10 lines
240 B
C#
10 lines
240 B
C#
using UnityEngine;
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namespace MPUIKIT {
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internal struct MPVertexStream {
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internal RectTransform RectTransform;
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internal Vector2 Uv1, Uv2, Uv3;
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internal Vector3 Normal;
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internal Vector4 Tangent;
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}
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} |