del: dolphin-libretro sys files
This commit is contained in:
parent
0e3c596f31
commit
33e3632cde
Binary file not shown.
Binary file not shown.
@ -1,212 +0,0 @@
|
|||||||
The two fonts in this directory (font_western.bin and font_japanese.bin) were
|
|
||||||
generated using gc-font-tool which can be found in the docs/ directory in the
|
|
||||||
dolphin source code.
|
|
||||||
|
|
||||||
Both fonts are based on Droid Sans
|
|
||||||
|
|
||||||
Copyright 2006-2014, Google Corporation
|
|
||||||
Licensed under the Apache License 2.0
|
|
||||||
|
|
||||||
====
|
|
||||||
|
|
||||||
Apache License
|
|
||||||
Version 2.0, January 2004
|
|
||||||
http://www.apache.org/licenses/
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
||||||
|
|
||||||
1. Definitions.
|
|
||||||
|
|
||||||
"License" shall mean the terms and conditions for use, reproduction,
|
|
||||||
and distribution as defined by Sections 1 through 9 of this document.
|
|
||||||
|
|
||||||
"Licensor" shall mean the copyright owner or entity authorized by
|
|
||||||
the copyright owner that is granting the License.
|
|
||||||
|
|
||||||
"Legal Entity" shall mean the union of the acting entity and all
|
|
||||||
other entities that control, are controlled by, or are under common
|
|
||||||
control with that entity. For the purposes of this definition,
|
|
||||||
"control" means (i) the power, direct or indirect, to cause the
|
|
||||||
direction or management of such entity, whether by contract or
|
|
||||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
|
||||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
|
||||||
|
|
||||||
"You" (or "Your") shall mean an individual or Legal Entity
|
|
||||||
exercising permissions granted by this License.
|
|
||||||
|
|
||||||
"Source" form shall mean the preferred form for making modifications,
|
|
||||||
including but not limited to software source code, documentation
|
|
||||||
source, and configuration files.
|
|
||||||
|
|
||||||
"Object" form shall mean any form resulting from mechanical
|
|
||||||
transformation or translation of a Source form, including but
|
|
||||||
not limited to compiled object code, generated documentation,
|
|
||||||
and conversions to other media types.
|
|
||||||
|
|
||||||
"Work" shall mean the work of authorship, whether in Source or
|
|
||||||
Object form, made available under the License, as indicated by a
|
|
||||||
copyright notice that is included in or attached to the work
|
|
||||||
(an example is provided in the Appendix below).
|
|
||||||
|
|
||||||
"Derivative Works" shall mean any work, whether in Source or Object
|
|
||||||
form, that is based on (or derived from) the Work and for which the
|
|
||||||
editorial revisions, annotations, elaborations, or other modifications
|
|
||||||
represent, as a whole, an original work of authorship. For the purposes
|
|
||||||
of this License, Derivative Works shall not include works that remain
|
|
||||||
separable from, or merely link (or bind by name) to the interfaces of,
|
|
||||||
the Work and Derivative Works thereof.
|
|
||||||
|
|
||||||
"Contribution" shall mean any work of authorship, including
|
|
||||||
the original version of the Work and any modifications or additions
|
|
||||||
to that Work or Derivative Works thereof, that is intentionally
|
|
||||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
|
||||||
or by an individual or Legal Entity authorized to submit on behalf of
|
|
||||||
the copyright owner. For the purposes of this definition, "submitted"
|
|
||||||
means any form of electronic, verbal, or written communication sent
|
|
||||||
to the Licensor or its representatives, including but not limited to
|
|
||||||
communication on electronic mailing lists, source code control systems,
|
|
||||||
and issue tracking systems that are managed by, or on behalf of, the
|
|
||||||
Licensor for the purpose of discussing and improving the Work, but
|
|
||||||
excluding communication that is conspicuously marked or otherwise
|
|
||||||
designated in writing by the copyright owner as "Not a Contribution."
|
|
||||||
|
|
||||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
|
||||||
on behalf of whom a Contribution has been received by Licensor and
|
|
||||||
subsequently incorporated within the Work.
|
|
||||||
|
|
||||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
|
||||||
this License, each Contributor hereby grants to You a perpetual,
|
|
||||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
||||||
copyright license to reproduce, prepare Derivative Works of,
|
|
||||||
publicly display, publicly perform, sublicense, and distribute the
|
|
||||||
Work and such Derivative Works in Source or Object form.
|
|
||||||
|
|
||||||
3. Grant of Patent License. Subject to the terms and conditions of
|
|
||||||
this License, each Contributor hereby grants to You a perpetual,
|
|
||||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
||||||
(except as stated in this section) patent license to make, have made,
|
|
||||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
|
||||||
where such license applies only to those patent claims licensable
|
|
||||||
by such Contributor that are necessarily infringed by their
|
|
||||||
Contribution(s) alone or by combination of their Contribution(s)
|
|
||||||
with the Work to which such Contribution(s) was submitted. If You
|
|
||||||
institute patent litigation against any entity (including a
|
|
||||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
|
||||||
or a Contribution incorporated within the Work constitutes direct
|
|
||||||
or contributory patent infringement, then any patent licenses
|
|
||||||
granted to You under this License for that Work shall terminate
|
|
||||||
as of the date such litigation is filed.
|
|
||||||
|
|
||||||
4. Redistribution. You may reproduce and distribute copies of the
|
|
||||||
Work or Derivative Works thereof in any medium, with or without
|
|
||||||
modifications, and in Source or Object form, provided that You
|
|
||||||
meet the following conditions:
|
|
||||||
|
|
||||||
(a) You must give any other recipients of the Work or
|
|
||||||
Derivative Works a copy of this License; and
|
|
||||||
|
|
||||||
(b) You must cause any modified files to carry prominent notices
|
|
||||||
stating that You changed the files; and
|
|
||||||
|
|
||||||
(c) You must retain, in the Source form of any Derivative Works
|
|
||||||
that You distribute, all copyright, patent, trademark, and
|
|
||||||
attribution notices from the Source form of the Work,
|
|
||||||
excluding those notices that do not pertain to any part of
|
|
||||||
the Derivative Works; and
|
|
||||||
|
|
||||||
(d) If the Work includes a "NOTICE" text file as part of its
|
|
||||||
distribution, then any Derivative Works that You distribute must
|
|
||||||
include a readable copy of the attribution notices contained
|
|
||||||
within such NOTICE file, excluding those notices that do not
|
|
||||||
pertain to any part of the Derivative Works, in at least one
|
|
||||||
of the following places: within a NOTICE text file distributed
|
|
||||||
as part of the Derivative Works; within the Source form or
|
|
||||||
documentation, if provided along with the Derivative Works; or,
|
|
||||||
within a display generated by the Derivative Works, if and
|
|
||||||
wherever such third-party notices normally appear. The contents
|
|
||||||
of the NOTICE file are for informational purposes only and
|
|
||||||
do not modify the License. You may add Your own attribution
|
|
||||||
notices within Derivative Works that You distribute, alongside
|
|
||||||
or as an addendum to the NOTICE text from the Work, provided
|
|
||||||
that such additional attribution notices cannot be construed
|
|
||||||
as modifying the License.
|
|
||||||
|
|
||||||
You may add Your own copyright statement to Your modifications and
|
|
||||||
may provide additional or different license terms and conditions
|
|
||||||
for use, reproduction, or distribution of Your modifications, or
|
|
||||||
for any such Derivative Works as a whole, provided Your use,
|
|
||||||
reproduction, and distribution of the Work otherwise complies with
|
|
||||||
the conditions stated in this License.
|
|
||||||
|
|
||||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
|
||||||
any Contribution intentionally submitted for inclusion in the Work
|
|
||||||
by You to the Licensor shall be under the terms and conditions of
|
|
||||||
this License, without any additional terms or conditions.
|
|
||||||
Notwithstanding the above, nothing herein shall supersede or modify
|
|
||||||
the terms of any separate license agreement you may have executed
|
|
||||||
with Licensor regarding such Contributions.
|
|
||||||
|
|
||||||
6. Trademarks. This License does not grant permission to use the trade
|
|
||||||
names, trademarks, service marks, or product names of the Licensor,
|
|
||||||
except as required for reasonable and customary use in describing the
|
|
||||||
origin of the Work and reproducing the content of the NOTICE file.
|
|
||||||
|
|
||||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
|
||||||
agreed to in writing, Licensor provides the Work (and each
|
|
||||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
|
||||||
implied, including, without limitation, any warranties or conditions
|
|
||||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
|
||||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
|
||||||
appropriateness of using or redistributing the Work and assume any
|
|
||||||
risks associated with Your exercise of permissions under this License.
|
|
||||||
|
|
||||||
8. Limitation of Liability. In no event and under no legal theory,
|
|
||||||
whether in tort (including negligence), contract, or otherwise,
|
|
||||||
unless required by applicable law (such as deliberate and grossly
|
|
||||||
negligent acts) or agreed to in writing, shall any Contributor be
|
|
||||||
liable to You for damages, including any direct, indirect, special,
|
|
||||||
incidental, or consequential damages of any character arising as a
|
|
||||||
result of this License or out of the use or inability to use the
|
|
||||||
Work (including but not limited to damages for loss of goodwill,
|
|
||||||
work stoppage, computer failure or malfunction, or any and all
|
|
||||||
other commercial damages or losses), even if such Contributor
|
|
||||||
has been advised of the possibility of such damages.
|
|
||||||
|
|
||||||
9. Accepting Warranty or Additional Liability. While redistributing
|
|
||||||
the Work or Derivative Works thereof, You may choose to offer,
|
|
||||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
|
||||||
or other liability obligations and/or rights consistent with this
|
|
||||||
License. However, in accepting such obligations, You may act only
|
|
||||||
on Your own behalf and on Your sole responsibility, not on behalf
|
|
||||||
of any other Contributor, and only if You agree to indemnify,
|
|
||||||
defend, and hold each Contributor harmless for any liability
|
|
||||||
incurred by, or claims asserted against, such Contributor by reason
|
|
||||||
of your accepting any such warranty or additional liability.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
APPENDIX: How to apply the Apache License to your work.
|
|
||||||
|
|
||||||
To apply the Apache License to your work, attach the following
|
|
||||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
|
||||||
replaced with your own identifying information. (Don't include
|
|
||||||
the brackets!) The text should be enclosed in the appropriate
|
|
||||||
comment syntax for the file format. We also recommend that a
|
|
||||||
file or class name and description of purpose be included on the
|
|
||||||
same "printed page" as the copyright notice for easier
|
|
||||||
identification within third-party archives.
|
|
||||||
|
|
||||||
Copyright [yyyy] [name of copyright owner]
|
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
you may not use this file except in compliance with the License.
|
|
||||||
You may obtain a copy of the License at
|
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
See the License for the specific language governing permissions and
|
|
||||||
limitations under the License.
|
|
Binary file not shown.
Binary file not shown.
@ -1,16 +0,0 @@
|
|||||||
# 1-2 - Wii System Menu
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,14 +0,0 @@
|
|||||||
# 1-2 - System Menu (v1, Startup Disc Menu)
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
@ -1,10 +0,0 @@
|
|||||||
# Cxxxxx All Virtual Console Commodore 64 games
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[Video]
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SuggestedAspectRatio = 2
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,16 +0,0 @@
|
|||||||
# D43E01, D43J01, D43P01, D43U01 - ZELDA OCARINA MULTI PACK
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
@ -1,105 +0,0 @@
|
|||||||
# D43E01 - Legend of Zelda, The - Ocarina of Time - Master Quest
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
$Max Hearts
|
|
||||||
02BE1816 00000140
|
|
||||||
$Infinite Hearts
|
|
||||||
02BE1818 00000140
|
|
||||||
$Infinite Magic
|
|
||||||
08BE1821 00000008
|
|
||||||
00BE1890 00000007
|
|
||||||
00BE1822 00000001
|
|
||||||
00BE1824 00000001
|
|
||||||
00BE181B 00000060
|
|
||||||
$Infinite Hover When Moving
|
|
||||||
12132F1A 00000000
|
|
||||||
02CA2AB2 0000000F
|
|
||||||
$Infinite Rupees
|
|
||||||
02BE181C 000003E7
|
|
||||||
$Swords/Shields/boots/tunics
|
|
||||||
02BE1884 00007777
|
|
||||||
$Have Quiver (Adult)
|
|
||||||
00BE1889 00000001
|
|
||||||
$Golden Gauntlets (Adult)
|
|
||||||
00BE188B 000000C0
|
|
||||||
$All Quest Items
|
|
||||||
04BE188C 30FFFFFF
|
|
||||||
$Biggoron's Sword
|
|
||||||
00BE1826 00000001
|
|
||||||
$999 Gold Skulltulas
|
|
||||||
02BE18B8 000003E7
|
|
||||||
$Have Deku Stick
|
|
||||||
00BE185C 00000000
|
|
||||||
$Infinite Deku Sticks
|
|
||||||
00BE1874 00000009
|
|
||||||
$Flaming Deku Stick
|
|
||||||
02CA2A80 000000C4
|
|
||||||
$Have Deku Nuts
|
|
||||||
00BE185D 00000001
|
|
||||||
$Infinite Deku Nuts
|
|
||||||
00BE1875 0000000A
|
|
||||||
$Have Bombs
|
|
||||||
00BE185E 00000002
|
|
||||||
$Infinite Bombs
|
|
||||||
00BE1876 00000009
|
|
||||||
$Have Fairy Slingshot
|
|
||||||
00BE1862 00000006
|
|
||||||
$Infinite Slingshot Ammo
|
|
||||||
00BE187A 00000009
|
|
||||||
$Have Fairy Ocarina (Not Time)
|
|
||||||
00BE1863 00000007
|
|
||||||
$Have Ocarina Of Time (Not Fairy)
|
|
||||||
00BE1863 00000008
|
|
||||||
$Have Bombchu
|
|
||||||
00BE1864 00000009
|
|
||||||
$Infinite Bombchu's
|
|
||||||
00BE187C 00000009
|
|
||||||
$Have Boomerang
|
|
||||||
00BE1868 0000000E
|
|
||||||
$Have Lens Of Truth
|
|
||||||
00BE1869 0000000F
|
|
||||||
$Have Magic Beans
|
|
||||||
00BE186A 00000010
|
|
||||||
$Infinite Magic Beans
|
|
||||||
00BE1882 00000009
|
|
||||||
$Have Fairy Bow
|
|
||||||
00BE185F 00000003
|
|
||||||
$Infinite Arrows
|
|
||||||
00BE1877 00000009
|
|
||||||
$Have Fire Arrow (MP2)
|
|
||||||
00BE1860 00000004
|
|
||||||
$Have Ice Arrow (MP2)
|
|
||||||
00BE1866 0000000C
|
|
||||||
$Light Arrow (MP4)
|
|
||||||
00BE186C 00000012
|
|
||||||
$Have Hookshot (Not Longshot)
|
|
||||||
00BE1865 0000000A
|
|
||||||
$Have Longshot (Not Hookshot)
|
|
||||||
00BE1865 0000000B
|
|
||||||
$Have Megaton Hammer
|
|
||||||
00BE186B 00000011
|
|
||||||
$Have Din's Fire (MP6)
|
|
||||||
00BE1861 00000005
|
|
||||||
$Have Fairie's Wind (MP6)
|
|
||||||
00BE1867 0000000D
|
|
||||||
$Have Nayru's Love (MP12)
|
|
||||||
00BE186D 00000013
|
|
||||||
$Have Empty Bottle 1
|
|
||||||
08BE186E 000000FF
|
|
||||||
00BE188E 00000014
|
|
||||||
$Have Empty Bottle 2
|
|
||||||
08BE186F 000000FF
|
|
||||||
00BE186F 00000014
|
|
||||||
$Have Empty Bottle 3
|
|
||||||
08BE1870 000000FF
|
|
||||||
00BE1870 00000014
|
|
||||||
$Have Empty Bottle 4
|
|
||||||
08BE1871 000000FF
|
|
||||||
00BE1871 00000014
|
|
@ -1,12 +0,0 @@
|
|||||||
# D43J01 - ZELDA OCARINA MULTI PACK
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
$loophack
|
|
||||||
0x806866E4:word:0x60000000
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
@ -1,15 +0,0 @@
|
|||||||
# D85E01 - Interactive Multi Game Demo Disc v12
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
FPRF = True
|
|
||||||
MMU = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
@ -1,15 +0,0 @@
|
|||||||
# D86P01 - Interactive Multi Game Demo Disc v12
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
FPRF = True
|
|
||||||
MMU = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
@ -1,14 +0,0 @@
|
|||||||
# D95P01 - Interactive Multi Game Demo Disc v5
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
FPRF = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
@ -1,20 +0,0 @@
|
|||||||
# DAXP01, DAXE01 - The Legend of Zelda Skyward Sword
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBAccessEnable = True
|
|
||||||
EFBEmulateFormatChanges = True
|
|
||||||
|
|
||||||
[Video_Enhancements]
|
|
||||||
ArbitraryMipmapDetection = True
|
|
@ -1,20 +0,0 @@
|
|||||||
# DD2P41 - Just Dance 2 (Demo)
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 512
|
|
||||||
|
|
||||||
[Video_Enhancements]
|
|
||||||
MaxAnisotropy = 0
|
|
||||||
ForceFiltering = False
|
|
@ -1,4 +0,0 @@
|
|||||||
# DJU - (unknown title - INI file autogenerated from vWii system menu list of titles without 16:9 support)
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SuggestedAspectRatio = 2
|
|
@ -1,22 +0,0 @@
|
|||||||
# DLSE64, DLSP64 - Star Wars: Rogue Squadron III: Rebel Strike: Limited Edition Bonus Disc (Demo)
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
MMU = 1
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video]
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
||||||
ImmediateXFBEnable = False
|
|
@ -1,4 +0,0 @@
|
|||||||
# DQAJK2 - Aquarius Baseball
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SuggestedAspectRatio = 2
|
|
@ -1,8 +0,0 @@
|
|||||||
# Exxxxx - All "Virtual Console Arcade" and NeoGeo Virtual Console games
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SuggestedAspectRatio = 2
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,16 +0,0 @@
|
|||||||
# E52E08 - 1942
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
@ -1,19 +0,0 @@
|
|||||||
# E53E08 - BLACK TIGER
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,19 +0,0 @@
|
|||||||
# E54E08 - GHOSTS'N GOBLINS
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,16 +0,0 @@
|
|||||||
# E55E08 - WoB:COMMANDO
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
@ -1,16 +0,0 @@
|
|||||||
# E56E08 - EXED EXES
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
@ -1,16 +0,0 @@
|
|||||||
# E57E08 - SONSON
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
@ -1,16 +0,0 @@
|
|||||||
# E5WE8P - Wonder Boy II
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,20 +0,0 @@
|
|||||||
# E5ZE8P - Super Hang-On
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
CPUThread = False
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
ImmediateXFBEnable = False
|
|
@ -1,20 +0,0 @@
|
|||||||
# E62E8P - Space Harrier
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
CPUThread = False
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
ImmediateXFBEnable = False
|
|
@ -1,20 +0,0 @@
|
|||||||
# E63E8P - Shinobi
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
CPUThread = False
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
ImmediateXFBEnable = False
|
|
@ -1,16 +0,0 @@
|
|||||||
# E6ME9B - TECMO BOWL
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,19 +0,0 @@
|
|||||||
# E6NE9B - Solomon's Key
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,19 +0,0 @@
|
|||||||
# E6QE9B - RYGAR
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,19 +0,0 @@
|
|||||||
# E6VE8P - Zaxxon
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
ImmediateXFBEnable = False
|
|
@ -1,20 +0,0 @@
|
|||||||
# E6WE8P - Golden Axe
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
CPUThread = False
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
ImmediateXFBEnable = False
|
|
@ -1,20 +0,0 @@
|
|||||||
# E6XE8P - Altered Beast
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
CPUThread = False
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
ImmediateXFBEnable = False
|
|
@ -1,19 +0,0 @@
|
|||||||
# E73EAF - Mappy
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,19 +0,0 @@
|
|||||||
# E79EAF - Gaplus
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,16 +0,0 @@
|
|||||||
# E78JAF - Solvalou
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
@ -1,19 +0,0 @@
|
|||||||
# E7VJ - Cyber Sled
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Enhancements]
|
|
||||||
ForceTrueColor = False
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBEmulateFormatChanges = True
|
|
@ -1,19 +0,0 @@
|
|||||||
# E7ZEAF - The Tower of Druaga
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Hacks]
|
|
||||||
EFBToTextureEnable = False
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
||||||
SafeTextureCacheColorSamples = 0
|
|
@ -1,20 +0,0 @@
|
|||||||
# EA2EJ8, EA2JJ8, EA2PJ8 - Metal Slug 2
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EA3JJ8 - Galaxy Fight: Universal Warriors
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EA4EJ8, EA4JJ8, EA4PJ8 - Samurai Shodown III
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EA5EJ8, EA5JJ8, EA5PJ8 - Fatal Fury 3: Road to the Final Victory
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EA6EJ8, EA6JJ8 - The King of Fighters '96
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EA7EJ8, EA7JJ8 - Samurai Shodown IV: Amakusa's Revenge
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EA8EJ8, EA8JJ8, EA8MJ8 - Ironclad
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EA9EJ8 - Waku Waku 7
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAAEJ8, EAAJJ8, EAAPJ8 - Fatal Fury
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EABEJ8, EABJJ8, EABPJ8 - World Heroes
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EACEJ8, EACJJ8, EACPJ8 - Magician Lord
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EADEJ8, EADJJ8, EADPJ8 - Art of Fighting
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAEEJ8, EAEJJ8, EAEPJ8 - Samurai Shodown
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAFEJ8, EAFJJ8, EAFPJ8 - Blue's Journey
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAGEJ8, EAGJJ8, EAGPJ8 - The King of Fighters '94
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAHEJ8, EAHJJ8, EAHPJ8 - Baseball Stars 2
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAIEJ8, EAIJJ8, EAIPJ8 - Top Hunter
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAJEJ8, EAJJJ8, EAJPJ8 - Metal Slug
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAKEJ8, EAKJJ8, EAKPJ8 - Burning Fight
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EALEJ8, EALJJ8, EALPJ8 - Art Of Fighting 2
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAMEJ8, EAMJJ8, EAMPJ8 - Ninja Combat
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EANEJ8, EANJJ8, EANPJ8 - Fatal Fury 2
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAOEJ8, EAOJJ8, EAOPJ8 - King Of The Monsters
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAPEJ8, EAPJJ8, EAPPJ8 - Ninja Commando
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAQEJ8, EAQJJ8 - World Heroes 2
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAREJ8, EARJJ8, EARPJ8 - Neo Turf Masters
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EASEJ8, EASJJ8, EASPJ8 - Samurai Shodown 2
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EATEJ8, EATJJ8 - World Heroes 2 Jet
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAUJJ8 - Twinkle Star Sprites
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAVEJ8, EAVJJ8, EAVPJ8 - The King of Fighters '95
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAWEJ8, EAWJJ8, EAWPJ8 - Fatal Fury Special
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAYJJ8 - King Of The Monsters 2
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EAZEJ8, EAZJJ8 - World Heroes Perfect
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EB2EJ8, EB2JJ8 - Real Bout Fatal Fury Special
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EB3JJ8 - Soccer Brawl
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EB4JJ8 - ASO II: Last Guardian
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EB5EJ8, EB5JJ8 - The Last Blade
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EB6EJ8, EB6JJ8, EB6PJ8 - Metal Slug 3
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EB7JJ8 - The Super Spy
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EB8EJ8, EB8JJ8 - Shock Troopers
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EB9JJ8 - Pulstar
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBAEJ8, EBAJJ8, EBAPJ8 - Magical Drop II
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBBEJ8, EBBJJ8 - Fighter's History Dynamite
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBCJJ8 - Flying Power Disc
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBDEJ8, EBDJJ8, EBDPJ8 - Magical Drop III
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBEEJ8, EBEJJ8, EBEPJ8 - Street Slam
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBFEJ8, EBFJJ8, EBFPJ8 - Spin Master
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBGEJ8, EBGJJ8, EBGPJ8 - The King of Fighters '97
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBKJJ8 - Last Resort
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBLJJ8 - Tsuukai GanGan Koushinkyoku
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBMJJ8 - Fire Suplex
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBNJJ8 - Fu'un Mokushiroku: Kakutou Sousei
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBOJJ8 - Fu'un Super Tag Battle
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBPJJ8 - League Bowling
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBQE, EBQJJ8 - Ninja Master's
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBRJJ8 - Joy Joy Kid
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBSEJ8, EBSJJ8 - The Path of the Warrior: Art of Fighting 3
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBTJJ8 - Crossed Swords
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
@ -1,20 +0,0 @@
|
|||||||
# EBUEJ8, EBUJJ8 - Super Baseball 2020
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Values set here will override the main Dolphin settings.
|
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
# Values set here will override the Dolphin DSP settings.
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
|
||||||
# Add memory patches to be applied every frame here.
|
|
||||||
|
|
||||||
[ActionReplay]
|
|
||||||
# Add action replay cheats here.
|
|
||||||
|
|
||||||
[Video_Settings]
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user