Snaparazzi/Assets/Scripts/StorageManager.cs

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2024-01-27 18:58:02 +00:00
using Firebase.Storage;
using System;
using System.Threading.Tasks;
using UnityEngine;
public class StorageManager : MonoBehaviour
{
public GameObject PicturePlayer;
public GameObject Canvas;
private FirebaseStorage storage;
void Awake()
{
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
}
void Initialize()
{
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
storage = FirebaseStorage.DefaultInstance;
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void UploadPhoto()
{
Texture2D photo = PicturePlayer.GetComponent<CameraManager>().GetPhoto();
byte[] photoBytes = ImageConversion.EncodeToJPG(photo);
GameManager game = Canvas.GetComponent<GameManager>();
string imageUuid = Guid.NewGuid().ToString();
StorageReference storageRef = storage.GetReferenceFromUrl("gs://ggj2024-5cb41.appspot.com");
StorageReference imageRef = storageRef.Child(game.myRoom.code).Child(game.currentPlayer.id).Child($"{imageUuid}.jpg");
imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) =>
{
if (task.IsFaulted || task.IsCanceled)
{
Debug.Log(task.Exception.ToString());
// Uh-oh, an error occurred!
}
else
{
// Metadata contains file metadata such as size, content-type, and md5hash.
StorageMetadata metadata = task.Result;
string md5Hash = metadata.Md5Hash;
Debug.Log("Finished uploading...");
Debug.Log("md5 hash = " + md5Hash);
}
});
}
}