42 lines
853 B
C#
42 lines
853 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
|
|
public class ShowPlayerVote : MonoBehaviour
|
|
{
|
|
|
|
public List<GameObject> playersPrefab = new List<GameObject>();
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
public void ShowBlockWithPlayerName(List<Player> _votedPlayers)
|
|
{
|
|
if (playersPrefab.Count < _votedPlayers.Count) return;
|
|
|
|
for(int i =0; i < _votedPlayers.Count; i++)
|
|
{
|
|
Player player = _votedPlayers[i];
|
|
if(player != null)
|
|
{
|
|
playersPrefab[i].SetActive(true);
|
|
playersPrefab[i].GetComponentInChildren<TextMeshProUGUI>().text = player.name;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|