Snaparazzi/Assets/Scripts/DatabaseClasses/Room.cs

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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class Room
{
public string code;
public List<Question> questions;
public List<Player> players;
public int currentQuestion;
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public double creationDate;
public Room(string _code)
{
this.code = _code;
this.creationDate = System.DateTime.Now.ToOADate();
this.players = new List<Player>();
this.questions = new List<Question>();
this.currentQuestion = 0;
}
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}