Snaparazzi/Assets/Scripts/GameManager.cs
2024-01-28 01:56:12 +01:00

415 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Firebase.Database;
using Firebase.Extensions;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using TMPro;
using UnityEngine;
using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
/// <summary>
/// This is the game state manager on the phone side
/// </summary>
public class GameManager : MonoBehaviour
{
private List<Player> players = new();
public Player currentPlayer = null;
[Header("Other component")]
public float explanationTime = 4f;
private float currentExplanationTime = 0;
[Header("Home Connection Component")]
public TMP_InputField roomCodeField;
public TextMeshProUGUI roomError;
public TMP_InputField playerNameField;
public TextMeshProUGUI nameError;
public UnityEngine.UI.Button submitNewPlayer;
[Header("WaitingRoom Component")]
public TextMeshProUGUI listPlayersUI;
public GameObject submitStartGame;
[Header("Explanation Component")]
public TextMeshProUGUI counter;
[Header("Pages")]
public GameObject HomeConnection;
public GameObject WaitingRoom;
public GameObject BeforeStart;
public GameObject TakePicture;
public GameObject VotePicture;
public GameObject WaitingOtherPlayers;
public GameObject EndGame;
private DatabaseReference realtimeDB;
public Room myRoom;
private DatabaseReference myOnlineRoom;
private DateTime endOfExplanationDate = DateTime.MinValue;
private void Awake()
{
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
}
private void Start()
{
currentExplanationTime = explanationTime;
HomeConnection.SetActive(true);
WaitingRoom.SetActive(false);
BeforeStart.SetActive(false);
TakePicture.SetActive(false);
VotePicture.SetActive(false);
WaitingOtherPlayers.SetActive(false);
EndGame.SetActive(false);
submitNewPlayer.interactable = false;
}
private void OnApplicationQuit()
{
myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task =>
{
Debug.Log($"delete player {currentPlayer.name}");
if (myOnlineRoom != null)
{
myOnlineRoom.ValueChanged -= OnRoomUpdate;
}
});
}
private void Update()
{
if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue )
{
TimeSpan duration = endOfExplanationDate - DateTime.Now;
counter.text = ((int)duration.TotalSeconds).ToString("D1");
if (duration.TotalMilliseconds <= 0)
{
Debug.Log("It's time to make proposition !");
endOfExplanationDate = DateTime.MinValue;
}
}
}
private void Initialize()
{
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
Debug.Log("Realtime DB initialized");
submitNewPlayer.interactable = true;
}
/// <summary>
/// Send your name and game room to the server
/// </summary>
public void PlayerValidateNameAndServerRoom(string _name, string _code)
{
nameError.gameObject.SetActive(false);
roomError.gameObject.SetActive(false);
if (string.IsNullOrEmpty(_name))
{
Debug.LogError("Player name is empty", this);
nameError.text = "You have to put a valid name";
nameError.gameObject.SetActive(true);
return;
}
if (string.IsNullOrEmpty(_code))
{
Debug.LogError("Room code is empty", this);
roomError.text = "You have to put a room code";
roomError.gameObject.SetActive(true);
return;
}
currentPlayer = new Player(_name);
//check if the room exists, if not display an error message
CheckIfRoomExists(_code, room =>
{
if (room == null)
{
Debug.LogError("The room doesn't exists");
roomError.text = "Error: the room doesn't exists";
roomError.gameObject.SetActive(true);
}
else
{
myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
//subscribe to it
myOnlineRoom.ValueChanged += OnRoomUpdate;
//if room exists, join it
JoinRoom(() =>
{
myRoom.currentState = (int)GameState.WaitingForOtherPlayersToJoin;
players.Add(currentPlayer);
WaitingRoom.SetActive(true);
HomeConnection.SetActive(false);
List<Player> list = new List<Player>
{
currentPlayer
};
UpdateDisplayedListUser(list);
});
}
});
}
private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
{
realtimeDB.Child("rooms").Child(_roomCode).GetValueAsync().ContinueWithOnMainThread(task =>
{
if (task.IsFaulted)
{
Debug.LogException(task.Exception);
}
else if (task.IsCompleted)
{
DataSnapshot snapshot = task.Result;
if (snapshot == null)
{
callback_Room?.Invoke(null);
}
else
{
callback_Room?.Invoke(JsonUtility.FromJson<Room>(snapshot.GetRawJsonValue()));
}
}
});
}
/// <summary>
/// Add this player to the room
/// </summary>
private void JoinRoom(Action callback_OnRoomJoined)
{
string JSON = JsonUtility.ToJson(currentPlayer);
Debug.Log(JSON);
try
{
myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
{
if (task.IsFaulted)
{
Debug.LogException(task.Exception);
}
else
{
Debug.Log($"{currentPlayer.name} has been added to the room", this);
callback_OnRoomJoined?.Invoke();
}
});
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
/// <summary>
/// Call this only by the first player
/// </summary>
public void StartGame()
{
// send Start Game
myRoom.setPlayersAreReady(1);
string JSON = JsonUtility.ToJson(myRoom);
Debug.Log(JSON);
try
{
sendCurrentState(GameState.Explanation, () =>
{
Debug.Log($"start the game", this);
myRoom.currentState = (int)GameState.Explanation;
WaitingRoom.SetActive(false);
BeforeStart.SetActive(true);
});
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
/// <summary>
/// Dislay on the screen the current prompt ask to you and another player
/// Also show all the camera stuff
/// </summary>
/// <param name="_prompt">The prompt to display</param>
public void MakeAProposition(Prompt _prompt)
{
//currentState = GameState.MakeProposition;
}
/// <summary>
/// Create a proposition from the picture taken and send it to server.
/// Then go to next proposition (if any) or the page "WaitingForOtherPlayers"
/// </summary>
public void SubmitProposition()
{
Proposition temp = new Proposition();
}
/// <summary>
/// Display the voting page
/// </summary>
public void StartToVote()
{
}
/// <summary>
/// Choose one result and send it to the server
/// Then go to the next vote (if any) or to the page "WaitingForOtherPlayers"
/// </summary>
public void Vote()
{
}
/// <summary>
/// Display the UI of the end screen
/// </summary>
public void DisplayEndScreen()
{
}
/// <summary>
/// Automatically called when something change in your room
/// </summary>
private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
{
Debug.Log("begin OnRoomUpdate");
try
{
if (e?.Snapshot?.GetRawJsonValue() != null)
{
string JSON = e.Snapshot.GetRawJsonValue();
Debug.Log($"your room has been updated :\n{JSON}");
myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
}
}
catch (Exception ex)
{
Debug.LogException(ex);
}
if (myRoom == null)
{
Debug.Log("myroom is null");
return;
}
switch (myRoom.currentState)
{
case (int)GameState.WaitingForOtherPlayersToJoin:
{
Debug.Log("update player List");
Debug.Log(myRoom.GetPlayerList());
CheckIfIAmTheFirst(myRoom.GetPlayerList());
UpdateDisplayedListUser(myRoom.GetPlayerList());
break;
}
case (int)GameState.Explanation:
{
WaitingRoom.SetActive(false);
BeforeStart.SetActive(true);
endOfExplanationDate = DateTime.Now.AddSeconds(3);
break;
}
case (int)GameState.MakeProposition:
{
if (BeforeStart.activeInHierarchy)
{
BeforeStart.SetActive(false);
TakePicture.SetActive(true);
}
break;
}
}
}
private void UpdateDisplayedListUser(List<Player> players)
{
listPlayersUI.text = string.Empty;
for (int i = 0; i < players.Count; i++)
{
listPlayersUI.text += "\n" + players[i].name;
}
}
private void CheckIfIAmTheFirst(List<Player> players)
{
bool isFirst = false;
if (players.Count > 1)
{
List<Player> sortedList = players.OrderBy(x => x.creationDate).ToList();
if (sortedList[0].id == currentPlayer.id)
{
isFirst = true;
}
}
if (isFirst)
{
submitStartGame.SetActive(true);
}
}
public void sendCurrentState(GameState state, Action callback_oncCurrentStateSent)
{
myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
{
if (task.IsFaulted)
{
Debug.LogException(task.Exception);
}
else
{
callback_oncCurrentStateSent?.Invoke();
}
}); ;
}
public void OnClickSubmitSignIn()
{
string playerName = playerNameField.text;
string roomCode = roomCodeField.text;
PlayerValidateNameAndServerRoom(playerName, roomCode);
}
}
public enum GameState
{
EnteringName = 0,
WaitingForOtherPlayersToJoin = 1,
Explanation = 2,
MakeProposition = 3,
PropositionsSent = 4,
MakeVote = 5,
VoteSent = 6,
Score = 7
}