Snaparazzi/Assets/Scripts/DatabaseClasses/Player.cs

52 lines
1.1 KiB
C#

using Newtonsoft.Json;
using System;
using System.Text.RegularExpressions;
using UnityEngine;
[Serializable]
[JsonObject]
public class Player
{
public string name;
public string id;
public double creationDate;
[JsonConstructor]
public Player(string _name, string _id, double _creationDate)
{
name = _name;
id = _id;
creationDate = _creationDate;
}
public Player(string _name)
{
id = Guid.NewGuid().ToString();
creationDate = DateTime.Now.ToOADate();
SetName(_name);
}
/// <summary>
/// Will sanitize the text and set it for the player
/// </summary>
public void SetName(string _name)
{
name = SanitizeString(_name);
}
private string SanitizeString(string input)
{
// Utilisez une expression régulière pour supprimer tout ce qui n'est pas une lettre ou un chiffre
string sanitized = Regex.Replace(input, @"[^a-zA-Z0-9]", "");
// Limitez la longueur à 16 caractères maximum
if (sanitized.Length > 16)
{
sanitized = sanitized[..16];
}
return sanitized;
}
}