|
||||
VotingTime,
|
||||
Ending
|
||||
}
|
||||
|
||||
|
11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27a435387a7644784a6fc6ae538b68e5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
21
Assets/Scripts/PromptList.cs
Normal file
21
Assets/Scripts/PromptList.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "PromptList", menuName = "ScriptableObjects/Prompt List", order = 1)]
|
||||
public class PromptList : ScriptableObject
|
||||
{
|
||||
public List<Prompt> prompts = new List<Prompt>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create a new entry with a unique ID
|
||||
/// </summary>
|
||||
[ContextMenu("Create Entry")]
|
||||
private void CreateEntry()
|
||||
{
|
||||
Prompt temp = new Prompt();
|
||||
temp.id = System.Guid.NewGuid().ToString();
|
||||
prompts.Add(temp);
|
||||
}
|
||||
}
|
11
Assets/Scripts/PromptList.cs.meta
Normal file
11
Assets/Scripts/PromptList.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 381f77917eada4da988bccfb27f6a6a5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
151
Assets/Scripts/PromptListLoader.cs
Normal file
151
Assets/Scripts/PromptListLoader.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Firebase.Firestore;
|
||||
using System;
|
||||
using Firebase.Extensions;
|
||||
|
||||
/// <summary>
|
||||
/// This class will download or upload the prompts from/to the Firestore
|
||||
/// </summary>
|
||||
public class PromptListLoader : MonoBehaviour
|
||||
{
|
||||
public PromptList promptList;
|
||||
|
||||
[Header("Enter a prompt here to push it to database")]
|
||||
public Prompt addPrompt;
|
||||
|
||||
private FirebaseFirestore db;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
||||
db = FirebaseFirestore.DefaultInstance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will erase your prompt list scriptable object and load everything from firestore
|
||||
/// </summary>
|
||||
[ContextMenu("Load Prompts From Firestore")]
|
||||
private void LoadPromptsFromFirestore()
|
||||
{
|
||||
if (promptList == null)
|
||||
{
|
||||
Debug.LogError("You must provide a prompt list scriptable object", this);
|
||||
return;
|
||||
}
|
||||
|
||||
CollectionReference promptsRef = db.Collection("prompts");
|
||||
promptsRef.GetSnapshotAsync().ContinueWithOnMainThread(task =>
|
||||
{
|
||||
QuerySnapshot snapshot = task.Result;
|
||||
if (snapshot.Count > 0)
|
||||
{
|
||||
promptList.prompts.Clear();
|
||||
foreach (DocumentSnapshot prompt in snapshot.Documents)
|
||||
{
|
||||
Prompt temp = prompt.ConvertTo<Prompt>();
|
||||
if (string.IsNullOrEmpty(temp.id))
|
||||
{
|
||||
Debug.LogError("Found a prompt with an empty id. Stopping right here before anything bad happens.", this);
|
||||
return;
|
||||
}
|
||||
promptList.prompts.Add(temp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Couldn't get any prompts from Firestore", this);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will erase full online database and replace with a new list of prompts
|
||||
/// </summary>
|
||||
[ContextMenu("Save Prompt list to Firestore")]
|
||||
private void SavePromptsToFirestore()
|
||||
{
|
||||
if (promptList.prompts.Count <= 0)
|
||||
{
|
||||
Debug.LogError("your prompt list is empty, I shouldn't save it to the database", this);
|
||||
return;
|
||||
}
|
||||
|
||||
EraseFirestore(() =>
|
||||
{
|
||||
foreach (Prompt p in promptList.prompts)
|
||||
{
|
||||
AddPromptToFirestore(p);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Erase all firestore
|
||||
/// </summary>
|
||||
/// <param name="OnCleanComplete"></param>
|
||||
[ContextMenu("DELETE ALL Firestore")]
|
||||
private void EraseFirestore(Action OnCleanComplete)
|
||||
{
|
||||
CollectionReference promptCol = db.Collection("prompts");
|
||||
promptCol.GetSnapshotAsync().ContinueWithOnMainThread(task =>
|
||||
{
|
||||
QuerySnapshot snapshot = task.Result;
|
||||
if (snapshot.Count > 0)
|
||||
{
|
||||
foreach (DocumentSnapshot prompt in snapshot.Documents)
|
||||
{
|
||||
Debug.Log($"deleting {prompt.Id}");
|
||||
prompt.Reference.DeleteAsync();
|
||||
}
|
||||
Debug.Log($"Database fully cleaned");
|
||||
OnCleanComplete?.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Couldn't get any prompts from Firestore (maybe it wa empty)", this);
|
||||
OnCleanComplete?.Invoke();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will add a prompt to the firestore
|
||||
/// </summary>
|
||||
[ContextMenu("Add Prompt To Firestore")]
|
||||
private void AddPromptToFirestore(Prompt _prompt = null)
|
||||
{
|
||||
if (_prompt == null)
|
||||
_prompt = addPrompt;
|
||||
|
||||
DocumentReference newEntry = db.Collection("prompts").Document();
|
||||
newEntry.SetAsync(_prompt).ContinueWithOnMainThread(task =>
|
||||
{
|
||||
if (task.IsCompletedSuccessfully)
|
||||
{
|
||||
Debug.Log($"prompt {newEntry.Id} has been added", this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"prompt {newEntry.Id} has not been added {task.Exception.Message}", this);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[ContextMenu("Generate Random Id")]
|
||||
private void GenerateRandomId()
|
||||
{
|
||||
addPrompt.id = System.Guid.NewGuid().ToString();
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/PromptListLoader.cs.meta
Normal file
11
Assets/Scripts/PromptListLoader.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0735c225bee4c490bbef74cb455fa748
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
134
Assets/Scripts/RoomManager.cs
Normal file
134
Assets/Scripts/RoomManager.cs
Normal file
@ -0,0 +1,134 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RoomManager : MonoBehaviour
|
||||
{
|
||||
private RoomState currentState;
|
||||
private List<Player> players;
|
||||
|
||||
public float propositionTime = 60;
|
||||
public float votingTime = 20;
|
||||
|
||||
private float propositionCurrentTime = 0;
|
||||
private float votingCurrentTime = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Contain the infos about the current displayed question (during votes)
|
||||
/// </summary>
|
||||
private Question currentQuestion;
|
||||
|
||||
private List<Question> questions;
|
||||
|
||||
/// <summary>
|
||||
/// When this is equal to questions.Count, go to score page
|
||||
/// </summary>
|
||||
private int numberOfQuestionVoted = 0;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
propositionCurrentTime = propositionTime;
|
||||
votingCurrentTime = votingTime;
|
||||
}
|
||||
|
||||
public void PlayerSendProposition(Proposition _proposition)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the first player clicked "Start"
|
||||
/// </summary>
|
||||
public void HostStartGame()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start the proposition timer
|
||||
/// </summary>
|
||||
public void StartPropositionTimer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Automatically called when the proposition timer has finished
|
||||
/// </summary>
|
||||
public void PropositionTimerFinished()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start the voting timer
|
||||
/// </summary>
|
||||
public void StartVotingTimer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Automatically called when the voting timer has finished
|
||||
/// </summary>
|
||||
public void VotingTimerFinished()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automatically called when a proposition is updated (someone has voted or a picture has been proposed)
|
||||
/// </summary>
|
||||
public void OnPropositionUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will generate a question with a prompt and two owners
|
||||
/// </summary>
|
||||
public void GenerateQuestion()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate all the player pairs
|
||||
/// (players should not play against themself.
|
||||
/// (players should not play twice with the same person)
|
||||
/// </summary>
|
||||
public void GenerateCouples()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// is automatically called when a player connect to the room
|
||||
/// </summary>
|
||||
/// <param name="_player"></param>
|
||||
public void PlayerConnect(Player _player)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[ContextMenu("Fake Player Connection")]
|
||||
private void FakePlayerConnection()
|
||||
{
|
||||
Player temp = new Player();
|
||||
temp.id = System.Guid.NewGuid().ToString();
|
||||
temp.SetName("Momo");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum RoomState
|
||||
{
|
||||
WaitingForPlayer,
|
||||
WaitingForPropositions,
|
||||
ShowPropositions,
|
||||
ShowVoters,
|
||||
Score
|
||||
}
|
11
Assets/Scripts/RoomManager.cs.meta
Normal file
11
Assets/Scripts/RoomManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de098f8fd5f884a1aa55db7874246b92
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
34
ProjectSettings/AndroidResolverDependencies.xml
Normal file
34
ProjectSettings/AndroidResolverDependencies.xml
Normal file
@ -0,0 +1,34 @@
|
||||
<dependencies>
|
||||
<packages>
|
||||
<package>com.google.android.gms:play-services-base:18.2.0</package>
|
||||
<package>com.google.firebase:firebase-analytics:21.3.0</package>
|
||||
<package>com.google.firebase:firebase-app-unity:11.6.0</package>
|
||||
<package>com.google.firebase:firebase-auth:22.1.2</package>
|
||||
<package>com.google.firebase:firebase-auth-unity:11.6.0</package>
|
||||
<package>com.google.firebase:firebase-common:20.3.3</package>
|
||||
<package>com.google.firebase:firebase-database:20.2.2</package>
|
||||
<package>com.google.firebase:firebase-database-unity:11.6.0</package>
|
||||
<package>com.google.firebase:firebase-firestore:24.8.1</package>
|
||||
<package>com.google.firebase:firebase-firestore-unity:11.6.0</package>
|
||||
<package>com.google.firebase:firebase-storage:20.2.1</package>
|
||||
<package>com.google.firebase:firebase-storage-unity:11.6.0</package>
|
||||
</packages>
|
||||
<files />
|
||||
<settings>
|
||||
<setting name="androidAbis" value="arm64-v8a,armeabi-v7a" />
|
||||
<setting name="bundleId" value="fr.snaparazzi" />
|
||||
<setting name="explodeAars" value="True" />
|
||||
<setting name="gradleBuildEnabled" value="True" />
|
||||
<setting name="gradlePropertiesTemplateEnabled" value="False" />
|
||||
<setting name="gradleTemplateEnabled" value="False" />
|
||||
<setting name="installAndroidPackages" value="True" />
|
||||
<setting name="localMavenRepoDir" value="Assets/GeneratedLocalRepo" />
|
||||
<setting name="packageDir" value="Assets/Plugins/Android" />
|
||||
<setting name="patchAndroidManifest" value="True" />
|
||||
<setting name="patchMainTemplateGradle" value="True" />
|
||||
<setting name="projectExportEnabled" value="False" />
|
||||
<setting name="useFullCustomMavenRepoPathWhenExport" value="True" />
|
||||
<setting name="useFullCustomMavenRepoPathWhenNotExport" value="False" />
|
||||
<setting name="useJetifier" value="True" />
|
||||
</settings>
|
||||
</dependencies>
|
@ -5,7 +5,10 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/ComputerView.unity
|
||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/CameraView.unity
|
||||
guid: 394c0d472cf2dd10397e650973500b34
|
||||
m_configObjects: {}
|
||||
|
@ -1,6 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<projectSettings>
|
||||
<projectSetting name="com.google.external-dependency-managerAnalyticsEnabled" value="False" />
|
||||
<projectSetting name="com.google.firebaseAnalyticsEnabled" value="False" />
|
||||
<projectSetting name="Google.IOSResolver.VerboseLoggingEnabled" value="False" />
|
||||
<projectSetting name="Google.PackageManagerResolver.VerboseLoggingEnabled" value="False" />
|
||||
<projectSetting name="Google.VersionHandler.VerboseLoggingEnabled" value="False" />
|
||||
<projectSetting name="GooglePlayServices.PromptBeforeAutoResolution" value="False" />
|
||||
<projectSetting name="GooglePlayServices.UseJetifier" value="True" />
|
||||
</projectSettings>
|
@ -161,7 +161,7 @@ PlayerSettings:
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Android: fr.spnaparazzi
|
||||
Android: fr.snaparazzi
|
||||
Standalone: fr.spnaparazzi
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
|
Loading…
Reference in New Issue
Block a user