68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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public class QuestionHandler : MonoBehaviour
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{
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public GameObject managers;
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private GameManager gameManager;
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public TextMeshProUGUI explainText;
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public PromptList promptList;
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private List<Question> player2questions;
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private int currentQuestion = 0;
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void OnEnable()
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{
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player2questions = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer);
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Redraw(++currentQuestion);
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}
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void OnDisable()
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{
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player2questions = null;
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}
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void Redraw(int currentQuestion)
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{
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Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion - 1].promptId);
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explainText.SetText(prompt.en);
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CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
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cameraManager.WebcamResume();
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}
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string GetPropRef(string playerId)
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{
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return gameManager.myRoom.questions[(currentQuestion - 1).ToString()].propositions.First(x => x.Value.owner.id == playerId).Key;
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}
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public void OnSubmitButton()
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{
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StorageManager storageManager = managers.GetComponent<StorageManager>();
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storageManager.UploadPhoto(
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gameManager.myRoom.code,
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gameManager.currentPlayer.id,
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currentQuestion,
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GetPropRef(gameManager.currentPlayer.id));
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if (currentQuestion < 2) {
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Redraw(++currentQuestion);
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} else {
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gameManager.myRoom.currentState = (int) GameState.PropositionsSent;
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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gameManager = managers.GetComponent<GameManager>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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