Snaparazzi/Assets/Scripts/PropositionHandler.cs
2024-02-27 21:25:16 +01:00

49 lines
1.7 KiB
C#

using Firebase.Database;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using System.Security.Policy;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PropositionHandler : MonoBehaviour
{
public GameManager gameManager;
public StorageManager storageManager;
public TextMeshProUGUI promptLabel;
public PromptList prompts;
public Sprite defaultImage;
public Image[] btns;
public void ShowPlayersProposition(Question currentQuestion)
{
List<Proposition> props = currentQuestion.propositions.Values.ToList();
string enPrompt = prompts.GetPromptById(currentQuestion.promptId).en;
promptLabel.text = enPrompt;
Debug.Log($"Showing Question ({currentQuestion.index}) : {enPrompt}");
for (int i = 0; i < 2; i++)
{
int index = i; // Capture la valeur de i pour cette itération
if(props[i].photoUrl == null)
{
Debug.Log("One player did not send a proposition !", this);
btns[index].sprite = defaultImage; // Utilise l'index local au lieu de i
}
else
{
StorageManager.ConvertGoogleStorageURLToHttpsUrl(props[i].photoUrl, _httpURL =>
{
StartCoroutine(StorageManager.DownloadImage_Coroutine(_httpURL, (Texture texture) =>
{
Sprite sprite = Sprite.Create(texture as Texture2D, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
btns[index].sprite = sprite; // Utilise l'index local au lieu de i
}));
});
}
}
}
}