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m_Name: Snapshot + m_Name: Default m_AudioMixer: {fileID: 24100000} m_SnapshotID: c416757bd7a954c1ba54bd6ca634b0f1 m_FloatValues: {} diff --git a/Assets/Scenes/ComputerView.unity b/Assets/Scenes/ComputerView.unity index cf9ac1f..28709ec 100644 --- a/Assets/Scenes/ComputerView.unity +++ b/Assets/Scenes/ComputerView.unity @@ -1885,6 +1885,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: ccc6142918f2946509e0c02fbe0df427, type: 3} m_Name: m_EditorClassIdentifier: + mixer: {fileID: 24100000, guid: 23695c8b913f2468f8e11226c7661601, type: 2} + defaultSnapshot: {fileID: 24500006, guid: 23695c8b913f2468f8e11226c7661601, type: 2} + muteSnapshot: {fileID: -1355774588778556265, guid: 23695c8b913f2468f8e11226c7661601, type: 2} musicSource: {fileID: 1277491651} sfxSource: {fileID: 1937957483} musics: @@ -2444,7 +2447,7 @@ GameObject: - component: {fileID: 593191227} - component: {fileID: 593191226} m_Layer: 5 - m_Name: VolumeButton + m_Name: MuteButton_ON m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -2512,7 +2515,43 @@ MonoBehaviour: m_TargetGraphic: {fileID: 593191227} m_OnClick: m_PersistentCalls: - 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public static AudioManager Instance; + private bool isMute = false; private void Awake() @@ -33,6 +45,11 @@ public void PlaySFX(AudioClip _clip) Debug.Log($"playing {_clip.name} SFX"); sfxSource.PlayOneShot(_clip); } + + public void ToggleMute(bool _toggle) + { + mixer.TransitionToSnapshots(new AudioMixerSnapshot[] { defaultSnapshot, muteSnapshot }, _toggle ? new float[] { 0, 1 } : new float[] { 1, 0 }, 0.2f); + } } [System.Serializable]