feat: mute music button
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fa45a83124
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08162191c8
@ -19,6 +19,18 @@ AudioMixerGroupController:
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m_Mute: 0
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m_Solo: 0
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m_BypassEffects: 0
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--- !u!245 &-1355774588778556265
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AudioMixerSnapshotController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Mute
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m_AudioMixer: {fileID: 24100000}
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m_SnapshotID: c62c2c8de17c3ae408be156383a52057
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m_FloatValues:
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526d9581d6f68479082360ed52a3573d: -80
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m_TransitionOverrides: {}
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--- !u!241 &24100000
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AudioMixerController:
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m_ObjectHideFlags: 0
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@ -30,6 +42,7 @@ AudioMixerController:
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- {fileID: 24500006}
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m_SuspendThreshold: -80
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m_EnableSuspend: 1
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@ -84,7 +97,7 @@ AudioMixerSnapshotController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Snapshot
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m_Name: Default
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@ -1885,6 +1885,9 @@ MonoBehaviour:
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defaultSnapshot: {fileID: 24500006, guid: 23695c8b913f2468f8e11226c7661601, type: 2}
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musicSource: {fileID: 1277491651}
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sfxSource: {fileID: 1937957483}
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musics:
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@ -2444,7 +2447,7 @@ GameObject:
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- component: {fileID: 593191226}
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m_Layer: 5
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m_Name: VolumeButton
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m_Name: MuteButton_ON
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@ -2512,7 +2515,43 @@ MonoBehaviour:
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m_BoolArgument: 1
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m_CallState: 2
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- m_Target: {fileID: 375256415}
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m_TargetAssemblyTypeName: AudioManager, Assembly-CSharp
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m_MethodName: ToggleMute
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m_Mode: 6
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--- !u!114 &593191227
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -4958,6 +4997,7 @@ RectTransform:
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- {fileID: 6747543}
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- {fileID: 220251970}
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- {fileID: 593191225}
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- {fileID: 1503133439}
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m_Father: {fileID: 610087870}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@ -6797,6 +6837,162 @@ MonoBehaviour:
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- Nyaaaa ~
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- Coded without JS (I think)
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- I developed without counting
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--- !u!1 &1503133438
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serializedVersion: 6
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- component: {fileID: 1503133441}
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- component: {fileID: 1503133440}
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m_Layer: 5
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m_Name: MuteButton_OFF
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -25, y: -25}
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m_SizeDelta: {x: 120, y: 120}
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m_Pivot: {x: 1, y: 1}
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--- !u!114 &1503133440
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_TargetAssemblyTypeName: AudioManager, Assembly-CSharp
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m_MethodName: ToggleMute
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@ -1,14 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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public class AudioManager : MonoBehaviour
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{
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public static AudioManager Instance;
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[Header("AudioMixer")]
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public AudioMixer mixer;
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public AudioMixerSnapshot defaultSnapshot;
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public AudioMixerSnapshot muteSnapshot;
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[Header("References")]
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public AudioSource musicSource;
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public AudioSource sfxSource;
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[Header("Musics")]
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public List<MusicByTitle> musics = new List<MusicByTitle>();
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public static AudioManager Instance;
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private bool isMute = false;
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private void Awake()
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@ -33,6 +45,11 @@ public void PlaySFX(AudioClip _clip)
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Debug.Log($"playing {_clip.name} SFX");
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sfxSource.PlayOneShot(_clip);
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}
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public void ToggleMute(bool _toggle)
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{
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mixer.TransitionToSnapshots(new AudioMixerSnapshot[] { defaultSnapshot, muteSnapshot }, _toggle ? new float[] { 0, 1 } : new float[] { 1, 0 }, 0.2f);
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}
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}
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[System.Serializable]
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