feat: mute music button

This commit is contained in:
Fangh 2024-01-29 21:11:49 +01:00
parent fa45a83124
commit 08162191c8
3 changed files with 230 additions and 4 deletions

View File

@ -19,6 +19,18 @@ AudioMixerGroupController:
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!245 &-1355774588778556265
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Mute
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: c62c2c8de17c3ae408be156383a52057
m_FloatValues:
526d9581d6f68479082360ed52a3573d: -80
m_TransitionOverrides: {}
--- !u!241 &24100000
AudioMixerController:
m_ObjectHideFlags: 0
@ -30,6 +42,7 @@ AudioMixerController:
m_MasterGroup: {fileID: 24300002}
m_Snapshots:
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- {fileID: -1355774588778556265}
m_StartSnapshot: {fileID: 24500006}
m_SuspendThreshold: -80
m_EnableSuspend: 1
@ -84,7 +97,7 @@ AudioMixerSnapshotController:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Snapshot
m_Name: Default
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: c416757bd7a954c1ba54bd6ca634b0f1
m_FloatValues: {}

View File

@ -1885,6 +1885,9 @@ MonoBehaviour:
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muteSnapshot: {fileID: -1355774588778556265, guid: 23695c8b913f2468f8e11226c7661601, type: 2}
musicSource: {fileID: 1277491651}
sfxSource: {fileID: 1937957483}
musics:
@ -2444,7 +2447,7 @@ GameObject:
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- component: {fileID: 593191226}
m_Layer: 5
m_Name: VolumeButton
m_Name: MuteButton_ON
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@ -2512,7 +2515,43 @@ MonoBehaviour:
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@ -4958,6 +4997,7 @@ RectTransform:
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- {fileID: 220251970}
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m_AnchorMin: {x: 0, y: 0}
@ -6797,6 +6837,162 @@ MonoBehaviour:
- Nyaaaa ~
- Coded without JS (I think)
- I developed without counting
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View File

@ -1,14 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class AudioManager : MonoBehaviour
{
public static AudioManager Instance;
[Header("AudioMixer")]
public AudioMixer mixer;
public AudioMixerSnapshot defaultSnapshot;
public AudioMixerSnapshot muteSnapshot;
[Header("References")]
public AudioSource musicSource;
public AudioSource sfxSource;
[Header("Musics")]
public List<MusicByTitle> musics = new List<MusicByTitle>();
public static AudioManager Instance;
private bool isMute = false;
private void Awake()
@ -33,6 +45,11 @@ public void PlaySFX(AudioClip _clip)
Debug.Log($"playing {_clip.name} SFX");
sfxSource.PlayOneShot(_clip);
}
public void ToggleMute(bool _toggle)
{
mixer.TransitionToSnapshots(new AudioMixerSnapshot[] { defaultSnapshot, muteSnapshot }, _toggle ? new float[] { 0, 1 } : new float[] { 1, 0 }, 0.2f);
}
}
[System.Serializable]