// Anaglyph Red-Cyan shader based on Dubois algorithm // Constants taken from the paper: // "Conversion of a Stereo Pair to Anaglyph with // the Least-Squares Projection Method" // Eric Dubois, March 2009 void main() { float4 c0 = SampleLayer(0); float4 c1 = SampleLayer(1); float3 lr = float3( 0.437, 0.449, 0.164); float3 lg = float3(-0.062,-0.062,-0.024); float3 lb = float3(-0.048,-0.050,-0.017); float3 rr = float3(-0.011,-0.032,-0.007); float3 rg = float3( 0.377, 0.761, 0.009); float3 rb = float3(-0.026,-0.093, 1.234); SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a)); }