Ui fixes
This commit is contained in:
parent
a21f360440
commit
2986fc52a2
@ -152,7 +152,8 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.8068042, y: 1.8068042, z: 1.8068042}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Children:
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- {fileID: 2103733877}
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m_Father: {fileID: 531335862}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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@ -180,7 +181,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Sprite: {fileID: 21300000, guid: 8ce21f9a93b91764ea7ce3f5f295c927, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -354,8 +355,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -61}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: -66.941}
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m_SizeDelta: {x: 0, y: 112.377}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &204401156
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MonoBehaviour:
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@ -620,8 +621,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -230}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: -269.436}
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m_SizeDelta: {x: 0, y: 128.871}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &339389581
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MonoBehaviour:
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@ -908,18 +909,18 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 436596783}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: 0.0040257527, w: -0.99999195}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.4098437, y: 2.4098437, z: 2.4098437}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 1891690321}
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m_Father: {fileID: 1590939978}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: -0.461}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 345, y: 575}
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m_SizeDelta: {x: 100, y: 100}
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m_AnchoredPosition: {x: 548.876, y: 125.955}
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m_SizeDelta: {x: 419.287, y: 511.83}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &475172432
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GameObject:
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@ -1301,8 +1302,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 689}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: 652.9936}
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m_SizeDelta: {x: 0, y: 122.013}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &668577475
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MonoBehaviour:
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@ -1569,8 +1570,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 689}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: 659.2964}
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m_SizeDelta: {x: 0, y: 109.407}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &751581717
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MonoBehaviour:
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@ -2160,8 +2161,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 335}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: 235.55392}
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m_SizeDelta: {x: 0, y: 248.892}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &903645290
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MonoBehaviour:
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@ -3947,8 +3948,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 477}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: 434.13525}
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m_SizeDelta: {x: 0, y: 135.73}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1360529142
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MonoBehaviour:
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@ -4081,8 +4082,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 424}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: 386.279}
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m_SizeDelta: {x: 0, y: 125.442}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1383251891
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MonoBehaviour:
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@ -4636,8 +4637,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 689}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: 659.7693}
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m_SizeDelta: {x: 0, y: 108.462}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1575113405
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MonoBehaviour:
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@ -4810,7 +4811,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -61}
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m_SizeDelta: {x: 0, y: 50}
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m_SizeDelta: {x: 0, y: 125.442}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1611727550
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MonoBehaviour:
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@ -4944,7 +4945,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -61}
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m_SizeDelta: {x: 0, y: 50}
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m_SizeDelta: {x: 0, y: 114.701}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1680408690
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MonoBehaviour:
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@ -5859,10 +5860,10 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 436596784}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -81, y: 0}
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m_SizeDelta: {x: 200, y: 50}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 209.645, y: -0.0000076293945}
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m_SizeDelta: {x: 419.29, y: 511.83}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1891690322
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MonoBehaviour:
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@ -5932,7 +5933,7 @@ MonoBehaviour:
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 2
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m_HorizontalAlignment: 1
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_characterSpacing: 0
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@ -5961,7 +5962,7 @@ MonoBehaviour:
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: 0, w: -369.03137}
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m_margin: {x: 0, y: 0, z: 0, w: 1.9035797}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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@ -6473,7 +6474,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &2027556832
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RectTransform:
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m_ObjectHideFlags: 0
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@ -6705,8 +6706,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 295}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: 256.318}
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m_SizeDelta: {x: 0, y: 127.364}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2098267450
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MonoBehaviour:
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@ -6805,6 +6806,140 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2098267448}
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m_CullTransparentMesh: 1
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--- !u!1 &2103733876
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2103733877}
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- component: {fileID: 2103733879}
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- component: {fileID: 2103733878}
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m_Layer: 5
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m_Name: Text (TMP)
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &2103733877
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2103733876}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 105416811}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -2.731, y: -2.341}
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m_SizeDelta: {x: 94.539, y: 46.1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2103733878
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2103733876}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 20
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_fontMaterials: []
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m_fontColor: {r: 0, g: 0, b: 0, a: 1}
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_spriteAsset: {fileID: 0}
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSizeBase: 26.7
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_wordSpacing: 0
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m_uvLineOffset: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!222 &2103733879
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2103733876}
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m_CullTransparentMesh: 1
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--- !u!1 &2139867525
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GameObject:
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m_ObjectHideFlags: 0
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@ -11,7 +11,7 @@ public class Player
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public Player(string _name)
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{
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id = System.Guid.NewGuid().ToString();
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name = _name;
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SetName( _name);
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}
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/// <summary>
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@ -89,9 +89,15 @@ private void Initialize()
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/// </summary>
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public void PlayerValidateNameAndServerRoom(string _name, string _code)
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{
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nameError.gameObject.SetActive(false);
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roomError.gameObject.SetActive(false);
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if (string.IsNullOrEmpty(_name))
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{
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Debug.LogError("Player name is empty", this);
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nameError.text = "You have to put a valid name";
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nameError.gameObject.SetActive(true);
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//TODO : MARINE : use the error label to explain to the user that they have forget to put a name
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return;
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}
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@ -99,6 +105,9 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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if (string.IsNullOrEmpty(_code))
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{
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Debug.LogError("Room code is empty", this);
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roomError.text = "You have to put a room code";
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roomError.gameObject.SetActive(true);
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//TODO : MARINE : use the error label to explain to the user that they have forget to put a room code
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return;
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}
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@ -116,13 +125,12 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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else
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{
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myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
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Debug.Log("Before join room");
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//if room exists, join it
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JoinRoom(() =>
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{
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//then subscribe to it
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myOnlineRoom.ChildChanged += OnRoomUpdate;
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myOnlineRoom.ValueChanged += OnRoomUpdate;
|
||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||
players.Add(currentPlayer);
|
||||
|
||||
@ -206,6 +214,7 @@ public void StartGame()
|
||||
BeforeStart.SetActive(true);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -258,56 +267,24 @@ public void DisplayEndScreen()
|
||||
/// <summary>
|
||||
/// Automatically called when something change in your room
|
||||
/// </summary>
|
||||
private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
|
||||
private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
|
||||
{
|
||||
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
|
||||
try
|
||||
{
|
||||
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogException(ex);
|
||||
}
|
||||
|
||||
switch (currentState)
|
||||
{
|
||||
case GameState.WaitingForOtherPlayersToJoin:
|
||||
{
|
||||
|
||||
|
||||
// players = new list en fonction de ce qu'envoie fangh
|
||||
UpdateDisplayedListUser();
|
||||
break;
|
||||
}
|
||||
case GameState.EnteringName:
|
||||
{
|
||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||
|
||||
|
||||
//TEMP
|
||||
|
||||
players.Add(currentPlayer);
|
||||
if (players.Count == 1)
|
||||
{
|
||||
submitStartGame.SetActive(true);
|
||||
}
|
||||
|
||||
Player player2 = new Player("3J");
|
||||
player2.SetName("3J");
|
||||
player2.id = "2";
|
||||
Player player3 = new Player("3J");
|
||||
player3.SetName("3J");
|
||||
player3.id = "3";
|
||||
Player player4 = new Player("3J");
|
||||
player4.SetName("3J");
|
||||
player4.id = "4";
|
||||
Player player5 = new Player("3J");
|
||||
player5.SetName("3J");
|
||||
player5.id = "5";
|
||||
Player player6 = new Player("3J");
|
||||
player6.SetName("3J");
|
||||
player6.id = "6";
|
||||
|
||||
|
||||
players.Add(player2);
|
||||
players.Add(player3);
|
||||
players.Add(player4);
|
||||
players.Add(player5);
|
||||
players.Add(player6);
|
||||
UpdateDisplayedListUser();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -328,7 +305,6 @@ public void OnClickSubmitSignIn()
|
||||
{
|
||||
string playerName = playerNameField.text;
|
||||
string roomCode = roomCodeField.text;
|
||||
Debug.Log("click btn");
|
||||
PlayerValidateNameAndServerRoom(playerName, roomCode);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user