Snaparazzi/Assets/Scripts/DatabaseClasses/Room.cs

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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Newtonsoft.Json;
using System.Collections;
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[Serializable]
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[Newtonsoft.Json.JsonObject]
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public class Room
{
public string code;
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public Dictionary<string, Question> questions;
public Dictionary<string, Player> players;
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public int currentQuestion;
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public double creationDate;
public Room(string _code)
{
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code = _code;
creationDate = DateTime.Now.ToOADate();
players = new Dictionary<string, Player>();
questions = new Dictionary<string, Question>();
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currentQuestion = 0;
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}
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public List<Player> GetPlayerList()
{
return new List<Player>(players.Values);
}
public List<Question> GetQuestionList()
{
return new List<Question>(questions.Values);
}
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}
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