Snaparazzi/Assets/Scripts/LanguageManager.cs

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492 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization.Tables;
public class LanguageManager : MonoBehaviour
{
public static LanguageManager Instance;
/// <summary>
/// Contains all the translated string for the UI
/// </summary>
public LocalizedStringTable currentStringTable;
private void Awake()
{
Instance = this;
}
}