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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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[Serializable]
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[JsonObject]
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public class Room
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{
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public string code;
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public Dictionary<string, Question> questions;
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public Dictionary<string, Player> players;
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public int currentQuestion;
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public double creationDate;
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public int currentState;
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public Room(string _code)
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{
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code = _code;
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creationDate = DateTime.Now.ToOADate();
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players = new Dictionary<string, Player>();
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questions = new Dictionary<string, Question>();
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currentQuestion = 0;
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currentState = 0;
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}
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public List<Player> GetPlayerList()
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{
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return new List<Player>(players.Values);
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}
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public List<Question> GetQuestionList()
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{
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return new List<Question>(questions.Values);
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}
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public void setPlayersAreReady(int _state)
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{
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currentState = _state;
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}
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}
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