Snaparazzi/Assets/Scripts/DatabaseClasses/Room.cs

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C#
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using System;
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using System.Collections.Generic;
using System.Linq;
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using Newtonsoft.Json;
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[Serializable]
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[JsonObject]
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public class Room
{
public string code;
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public Dictionary<string, Question> questions;
public Dictionary<string, Player> players;
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public string currentQuestionId;
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public double creationDate;
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public int currentState;
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public Room(string _code)
{
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code = _code;
creationDate = DateTime.Now.ToOADate();
players = new Dictionary<string, Player>();
questions = new Dictionary<string, Question>();
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currentQuestionId = "";
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currentState = 1; //default by PC
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}
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public List<Player> GetPlayerList()
{
return new List<Player>(players.Values);
}
/// <summary>
/// return the list of player ordered by who joined first
/// </summary>
/// <returns></returns>
public List<Player> GetOrderedPlayerList()
{
return players.Values.OrderBy(x => x.creationDate).ToList();
}
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public List<Question> GetQuestionList()
{
return new List<Question>(questions.Values);
}
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public List<Question> GetQuestionsByPlayer(Player player)
{
List<Question> questions = new();
foreach (Question question in GetQuestionList())
{
foreach (Proposition proposition in new List<Proposition>(question.propositions.Values))
{
if (proposition.owner.id == player.id)
{
questions.Add(question);
break;
}
}
}
return questions;
}
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public void SetPlayersAreReady(int _state)
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{
currentState = _state;
}
public List<Proposition> GetPropositionsByPlayer(Player player)
{
List<Proposition> propositions = new();
foreach (Question question in GetQuestionList())
{
foreach (Proposition proposition in new List<Proposition>(question.propositions.Values))
{
if (proposition.owner.id == player.id)
{
propositions.Add(proposition);
break;
}
}
}
return propositions;
}
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}
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