This commit is contained in:
Marine 2024-01-27 19:57:11 +01:00
parent a21f360440
commit 2986fc52a2
3 changed files with 190 additions and 79 deletions

View File

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View File

@ -11,7 +11,7 @@ public class Player
public Player(string _name)
{
id = System.Guid.NewGuid().ToString();
name = _name;
SetName( _name);
}
/// <summary>

View File

@ -89,9 +89,15 @@ private void Initialize()
/// </summary>
public void PlayerValidateNameAndServerRoom(string _name, string _code)
{
nameError.gameObject.SetActive(false);
roomError.gameObject.SetActive(false);
if (string.IsNullOrEmpty(_name))
{
Debug.LogError("Player name is empty", this);
nameError.text = "You have to put a valid name";
nameError.gameObject.SetActive(true);
//TODO : MARINE : use the error label to explain to the user that they have forget to put a name
return;
}
@ -99,6 +105,9 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
if (string.IsNullOrEmpty(_code))
{
Debug.LogError("Room code is empty", this);
roomError.text = "You have to put a room code";
roomError.gameObject.SetActive(true);
//TODO : MARINE : use the error label to explain to the user that they have forget to put a room code
return;
}
@ -116,13 +125,12 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
else
{
myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
Debug.Log("Before join room");
//if room exists, join it
JoinRoom(() =>
{
//then subscribe to it
myOnlineRoom.ChildChanged += OnRoomUpdate;
myOnlineRoom.ValueChanged += OnRoomUpdate;
currentState = GameState.WaitingForOtherPlayersToJoin;
players.Add(currentPlayer);
@ -206,6 +214,7 @@ public void StartGame()
BeforeStart.SetActive(true);
}
/// <summary>
@ -258,56 +267,24 @@ public void DisplayEndScreen()
/// <summary>
/// Automatically called when something change in your room
/// </summary>
private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
{
try
{
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
}
catch (Exception ex)
{
Debug.LogException(ex);
}
switch (currentState)
{
case GameState.WaitingForOtherPlayersToJoin:
{
// players = new list en fonction de ce qu'envoie fangh
UpdateDisplayedListUser();
break;
}
case GameState.EnteringName:
{
currentState = GameState.WaitingForOtherPlayersToJoin;
//TEMP
players.Add(currentPlayer);
if (players.Count == 1)
{
submitStartGame.SetActive(true);
}
Player player2 = new Player("3J");
player2.SetName("3J");
player2.id = "2";
Player player3 = new Player("3J");
player3.SetName("3J");
player3.id = "3";
Player player4 = new Player("3J");
player4.SetName("3J");
player4.id = "4";
Player player5 = new Player("3J");
player5.SetName("3J");
player5.id = "5";
Player player6 = new Player("3J");
player6.SetName("3J");
player6.id = "6";
players.Add(player2);
players.Add(player3);
players.Add(player4);
players.Add(player5);
players.Add(player6);
UpdateDisplayedListUser();
break;
}
}
@ -328,7 +305,6 @@ public void OnClickSubmitSignIn()
{
string playerName = playerNameField.text;
string roomCode = roomCodeField.text;
Debug.Log("click btn");
PlayerValidateNameAndServerRoom(playerName, roomCode);
}
}