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name = _name; + SetName( _name); } /// diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 3411685..87a6ee2 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -89,9 +89,15 @@ private void Initialize() /// public void PlayerValidateNameAndServerRoom(string _name, string _code) { + nameError.gameObject.SetActive(false); + roomError.gameObject.SetActive(false); if (string.IsNullOrEmpty(_name)) { Debug.LogError("Player name is empty", this); + + nameError.text = "You have to put a valid name"; + nameError.gameObject.SetActive(true); + //TODO : MARINE : use the error label to explain to the user that they have forget to put a name return; } @@ -99,6 +105,9 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code) if (string.IsNullOrEmpty(_code)) { Debug.LogError("Room code is empty", this); + roomError.text = "You have to put a room code"; + roomError.gameObject.SetActive(true); + //TODO : MARINE : use the error label to explain to the user that they have forget to put a room code return; } @@ -116,13 +125,12 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code) else { myOnlineRoom = realtimeDB.Child("rooms").Child(_code); - Debug.Log("Before join room"); //if room exists, join it JoinRoom(() => { //then subscribe to it - myOnlineRoom.ChildChanged += OnRoomUpdate; + myOnlineRoom.ValueChanged += OnRoomUpdate; currentState = GameState.WaitingForOtherPlayersToJoin; players.Add(currentPlayer); @@ -206,6 +214,7 @@ public void StartGame() BeforeStart.SetActive(true); + } /// @@ -258,56 +267,24 @@ public void DisplayEndScreen() /// /// Automatically called when something change in your room /// - private void OnRoomUpdate(object sender, ChildChangedEventArgs e) + private void OnRoomUpdate(object sender, ValueChangedEventArgs e) { - myRoom = JsonUtility.FromJson(e.Snapshot.GetRawJsonValue()); + try + { + myRoom = JsonUtility.FromJson(e.Snapshot.GetRawJsonValue()); + } + catch (Exception ex) + { + Debug.LogException(ex); + } + switch (currentState) { case GameState.WaitingForOtherPlayersToJoin: { - // players = new list en fonction de ce qu'envoie fangh UpdateDisplayedListUser(); - break; - } - case GameState.EnteringName: - { - currentState = GameState.WaitingForOtherPlayersToJoin; - - - //TEMP - - players.Add(currentPlayer); - if (players.Count == 1) - { - submitStartGame.SetActive(true); - } - - Player player2 = new Player("3J"); - player2.SetName("3J"); - player2.id = "2"; - Player player3 = new Player("3J"); - player3.SetName("3J"); - player3.id = "3"; - Player player4 = new Player("3J"); - player4.SetName("3J"); - player4.id = "4"; - Player player5 = new Player("3J"); - player5.SetName("3J"); - player5.id = "5"; - Player player6 = new Player("3J"); - player6.SetName("3J"); - player6.id = "6"; - - - players.Add(player2); - players.Add(player3); - players.Add(player4); - players.Add(player5); - players.Add(player6); - UpdateDisplayedListUser(); - break; } } @@ -328,7 +305,6 @@ public void OnClickSubmitSignIn() { string playerName = playerNameField.text; string roomCode = roomCodeField.text; - Debug.Log("click btn"); PlayerValidateNameAndServerRoom(playerName, roomCode); } }