2024-01-27 14:08:12 +00:00
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using Firebase.Database;
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2024-01-27 14:54:23 +00:00
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using Firebase.Extensions;
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using Newtonsoft.Json;
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using System.Linq;
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using Google.MiniJSON;
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public class RoomManager : MonoBehaviour
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{
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[Header("Waiting For Players Page")]
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public GameObject waitingForPlayersPage;
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/// <summary>
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/// TextMeshPro that show the value of the current rooom code
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/// </summary>
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public TextMeshProUGUI roomCodeLabel;
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public AudioClip playerJoinSFX;
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public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
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[Header("Explanation Page")]
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public GameObject explanationPage;
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public TextMeshProUGUI explanationCounter;
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public float explanationTime;
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private DateTime endOfExplanationDate = DateTime.MinValue;
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public AudioClip counterSFX;
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[Header("Waiting For Proposition Page")]
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public GameObject waitingForPropositionsPage;
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public TextMeshProUGUI propositionCounter;
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public float propositionTime = 60;
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public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>();
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private Dictionary<string, TextMeshProUGUI> propositionLabelsByID = new Dictionary<string, TextMeshProUGUI>();
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private DateTime endOfPropositionDate = DateTime.MinValue;
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private bool allPlayersHasProposedTwoPictures = false;
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private Dictionary<string, Proposition[]> propositionsPerPlayers = new Dictionary<string, Proposition[]>();
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[Header("Other")]
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public PromptList promptList;
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private Room myRoom = null;
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public float votingTime = 20;
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private float votingCurrentTime = 0;
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/// <summary>
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/// Contain all the question for this game session
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/// </summary>
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private Dictionary<string, Question> questions = new Dictionary<string, Question>();
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/// <summary>
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/// When this is equal to questions.Count, go to score page
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/// </summary>
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private int numberOfQuestionVoted = 0;
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DatabaseReference realtimeDB;
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private void Awake()
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{
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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}
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private void Start()
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{
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explanationPage.SetActive(false);
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waitingForPropositionsPage.SetActive(false);
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waitingForPlayersPage.SetActive(true);
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votingCurrentTime = votingTime;
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ResetAllPlayerLabels();
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}
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private void Update()
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{
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if (myRoom == null)
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return;
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//While Explanation State
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if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfExplanationDate - DateTime.Now;
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explanationCounter.text = ((int)duration.TotalSeconds).ToString("D1");
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if (duration.TotalMilliseconds <= 0)
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{
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SendRoomState(GameState.MakeProposition);
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}
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}
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//while MakeProposition State
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if (myRoom.currentState == (int)GameState.MakeProposition && endOfPropositionDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfPropositionDate - DateTime.Now;
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propositionCounter.text = ((int)duration.TotalSeconds).ToString("D1");
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//foreach labels
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foreach (var labelByID in propositionLabelsByID)
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{
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//if the label is connected to a player
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if (labelByID.Value.gameObject.activeSelf)
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{
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//check if this player has send 2 propositions
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bool playerHasAnswerBoth = true;
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//Debug.Log($"trying to check if player {labelByID.Key} has send 2 propositions");
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//Debug.Log($"player {labelByID.Key} has send {propositionsPerPlayers[labelByID.Key].Length} propositions");
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if (propositionsPerPlayers[labelByID.Key].Length < 2)
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{
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playerHasAnswerBoth = false;
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}
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else
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{
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foreach (Proposition p in propositionsPerPlayers[labelByID.Key])
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{
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if (string.IsNullOrEmpty(p.photoUrl))
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{
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Debug.Log($"player {labelByID.Key} proposition URL : {p.photoUrl}");
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playerHasAnswerBoth = false;
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}
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}
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}
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//if its the case
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if (playerHasAnswerBoth)
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{
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//put player label in green if finished
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labelByID.Value.color = Color.green;
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}
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}
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}
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if (allPlayersHasProposedTwoPictures || duration.TotalMilliseconds <= 0)
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{
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SendRoomState(GameState.MakeVote);
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}
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}
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}
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private void SendRoomState(GameState _newState)
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{
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realtimeDB.Child("rooms").Child(myRoom.code).Child("currentState").SetValueAsync((int)_newState);
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}
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private void ResetAllPlayerLabels()
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{
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for (int i = 0; i < waitingForPlayersLabels.Count; i++)
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{
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waitingForPlayersLabels[i].text = $"Waiting for P{i + 1}";
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}
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}
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private void OnApplicationQuit()
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{
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Debug.Log($"delete room {myRoom.code}");
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realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task =>
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{
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Debug.Log($"room {myRoom.code} has been deleted");
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myRoom = null;
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});
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}
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private void Initialize()
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{
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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Debug.Log("Realtime DB initialized");
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CreateNewRoom();
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}
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/// <summary>
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/// Check all the rooms in the server and give back the number already taken
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/// </summary>
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private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
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{
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Debug.Log("Checking other rooms to get which codes are already used", this);
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List<int> alreadyUsedCodes = new List<int>();
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try
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{
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realtimeDB.Child("rooms").GetValueAsync().ContinueWithOnMainThread(task =>
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{
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Debug.Log("looking into the online rooms", this);
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else if (task.IsCompleted)
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{
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DataSnapshot snapshot = task.Result;
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if (snapshot.Value != null)
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{
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string JSON = snapshot.GetRawJsonValue();
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Debug.Log($"found some rooms :\n{JSON}", this);
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Dictionary<string, Room> onlineRooms = JsonConvert.DeserializeObject<Dictionary<string, Room>>(JSON);
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foreach (Room r in onlineRooms.Values)
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{
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Debug.Log($"Code {r.code} is already used by another party", this);
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alreadyUsedCodes.Add(int.Parse(r.code));
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}
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}
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else
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{
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Debug.Log($"Your party is the first one!", this);
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}
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}
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callback_OnCodesChecked?.Invoke(alreadyUsedCodes);
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});
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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/// Automatically called at start of game
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/// </summary>
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[ContextMenu("Create New Room")]
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public void CreateNewRoom()
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{
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WhichCodesAreAlreadyUsed(codes =>
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{
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Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
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myRoom = newRoom;
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try
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{
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string JSON = JsonConvert.SerializeObject(newRoom);
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realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
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{
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//then subscribe to it
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realtimeDB.Child("rooms").Child(newRoom.code).ValueChanged += OnRoomUpdate;
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roomCodeLabel.text = myRoom.code;
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Debug.Log($"room {myRoom.code} has been created on the server");
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});
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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});
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}
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/// <summary>
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/// Generate a code between 0 and 1000 that is not in the list
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/// </summary>
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/// <param name="_impossibleCodes">the list of code you don"t want to get</param>
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/// <returns></returns>
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private int GenerateRandomAvailableCode(List<int> _impossibleCodes)
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{
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int random = UnityEngine.Random.Range(0, 1000);
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while (_impossibleCodes.Contains(random))
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{
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Debug.Log($"{random} is already taken, choosing another room code", this);
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random = UnityEngine.Random.Range(0, 1000);
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}
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return random;
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}
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/// <summary>
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/// Called when the first player clicked "Start"
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/// </summary>
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public void HostHasStartedGame()
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{
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waitingForPropositionsPage.SetActive(true);
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waitingForPlayersPage.SetActive(false);
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endOfPropositionDate = DateTime.Now.AddSeconds(propositionTime);
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propositionLabelsByID.Clear();
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//display only correct numbers of labels
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for (int i = 0; i < waitingForPropositionsLabels.Count; i++)
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{
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TextMeshProUGUI tmp = waitingForPropositionsLabels[i];
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tmp.gameObject.SetActive(i < myRoom.players.Count);
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Debug.Log($"toggling {tmp.gameObject.name} accordingly to its player connection");
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}
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//registers the labels per player ID
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List<Player> orderedPlayers = myRoom.GetPlayerList().OrderBy(x => x.creationDate).ToList();
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for (int i = 0; i < orderedPlayers.Count; i++)
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{
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propositionLabelsByID.Add(orderedPlayers[i].id, waitingForPropositionsLabels[i]);
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waitingForPropositionsLabels[i].text = orderedPlayers[i].name;
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Debug.Log($"{waitingForPropositionsLabels[i].name} label should be {orderedPlayers[i].name}");
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}
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//Register all propositions of each players
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foreach (Player p in myRoom.GetOrderedPlayerList())
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{
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List<Proposition> propositionsForPlayer = myRoom.GetPropositionsByPlayer(p);
|
|
|
|
propositionsPerPlayers.Add(p.id, propositionsForPlayer.ToArray());
|
2024-01-28 02:10:17 +00:00
|
|
|
Debug.Log($"registering propositions for player {p.name}");
|
2024-01-28 01:41:16 +00:00
|
|
|
}
|
2024-01-27 12:19:56 +00:00
|
|
|
}
|
|
|
|
|
2024-01-27 21:55:04 +00:00
|
|
|
public void GeneratePrompts()
|
2024-01-27 12:19:56 +00:00
|
|
|
{
|
2024-01-27 21:55:04 +00:00
|
|
|
System.Random rnd = new();
|
2024-01-28 11:54:57 +00:00
|
|
|
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count()).ToList();
|
|
|
|
List<Player> players = myRoom.players.Values.ToList().OrderBy(x => rnd.Next()).ToList();
|
2024-01-27 21:55:04 +00:00
|
|
|
Dictionary<string, Question> questions = new();
|
2024-01-27 12:19:56 +00:00
|
|
|
|
2024-01-28 11:54:57 +00:00
|
|
|
for (int i = 0; i < players.Count(); i++)
|
2024-01-27 21:55:04 +00:00
|
|
|
{
|
|
|
|
Dictionary<string, Proposition> propositions = new();
|
2024-01-27 22:05:27 +00:00
|
|
|
|
2024-01-28 11:54:57 +00:00
|
|
|
for (int j = 0; j < 2; j++)
|
2024-01-27 22:05:27 +00:00
|
|
|
{
|
2024-01-28 11:54:57 +00:00
|
|
|
propositions.Add(j.ToString(), new Proposition()
|
2024-01-27 21:55:04 +00:00
|
|
|
{
|
2024-01-28 11:54:57 +00:00
|
|
|
owner = players[i + j < players.Count() ? i + j : 0],
|
|
|
|
creationDate = DateTime.Now.ToOADate()
|
|
|
|
});
|
2024-01-27 21:55:04 +00:00
|
|
|
}
|
|
|
|
|
2024-01-28 11:54:57 +00:00
|
|
|
questions.Add(i.ToString(), new Question()
|
2024-01-27 21:55:04 +00:00
|
|
|
{
|
2024-01-28 11:57:15 +00:00
|
|
|
id = Guid.NewGuid().ToString(),
|
2024-01-28 11:54:57 +00:00
|
|
|
promptId = prompts[i].id,
|
2024-01-27 21:55:04 +00:00
|
|
|
propositions = propositions,
|
|
|
|
creationDate = DateTime.Now.ToOADate(),
|
|
|
|
});
|
|
|
|
}
|
2024-01-28 12:25:17 +00:00
|
|
|
|
2024-01-27 21:55:04 +00:00
|
|
|
string JSON = JsonConvert.SerializeObject(questions);
|
|
|
|
realtimeDB.Child("rooms").Child(myRoom.code).Child("questions").SetRawJsonValueAsync(JSON);
|
2024-01-27 12:19:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2024-01-27 18:54:06 +00:00
|
|
|
/// Automatically called when something change in your room
|
2024-01-27 12:19:56 +00:00
|
|
|
/// </summary>
|
2024-01-27 18:54:06 +00:00
|
|
|
private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
2024-01-27 12:19:56 +00:00
|
|
|
{
|
2024-01-27 18:54:06 +00:00
|
|
|
if (value.DatabaseError != null)
|
2024-01-27 15:32:12 +00:00
|
|
|
{
|
2024-01-27 18:54:06 +00:00
|
|
|
Debug.LogError(value.DatabaseError.Message);
|
2024-01-27 15:32:12 +00:00
|
|
|
return;
|
|
|
|
}
|
2024-01-28 01:41:16 +00:00
|
|
|
if (value.Snapshot.Value == null)
|
|
|
|
{
|
|
|
|
Debug.Log("Trying to update room, but it's empty. Maybe you are exiting the app, so it's ok", this);
|
|
|
|
return;
|
|
|
|
}
|
2024-01-27 18:54:06 +00:00
|
|
|
string JSON = value.Snapshot.GetRawJsonValue();
|
2024-01-27 22:47:31 +00:00
|
|
|
Debug.Log($"your room has been updated :\n{JSON}");
|
2024-01-28 01:41:16 +00:00
|
|
|
GameState lastState = (GameState)myRoom.currentState;
|
2024-01-27 18:54:06 +00:00
|
|
|
try
|
|
|
|
{
|
|
|
|
myRoom = JsonConvert.DeserializeObject<Room>(JSON);
|
|
|
|
}
|
|
|
|
catch (Exception ex)
|
|
|
|
{
|
|
|
|
Debug.LogException(ex);
|
|
|
|
}
|
|
|
|
|
2024-01-28 01:41:16 +00:00
|
|
|
//this is done only when entering a new state
|
|
|
|
if (lastState != (GameState)myRoom.currentState)
|
|
|
|
{
|
|
|
|
OnNewGameStateStarted();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//this is done each time something change
|
|
|
|
switch (myRoom.currentState)
|
|
|
|
{
|
|
|
|
case (int)GameState.WaitingForOtherPlayersToJoin:
|
|
|
|
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
|
|
|
break;
|
|
|
|
case (int)GameState.Explanation:
|
|
|
|
break;
|
|
|
|
case (int)GameState.MakeProposition:
|
|
|
|
CheckPlayersPropositions();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
2024-01-27 12:19:56 +00:00
|
|
|
|
2024-01-28 01:41:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Called when we enter in a new game state
|
|
|
|
/// </summary>
|
|
|
|
private void OnNewGameStateStarted()
|
|
|
|
{
|
2024-01-27 22:47:31 +00:00
|
|
|
switch (myRoom.currentState)
|
2024-01-27 18:54:06 +00:00
|
|
|
{
|
2024-01-27 22:47:31 +00:00
|
|
|
case (int)GameState.WaitingForOtherPlayersToJoin:
|
2024-01-28 01:41:16 +00:00
|
|
|
Debug.Log("New State : WaitingForOtherPlayersToJoin");
|
2024-01-27 18:54:06 +00:00
|
|
|
break;
|
2024-01-27 22:47:31 +00:00
|
|
|
case (int)GameState.Explanation:
|
2024-01-28 01:41:16 +00:00
|
|
|
Debug.Log("New State : Explanation");
|
2024-01-27 22:07:41 +00:00
|
|
|
waitingForPlayersPage.SetActive(false);
|
|
|
|
explanationPage.SetActive(true);
|
2024-01-28 00:03:16 +00:00
|
|
|
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
|
2024-01-28 00:49:40 +00:00
|
|
|
AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero);
|
2024-01-28 02:10:17 +00:00
|
|
|
|
|
|
|
//generate all the questions during the explanation
|
|
|
|
GeneratePrompts();
|
|
|
|
|
2024-01-27 22:07:41 +00:00
|
|
|
break;
|
2024-01-27 22:47:31 +00:00
|
|
|
case (int)GameState.MakeProposition:
|
2024-01-28 01:41:16 +00:00
|
|
|
Debug.Log("New State : MakeProposition");
|
2024-01-28 00:49:40 +00:00
|
|
|
HostHasStartedGame();
|
2024-01-27 21:24:50 +00:00
|
|
|
break;
|
2024-01-27 18:54:06 +00:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2024-01-27 12:19:56 +00:00
|
|
|
|
2024-01-28 01:41:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Will update allPlayersHasProposedTwoPictures to true or false
|
|
|
|
/// </summary>
|
|
|
|
private void CheckPlayersPropositions()
|
|
|
|
{
|
2024-01-28 02:10:17 +00:00
|
|
|
Debug.Log("Check every Players Propositions");
|
2024-01-28 01:41:16 +00:00
|
|
|
allPlayersHasProposedTwoPictures = true;
|
|
|
|
|
|
|
|
foreach (var propositionsByPlayer in propositionsPerPlayers)
|
|
|
|
{
|
|
|
|
foreach (Proposition p in propositionsByPlayer.Value)
|
|
|
|
{
|
|
|
|
if (string.IsNullOrEmpty(p.photoUrl))
|
2024-01-28 02:10:17 +00:00
|
|
|
{
|
|
|
|
Debug.Log($"player {p.owner} has a proposition without an URL");
|
2024-01-28 01:41:16 +00:00
|
|
|
allPlayersHasProposedTwoPictures = false;
|
2024-01-28 02:10:17 +00:00
|
|
|
}
|
2024-01-28 01:41:16 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2024-01-27 18:54:06 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Update the player labels on the WaitingForPlayer page
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="_players"></param>
|
|
|
|
private void UpdateConnectedPlayerList(List<Player> _players)
|
|
|
|
{
|
2024-01-28 01:41:16 +00:00
|
|
|
AudioSource.PlayClipAtPoint(playerJoinSFX, Vector3.zero);
|
2024-01-27 22:07:41 +00:00
|
|
|
ResetAllPlayerLabels();
|
|
|
|
|
2024-01-27 18:54:06 +00:00
|
|
|
Debug.Log($"players count = {_players.Count}");
|
2024-01-28 00:49:40 +00:00
|
|
|
List<Player> orderedPlayers = _players.OrderBy(x => x.creationDate).ToList();
|
|
|
|
for (int i = 0; i < orderedPlayers.Count; i++)
|
2024-01-27 18:54:06 +00:00
|
|
|
{
|
2024-01-28 00:49:40 +00:00
|
|
|
Debug.Log($"player {i} = {orderedPlayers[i].name}");
|
|
|
|
waitingForPlayersLabels[i].text = orderedPlayers[i].name;
|
2024-01-27 18:54:06 +00:00
|
|
|
}
|
2024-01-27 12:19:56 +00:00
|
|
|
}
|
|
|
|
}
|