11 lines
292 B
C#
11 lines
292 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "FunnyTextList", menuName = "ScriptableObjects/Funny Text List", order = 2)]
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public class FunnyTextList : ScriptableObject
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{
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public List<string> funnyList = new List<string>();
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}
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