fix(localization): remove UnityEditor references for localization
This commit is contained in:
parent
f784cbf142
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25
Assets/Localization/AddressableAssetsData/link.xml
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25
Assets/Localization/AddressableAssetsData/link.xml
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@ -0,0 +1,25 @@
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<linker>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Localization.Locale" preserve="all" />
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<type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
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<type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
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<type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.DistributedUIDGenerator" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Object" preserve="all" />
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</assembly>
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</linker>
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7
Assets/Localization/AddressableAssetsData/link.xml.meta
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7
Assets/Localization/AddressableAssetsData/link.xml.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 1348ae8b4f67ed743a4d30604cebfa9d
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1003,6 +1003,53 @@ MonoBehaviour:
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m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_EffectDistance: {x: 10, y: -10}
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m_UseGraphicAlpha: 1
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--- !u!1 &189589442
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 189589443}
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- component: {fileID: 189589444}
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m_Layer: 0
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m_Name: LanguageManager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &189589443
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 189589442}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 375256414}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &189589444
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 189589442}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4ad1b9d8a84226c48a6c2eae78cc0191, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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currentStringTable:
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m_TableReference:
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m_TableCollectionName: GUID:9a6eec81bdcf2bb48b63d1f03a258bde
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--- !u!1 &190388868
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GameObject:
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m_ObjectHideFlags: 0
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@ -2155,7 +2202,6 @@ MonoBehaviour:
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votingPage: {fileID: 1660260835}
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scoringPage: {fileID: 581333955}
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promptList: {fileID: 11400000, guid: 21907abc84e40403ca34c4fb9ab30b06, type: 2}
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stringTableCollection: {fileID: 11400000, guid: 3d4b6573839c0274ca08f4bf9dedeca2, type: 2}
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--- !u!114 &375256413
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -2183,6 +2229,7 @@ Transform:
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m_Children:
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- {fileID: 1277491650}
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- {fileID: 1937957482}
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- {fileID: 189589443}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &375256415
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@ -198,6 +198,53 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 33958867}
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m_CullTransparentMesh: 1
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--- !u!1 &89490415
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 89490416}
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- component: {fileID: 89490417}
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m_Layer: 0
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m_Name: LanguageManager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &89490416
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 89490415}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 429358650}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &89490417
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 89490415}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4ad1b9d8a84226c48a6c2eae78cc0191, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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currentStringTable:
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m_TableReference:
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m_TableCollectionName: GUID:9a6eec81bdcf2bb48b63d1f03a258bde
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--- !u!1 &105416810
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GameObject:
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m_ObjectHideFlags: 0
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@ -971,6 +1018,7 @@ Transform:
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m_Children:
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- {fileID: 665178701}
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- {fileID: 993463148}
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- {fileID: 89490416}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &429358652
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@ -1003,7 +1051,6 @@ MonoBehaviour:
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id:
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creationDate: 0
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explanationTime: 4
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stringTableCollection: {fileID: 11400000, guid: 3d4b6573839c0274ca08f4bf9dedeca2, type: 2}
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roomCodeField: {fileID: 2023851070}
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roomError: {fileID: 991600093}
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playerNameField: {fileID: 1163479463}
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@ -7,10 +7,7 @@
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using Newtonsoft.Json;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEditor.Localization;
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using UnityEngine;
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using UnityEngine.Localization.Settings;
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using UnityEngine.Localization.Tables;
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using UnityEngine.UI;
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/// <summary>
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@ -25,7 +22,6 @@ public class GameManager : MonoBehaviour
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[Header("Other component")]
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public float explanationTime = 4f;
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public StringTableCollection stringTableCollection;
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[Header("Home Connection Component")]
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public TMP_InputField roomCodeField;
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@ -66,11 +62,6 @@ public class GameManager : MonoBehaviour
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private DatabaseReference myOnlineRoom;
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private DateTime endOfViewDate = DateTime.MinValue;
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/// <summary>
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/// Contains all the translated string for the UI
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/// </summary>
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private StringTable stringTable;
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private void Awake()
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{
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submitNewPlayer.interactable = false;
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@ -81,7 +72,6 @@ private void Awake()
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private void Start()
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{
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InitializeHomePage();
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stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
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}
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private void InitializeHomePage()
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@ -179,7 +169,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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{
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Debug.LogError("Player name is empty", this);
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string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorNameLabel").LocalizedValue;
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string errorText = LanguageManager.Instance.currentStringTable.GetTable().GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorNameLabel").LocalizedValue;
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nameError.text = errorText;
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nameError.gameObject.SetActive(true);
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submitNewPlayer.interactable = true;
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@ -191,7 +181,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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{
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Debug.LogError("Room code is empty", this);
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string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/EmptyRoom").LocalizedValue;
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string errorText = LanguageManager.Instance.currentStringTable.GetTable().GetEntry("PhoneView/Canvas/Background/HomeState/NameField/EmptyRoom").LocalizedValue;
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roomError.text = errorText;
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roomError.gameObject.SetActive(true);
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submitNewPlayer.interactable = true;
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@ -209,7 +199,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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if (room == null)
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{
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Debug.LogError("The room doesn't exists");
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string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorRoom").LocalizedValue;
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string errorText = LanguageManager.Instance.currentStringTable.GetTable().GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorRoom").LocalizedValue;
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roomError.text = errorText;
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roomError.gameObject.SetActive(true);
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submitNewPlayer.interactable = true;
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21
Assets/Scripts/LanguageManager.cs
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21
Assets/Scripts/LanguageManager.cs
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@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Localization;
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using UnityEngine.Localization.Settings;
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using UnityEngine.Localization.Tables;
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public class LanguageManager : MonoBehaviour
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{
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public static LanguageManager Instance;
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/// <summary>
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/// Contains all the translated string for the UI
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/// </summary>
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public LocalizedStringTable currentStringTable;
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private void Awake()
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{
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Instance = this;
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}
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}
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11
Assets/Scripts/LanguageManager.cs.meta
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11
Assets/Scripts/LanguageManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4ad1b9d8a84226c48a6c2eae78cc0191
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,11 +7,8 @@
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using Newtonsoft.Json;
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using System.Linq;
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using System.Collections;
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using UnityEditor.Localization;
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using UnityEngine.Localization.Settings;
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using UnityEngine.Localization;
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using UnityEngine.Localization.Tables;
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using Google.MiniJSON;
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/// <summary>
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/// This is the game state manager on the PC side
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@ -47,12 +44,6 @@ public class RoomManager : MonoBehaviour
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[Header("Other")]
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public PromptList promptList;
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public StringTableCollection stringTableCollection;
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/// <summary>
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/// Contains all the translated string for the UI
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/// </summary>
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private StringTable stringTable;
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public Room myRoom { get; private set; } = null;
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@ -66,7 +57,6 @@ private void Awake()
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{
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Instance = this;
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
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}
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private void Start()
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@ -213,7 +203,7 @@ private void SendRoomState(GameState _newState)
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private void ResetAllPlayerLabels()
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{
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string label = stringTable.GetEntry("ComputerView/Canvas/WaitingForPlayersPage/WaitingForP").LocalizedValue;
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string label = LanguageManager.Instance.currentStringTable.GetTable().GetEntry("ComputerView/Canvas/WaitingForPlayersPage/WaitingForP").LocalizedValue;
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for (int i = 0; i < playerStickers.Count; i++)
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{
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playerStickers[i].Initialize($"{label}{i + 1}", i);
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