61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using System;
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using Firebase.Database;
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using UnityEngine;
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#if UNITY_EDITOR
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/// <summary>
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/// Class used only in editor in order to be able to test without real players
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/// </summary>
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public class PlayersEmulator : MonoBehaviour
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{
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private DatabaseReference realtimeDB;
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private DatabaseReference myOnlineRoom;
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private void Awake()
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{
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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}
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private void Initialize()
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{
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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}
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private void Update()
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{
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if(Input.GetKeyDown(KeyCode.N))
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CreateNewFakePlayer();
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if(Input.GetKeyDown(KeyCode.S))
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StartGame();
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}
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/// <summary>
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/// Use the context menu to create a new fake player in this game.
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/// Use it after the room has been created
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/// </summary>
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[ContextMenu("Create New Fake Player")]
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private void CreateNewFakePlayer()
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{
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Player fakeP = new Player("fakePlayer", Guid.NewGuid().ToString(), DateTime.Now.ToOADate());
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string JSON = JsonUtility.ToJson(fakeP);
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myOnlineRoom = realtimeDB.Child("rooms").Child(RoomManager.Instance.myRoom.code);
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myOnlineRoom.Child("players").Child(fakeP.id).SetRawJsonValueAsync(JSON);
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}
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/// <summary>
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/// Use the context menu to start the game from the Editor.
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/// Use it after the room has been created & at least 3 players have joined
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/// </summary>
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[ContextMenu("Start Game")]
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private void StartGame()
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{
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myOnlineRoom.Child("currentState").SetValueAsync((int)GameState.Explanation);
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}
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}
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#endif
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