Snaparazzi/Assets/Scripts/DatabaseClasses/Room.cs

144 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEngine;
[Serializable]
[JsonObject]
public class Room
{
public string code;
[JsonConverter(typeof(ArrayToDictionaryConverter<Question>))]
public Dictionary<int, Question> questions;
public Dictionary<string, Player> players;
public int currentQuestionId;
public double creationDate;
public int currentState;
public Room(string _code)
{
code = _code;
creationDate = DateTime.Now.ToOADate();
players = new Dictionary<string, Player>();
questions = new Dictionary<int, Question>();
currentQuestionId = 0;
currentState = 1; //default by PC
}
/// <summary>
/// Return the only player with a specific ID
/// </summary>
/// <returns></returns>
public Player GetPlayerById(string id)
{
return players[id];
}
public List<Player> GetPlayerList()
{
return new List<Player>(players.Values);
}
/// <summary>
/// return the list of player ordered by who joined first
/// </summary>
/// <returns></returns>
public List<Player> GetOrderedPlayerList()
{
return players.Values.OrderBy(x => x.creationDate).ToList();
}
public List<Question> GetQuestionsByPlayer(Player player)
{
List<Question> playerQuestions = new();
foreach (Question question in questions.Values.ToList())
{
foreach (Proposition proposition in question.propositions.Values.ToList())
{
if (proposition.owner.id == player.id)
{
playerQuestions.Add(question);
break;
}
}
}
return playerQuestions;
}
public void SetPlayersAreReady(int _state)
{
currentState = _state;
}
/// <summary>
/// Return all the propositions linked to a specific player.
/// </summary>
/// <param name="player"></param>
/// <returns></returns>
public List<Proposition> GetPropositionsForPlayer(Player player)
{
List<Proposition> playerPropositions = new();
foreach (Question question in questions.Values.ToList())
{
foreach (Proposition proposition in question.propositions.Values.ToList())
{
if (proposition.owner.id == player.id)
{
playerPropositions.Add(proposition);
break;
}
}
}
return playerPropositions;
}
}
public class ArrayToDictionaryConverter<T> : JsonConverter<Dictionary<int, T>>
{
public override Dictionary<int, T> ReadJson(JsonReader reader, Type objectType, Dictionary<int, T> existingValue, bool hasExistingValue, JsonSerializer serializer)
{
if (reader.TokenType == JsonToken.StartArray)
{
var jsonArray = JArray.Load(reader);
var dictionary = new Dictionary<int, T>();
for (int i = 0; i < jsonArray.Count; i++)
{
var item = jsonArray[i].ToObject<T>(serializer);
dictionary.Add(i, item);
}
return dictionary;
}
return null;
}
public override void WriteJson(JsonWriter writer, Dictionary<int, T> value, JsonSerializer serializer)
{
if (value != null)
{
var jsonArray = new JArray();
foreach (var kvp in value)
{
var itemJson = JToken.FromObject(kvp.Value, serializer);
jsonArray.Add(itemJson);
}
jsonArray.WriteTo(writer);
}
}
}